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6. IDC 2007: Aalborg, Denmark
- Mikael B. Skov:
Interaction Design and Children, Proceedings of the 6th International Conference on Interaction Design and Children, IDC 2007, Aalborg, Denmark, June 6-8, 2007. ACM 2007, ISBN 978-1-59593-747-6
Methodology
- Bieke Zaman, Vero Vanden Abeele:
Towards a likeability framework that meets child-computer interaction & communication sciences. 1-8 - Helen Edwards, Rachel Benedyk:
A comparison of usability evaluation methods for child participants in a school setting. 9-16 - Wouter Sluis-Thiescheffer, Tilde Bekker, Berry Eggen:
Comparing early design methods for children. 17-24 - Diana Yifan Xu, Janet C. Read, Emanuela Mazzone, Martin Brown:
Designing and testing a tangible interface prototype. 25-28
Games
- Franca Garzotto:
Investigating the educational effectiveness of multiplayer online games for children. 29-36 - Judy Robertson, Keiron Nicholson:
Adventure Author: a learning environment to support creative design. 37-44 - Katherine Howland, Judith Good, Judy Robertson:
A learner-centred design approach to developing a visual language for interactive storytelling. 45-52 - Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octavia, Suleman Shahid, LeeChin Yeo, Panos Markopoulos, Jean-Bernard Martens:
aMAZEd: designing an affective social game for children. 53-56
Creativity and learning
- Eva Eriksson, Andreas Lykke-Olesen:
StorySurfer: a playful book browsing installation for children's libraries. 57-64 - Aaron Cuthbertson, Sarah Hatton, Gary Minyard, Harper Piver, Christopher Todd, David Birchfield:
Mediated education in a creative arts context: research and practice at Whittier Elementary School. 65-72 - Emilia I. Barakova, Gilles van Wanrooij, Ruben van Limpt, Marnick Menting:
Using an emergent system concept in designing interactive games for autistic children. 73-76 - Maria Roussou, Elina Kavalieratou, Michael Doulgeridis:
Children designers in the museum: applying participatory design for the development of an art education program. 77-80
Tangible interaction
- Timo Göttel:
ProBoNO: transferring knowledge of virtual environments to real world situations. 81-88 - Hayes Raffle, Hiroshi Ishii, Laura Yip:
Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system. 89-96 - Jim Budd, Krystina S. Madej, Jenna Stephens-Wells, Janice de Jong, Ehren Katzur, Laura Mulligan:
PageCraft: learning in context a tangible interactive storytelling platform to support early narrative development for young children. 97-100 - Peta Wyeth:
Agency, tangible technology and young children. 101-104 - Francesca Rizzo, Franca Garzotto:
"The Fire and The Mountain": tangible and social interaction in a museum exhibition for children. 105-108
Input technologies
- Juan Pablo Hourcade, Michael S. Crowther, Lisa Hunt:
Does mouse size affect study and evaluation results?: a study comparing preschool children's performance with small and regular-sized mice. 109-116 - Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard:
Stepstone: an interactive floor application for hearing impaired children with a cochlear implant. 117-124 - Winslow Burleson, Camilla Nørgaard Jensen, Trine Raaschou, Stefan Frohold:
Sprock-it: a physically interactive play system. 125-128 - Helen W. Kang, Sydney S. Zentall, Terry L. Burton:
Use of images in instructional technology for children with attentional difficulties. 129-132 - Hanna Niemi, Saila Ovaska:
Designing spoken instructions with preschool children. 133-136
Multimedia
- Hayes Raffle, Cati Vaucelle, Ruibing Wang, Hiroshi Ishii:
Jabberstamp: embedding sound and voice in traditional drawings. 137-144 - Andreas Lykke-Olesen, Jesper Nielsen:
bibPhone: adding sound to the children's library. 145-148 - Mikael Kindborg, Per Sökjer:
How preschool children used a behaviour-based programming tool. 149-152 - Jean-Baptiste Labrune, Wendy E. Mackay:
SketchCam: creative photography for children. 153-156 - Tal Drori, Michal Rinott:
Pixel Materiali: a system for creating and understanding pixel animations. 157-160
Posters
- Edith Ackermann, Françoise Decortis:
Kids story "writers": POGO, Tell-Tale, Sprite. 161-162 - Mathilde M. Bekker, Elise van den Hoven, Peter Peters, Bart klein Hemmink:
Stimulating children's physical play through interactive games: two exploratory case studies. 163-164 - Ana Vitoria Joly:
Evaluating interactive TV applications for and with pre-literate children. 165-166 - Andrés Monroy-Hernández:
ScratchR: sharing user-generated programmable media. 167-168 - Linda Napoletano, Filippo Fanò:
Emerging interactions as a resource for designing learning environments. 169-170 - Cassidy Puckett:
Using handhelds to promote environmental stewardship. 171-172 - Maizatul H. M. Yatim, Maic Masuch:
GATELOCK: a game authoring tool for children. 173-174
Demos
- Erik Blankinship, Bakhtiar Mikhak:
Video-Wikis and media fluency. 175-176 - Miki Namatame, Fusako Kusunoki:
The preliminary study of animation dictionary for onomatopoeic learning. 177-178 - Jay S. Silver:
Facilitorials. 179-180
Doctoral consortium
- Jerry Alan Fails:
Mobile collaboration for young children. 181-184 - Ana Vitoria Joly:
Design and evaluation of interactive cross-platform applications for pre-literate children. 185-188 - Leilah Lyons:
Scaffolding cooperative multi-device activities in an informal learning environment. 189-192 - Evi Indriasari Mansor:
'My world(s)': a tabletop environment to support fantasy play for kindergarten children. 193-196 - Emanuela Mazzone:
Requirements gathering in designing technology for children. 197-200 - R. J. W. Sluis-Thiescheffer:
How to optimize early design methods with children? 201-204 - Iris Soute:
HUGs: head-up games. 205-208 - Diana Yifan Xu:
Design and evaluation of tangible interfaces for primary school children. 209-212
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