MEGA SPIRITS!
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MEGA SPIRITS! was a Spirit Board event focused on spirits from the Mega Man series. It ran from 6 a.m. on February 1, 2019 to 6 a.m. on February 4, 2019 (UTC), and was repeated on the following dates:
- 6 a.m. on December 17, 2021 to 6 a.m. on December 20, 2021 (UTC)
- 6 a.m. on December 16, 2022 to 6 a.m. on December 19, 2022 (UTC)
- 6 a.m. on December 15, 2023 to 6 a.m. on December 18, 2023 (UTC)
During the event, defeating spirits on the Spirit Board which were part of the event awarded more Gold than usual.
Description[edit]
North America[edit]
- Spirits from the Mega Man series have inhabited the Spirit Board! Defeat them to receive more gold than usual.
- Legend-class spirit Dr. Wily, Ace-class spirit MegaMan Volnutt, and spirit Bass will appear for a limited time. Good luck![1][2][3]
PAL regions[edit]
- Your favourite characters from the Mega Man series are coming to your Spirit Board! Defeat them in battle to earn more gold than usual.
- The Legend-class Dr. Wily, plus the Ace-class MegaMan Volnutt and Bass, will also appear at set times. Check it out![4][5][6]
Periodically appearing spirits[edit]
No. | Image | Name | Type | Class | Appearance times (UTC) |
---|---|---|---|---|---|
911 | MegaMan Volnutt | ★★★ | 06:00, 18:00 | ||
873 | Dr. Wily | ★★★★ | 10:00, 22:00 | ||
866 | Bass | ★★★ | 02:00, 14:00 |
Randomly appearing spirits[edit]
Spirit | Battle parameters | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
873 | Dr. Wily | Mega Man Series | •Dr. Mario (50 HP) •Metal Mega Man ×8 (100 HP) |
12,600 | Wily Castle (hazards off) | N/A | •Stamina battle •Reinforcements will appear after an enemy is KO'd •The enemy is metal |
Mega Man 2 Medley | ||
918 | Mega Man Zero | Mega Man Zero Series | •Zero Suit Samus (160 HP) | 9,400 | Midgar (hazards off) | •Assist Trophy Enemies (Zero) | •Stamina battle •Hostile assist trophies will appear •The enemy starts the battle with a Beam Sword |
Zero (Theme of ZERO (from Mega Man X)) | ||
911 | MegaMan Volnutt | Mega Man Legends Series | •Mega Man ×3 | 9,400 | The Great Cave Offensive | •Hazard: High Gravity •Item: Exploding Types |
•Timed battle (2:00) •Your jumping power decreases |
Light Plane (Remix) | ||
910 | Sigma | Mega Man X Series | •Ganondorf (160 HP) | 9,500 | Midgar (hazards off) | N/A | •The enemy's melee weapons have increased power •Stamina battle |
X vs ZERO | ||
866 | Bass | Mega Man Series | •Mega Man (120 HP) •Metal Duck Hunt (60 HP) |
9,100 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy is metal |
We're Robots (Dr. Wily Stage 2) | ||
874 | Wily Capsule | Mega Man Series | •Metal R.O.B. (180 HP) | 9,700 | Wily Castle (Ω form) | •Assist Trophy Enemies (Wily Capsule) | •Stamina battle •Hostile assist trophies will appear •The enemy is metal |
Mega Man 2 Medley | ||
868 | Roll | Mega Man Series | •Villager •Mega Man |
9,800 | Living Room | N/A | •Defeat the main fighter to win •Timed battle (2:00) •The enemy heals over time |
Mega Man Retro Medley | ||
867 | Dr. Light | Mega Man Series | •Dr. Mario (160 HP) •Mega Man (160 HP) |
10,000 | Wily Castle (Battlefield form) | N/A | •Defeat the main fighter to win •Stamina battle •The enemy tends to avoid conflict |
Mega Man 2 Medley | ||
913 | Tron Bonne | Mega Man Legends Series | •Wendy •Tiny R.O.B. ×2 |
3,600 | Wuhu Island (Talon Rock) | N/A | •Take your strongest team into this no-frills battle | We're Robots (Dr. Wily Stage 2) | ||
912 | Roll Caskett | Mega Man Legends Series | •Isabelle •Diddy Kong |
3,700 | Pilotwings | •Item: Hocotate Bomb | •Take your strongest team into this no-frills battle | Light Plane (for 3DS / Wii U) | ||
909 | Axl | Mega Man X Series | •Mega Man ×2 (80 HP) | 3,800 | Midgar (Ω form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy starts the battle with a Ray Gun |
Opening Stage | ||
872 | Duo | Mega Man Series | •Captain Falcon ×2 (80 HP) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's neutral special has increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
We're Robots (Dr. Wily Stage 2) | ||
871 | Auto | Mega Man Series | •R.O.B. | 3,600 | Moray Towers (Ω form) | •Item: Shooting Types | •The enemy starts the battle with a Super Scope | We're Robots (Dr. Wily Stage 2) | ||
870 | Beat | Mega Man Series | •Falco •Mega Man |
3,900 | Wily Castle (Ω form) | •Hazard: Heavy Wind | •Dangerously high winds are in effect •The enemy favors grabs and throws |
Mega Man 4 Medley | ||
896 | Skull Man | Mega Man Series | •Reflect Samus (140 HP) | 3,900 | Wily Castle (Ω form) | •Reflect-Damage Buffed | •The enemy reflects projectiles •Stamina battle •All fighters' reflected projectiles have increased power |
Mega Man 4 Medley | ||
893 | Shadow Man | Mega Man Series | •Greninja ×3 (60 HP) | 3,500 | Norfair (Battlefield form) | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Shadow Man Stage | ||
