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Maizatul Hayati Mohamad Yatim
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2020 – today
- 2022
- [j2]Shamsul Arrieya Ariffin, Nur Saadah Fathil, Maizatul Hayati Mohamad Yatim, Muhammad Zulhilmi Samsuri:
Review on Cultural Design Elements for Mobile Applications User Interface. Int. J. Interact. Mob. Technol. 16(15): 78-92 (2022) - [c11]Shamsul Arrieya bin Ariffin, Nur Saadah Fathil, Maizatul Hayati Mohamad Yatim, Muhammad Zulhilmi Samsuri:
Development of Cultural Design Guidelines for Mobile Learning Applications for Creative Industry Communities. ICETM 2022: 231-236
2010 – 2019
- 2019
- [c10]Shamsul Arrieya Ariffin, Maizatul Hayati Mohamad Yatim, Faiz Daud:
Identification of Usability Impact of Mobile Learning STEM in a Local University Context. CHIuXiD 2019: 106-115 - [c9]Yoke Seng Wong, Maizatul Hayati Mohamad Yatim, Wee Hoe Tan, Li Chen Yap:
A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking. ICL (2) 2019: 607-615 - 2018
- [j1]Shamsul Arrieya Ariffin, Azniah Azniah Ismail, Maizatul Hayati Mohamad Yatim, Salman Firdaus Sidek:
An Assessment of Culturally Appropriate Design: A Malaysian University Context. Int. J. Interact. Mob. Technol. 12(2): 207-214 (2018) - [c8]Yoke Seng Wong, Maizatul Hayati Mohamad Yatim:
A Propriety Multiplatform Game-Based Learning Game to Learn Object-Oriented Programming. IIAI-AAI 2018: 278-283 - 2017
- [c7]Yoke Seng Wong, Maizatul Hayati Mohamad Yatim, Wee Hoe Tan:
A propriety game based learning mobile game to learn object-oriented programming - Odyssey of Phoenix. TALE 2017: 426-431 - 2016
- [c6]Yoke Seng Wong, Maizatul Hayati Mohamad Yatim, Wee Hoe Tan:
A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm. JCSG 2016: 42-54 - 2014
- [c5]Yoke Seng Wong, Maizatul Hayati Mohamad Yatim, Wee Hoe Tan:
Use computer game to learn Object-Oriented programming in computer science courses. EDUCON 2014: 9-16 - [c4]Laili Farhana Md Ibharim, Maizatul Hayati Mohamad Yatim:
iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children. SGDA 2014: 82-92 - 2013
- [c3]Laili Farhana Md Ibharim, Norhayati Borhan, Maizatul H. M. Yatim:
A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad). CITA 2013: 1-5
2000 – 2009
- 2009
- [b1]Maizatul Hayati Binti Mohamad Yatim:
Children, computer and creativity: usability guidelines for designing a game authoring tool for children. Otto-von-Guericke University Magdeburg, Germany, 2009, pp. 1-176 - 2007
- [c2]Maizatul H. M. Yatim, Maic Masuch:
GATELOCK: a game authoring tool for children. IDC 2007: 173-174 - [c1]Maic Masuch, Maizatul H. M. Yatim, Patty Gadegast:
Developing Software for Children: Experiences from Creating a 3D Drawing Application. MuC 2007: 179-188
Coauthor Index
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