@inproceedings{zhang-etal-2024-self-emotion,
title = "Self-Emotion Blended Dialogue Generation in Social Simulation Agents",
author = "Zhang, Qiang and
Naradowsky, Jason and
Miyao, Yusuke",
editor = "Kawahara, Tatsuya and
Demberg, Vera and
Ultes, Stefan and
Inoue, Koji and
Mehri, Shikib and
Howcroft, David and
Komatani, Kazunori",
booktitle = "Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue",
month = sep,
year = "2024",
address = "Kyoto, Japan",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2024.sigdial-1.21",
doi = "10.18653/v1/2024.sigdial-1.21",
pages = "228--247",
abstract = "When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents{'} behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have free discussions, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50{\%} change in decisions.",
}
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<abstract>When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents’ behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have free discussions, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.</abstract>
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%0 Conference Proceedings
%T Self-Emotion Blended Dialogue Generation in Social Simulation Agents
%A Zhang, Qiang
%A Naradowsky, Jason
%A Miyao, Yusuke
%Y Kawahara, Tatsuya
%Y Demberg, Vera
%Y Ultes, Stefan
%Y Inoue, Koji
%Y Mehri, Shikib
%Y Howcroft, David
%Y Komatani, Kazunori
%S Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue
%D 2024
%8 September
%I Association for Computational Linguistics
%C Kyoto, Japan
%F zhang-etal-2024-self-emotion
%X When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents’ behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have free discussions, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.
%R 10.18653/v1/2024.sigdial-1.21
%U https://aclanthology.org/2024.sigdial-1.21
%U https://doi.org/10.18653/v1/2024.sigdial-1.21
%P 228-247
Markdown (Informal)
[Self-Emotion Blended Dialogue Generation in Social Simulation Agents](https://aclanthology.org/2024.sigdial-1.21) (Zhang et al., SIGDIAL 2024)
ACL