892 | Spark Man | Mega Man Series | •Mega Man Team ×4 (140 HP) | 4,400 | Midgar (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •Stamina battle •The enemy favors up smash attacks |
Spark Man Stage | ||
889 | Hard Man | Mega Man Series | •Mega Man ×3 (60 HP) | 3,500 | The Great Cave Offensive (Ω form) | •Earthquake | •Stamina battle •Periodic earthquakes will shake the stage •The enemy favors down air attacks |
Hard Man Stage | ||
888 | Wood Man | Mega Man Series | •Mega Man ×2 (80 HP) | 3,600 | Duck Hunt (hazards off) | N/A | •The enemy's down special has increased power •Stamina battle •The enemy shields often |
Wood Man Stage | ||
887 | Flash Man | Mega Man Series | •Mega Man (140 HP) | 3,900 | Wily Castle (Battlefield form) | •Item: Timer | •Timed stamina battle (1:30) •Items will be pulled toward the enemy •The enemy is easily distracted by items |
Flash Man Stage | ||
886 | Crash Man | Mega Man Series | •Mega Man ×3 (60 HP) | 3,400 | Wrecking Crew | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Crash Man Stage | ||
885 | Quick Man | Mega Man Series | •Mega Man (140 HP) | 3,700 | Wily Castle (hazards off) | •Item: Boomerang | •Stamina battle •The enemy is easily distracted by items |
Quick Man Stage | ||
884 | Air Man | Mega Man Series | •Mega Man (140 HP) | 4,400 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect •Stamina battle •The enemy starts the battle with a Gust Bellows |
Air Man Stage | ||
883 | Metal Man | Mega Man Series | •Mega Man ×3 (60 HP) | 3,600 | Wily Castle | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Metal Man Stage | ||
881 | Elec Man | Mega Man Series | •Pikachu (140 HP) | 4,400 | Wily Castle (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •The enemy's electric attacks have increased power •Stamina battle |
Guts Man Stage | ||
880 | Fire Man | Mega Man Series | •Mega Man (140 HP) | 4,200 | Norfair | •Hazard: Lava Floor | •The floor is lava •Stamina battle •The enemy favors down smash attacks |
Fire Man Stage | ||
878 | Ice Man | Mega Man Series | •Ice Climbers (140 HP) | 4,600 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen •The enemy's ice and water attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Ice Man Stage | ||
876 | Cut Man | Mega Man Series | •Young Link ×2 (80 HP) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Cut Man Stage | ||
919 | Model X | Mega Man ZX Series | •Mega Man Team | 1,700 | Moray Towers | N/A | •The enemy favors smash attacks | Opening Stage | ||
904 | Galaxy Man | Mega Man Series | •R.O.B. | 2,100 | Lylat Cruise | •Hazard: Low Gravity •Item: Black Hole |
•Timed battle (1:00) •Gravity is reduced •The enemy starts the battle with a Black Hole |
Flash in the Dark (Dr. Wily Stage 1) | ||
903 | Sword Man | Mega Man Series | •Mega Man ×3 (100 HP) | 1,800 | Find Mii (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors forward air attacks |
We're Robots (Dr. Wily Stage 2) | ||
902 | Slash Man | Mega Man Series | •Mega Man ×3 (50 HP) | 2,100 | Distant Planet (Battlefield form) | •Hazard: Sticky Floor | •The floor is sticky •Stamina battle •The enemy favors back air attacks |
We're Robots (Dr. Wily Stage 2) | ||
901 | Wind Man | Mega Man Series | •Mega Man (120 HP) | 2,200 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect after a little while •Stamina battle •The enemy loves to jump |
Air Man Stage | ||
900 | Knight Man | Mega Man Series | •Metal Simon (120 HP) | 2,500 | Castle Siege (Throne Room) | N/A | •Stamina battle •The enemy favors smash attacks •The enemy is metal |
Mega Man 4-6 Retro Medley | ||
899 | Dark Man 4 | Mega Man Series | •Mega Man (100 HP) •Samus ×3 (30 HP) |
1,400 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shield has extra durability •Reinforcements will appear after an enemy is KO'd |
Dark Man Stage | ||
898 | Napalm Man | Mega Man Series | •Snake ×3 (50 HP) | 1,600 | Wily Castle (hazards off) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors neutral specials |
Napalm Man Stage | ||
895 | Dive Man | Mega Man Series | •Mega Man ×2 (70 HP) | 1,600 | Great Bay (Battlefield form) | N/A | •Stamina battle •The enemy starts the battle with a Steel Diver |
Mega Man 4 Medley | ||
891 | Snake Man | Mega Man Series | •Snake ×2 (120 HP) | 1,900 | Kongo Jungle (Ω form) | •Item: Bombchu | •Stamina battle •The enemy is easily distracted by items |
Snake Man Stage | ||
890 | Top Man | Mega Man Series | •Mega Man Team ×4 (30 HP) | 1,700 | Distant Planet (Ω form) | N/A | •The enemy's dash attacks have increased power •Stamina battle |
Top Man Stage | ||
875 | Mettaur | Mega Man Series | •Pac-Man (120 HP) | 1,800 | Wrecking Crew | N/A | •Stamina battle •The enemy shields often •The enemy doesn't like to jump |
Cut Man Stage |
In other languages[edit]
References[edit]