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Fixit (RID)

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The name or term "Fixit" refers to more than one character or idea. For a list of other meanings, see Fixit (disambiguation).
Fixit is an Autobot Mini-Con from the Robots in Disguise portion of the Aligned continuity family.
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Left aboard the prison ship Alchemor for who-knows-how-long, Fixit has a few tires truce- pliers moose- wires loose. Damaged by the crash that stranded him and his Decepticon prisoners on Earth, Fixit's developed a few glitches, mostly an unfortunate tendency to get words wrong. Occasionally he'll even lock himself in a verbal loop... but it's nothing that a little percussive maintenance can't temporarily fix. He's a bit of a motor-mouth, a bit gullible, and sometimes gets a little carried away in his need to be useful, but it's hard not to like someone who's just so eager to help out.

Luckily, his scatterbrained nature hasn't affected his technical skills too much. His arms contain a multitude of tools, plus he can transform into a larger repair omni-tool, allowing him to tackle just about any repair job the Autobots might need. He spends most of his time at the Autobots' scrapyard base, where he maintains and repairs the Cybertronian technology salvaged from the wreck of his old ship. Lacking any real combat skills, he usually acts as "mission control" for Bumblebee and the Bee Team. His behind-the-scenes duties include tracking errant Decepticon signals, consulting the Alchemor's old prisoner manifest, and calling up the relevant technical information required to help the Autobots get the job done in secrecy.

Oooh! This wire needs surveillance—graciousness—<FZZZT>—maintenance! See? Fun!Fixit, Fire, When Ready!


Contents

Fiction

2015 Robots in Disguise cartoon

Voice actor: Mitchell Whitfield (English), Yoshiyuki Matsūra (Japanese), Alexander Kovriznyh (Russian), Federico Viola (Italian), Ahmed Abdul-Hameed (Arabic), Gerald Schaale (German), Miguel Angel Leal (Latin American Spanish), Ari Hursti (Finnish), Robson Kumode (Portuguese), Philippe Tasquin (French)
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Better than the electric chair, I suppose.

On Cybertron, Fixit was an avid sports fan, with a particular fondness for gladiatorial combat. His favorite competitor was the hulking gladiator Groundpounder. The Champ He was good friends with fellow Mini-Cons Flowchart, Schematic, and Rundown. Decepticon Island (Part 1)

Fixit would go on to work aboard the maximum-security prison ship Alchemor, which contained some of Cybertron's most dangerous Decepticon war criminals. Pilot (Part 1) Stationed alongside a complement of identical Caretaker Mini-Cons, Fixit spent an indeterminate amount of time aboard, monitoring a small section of the ship and the prisoners stored there. Decepticon Island (Part 1) Like the other Mini-Cons aboard, he relied on his built-in weapons to keep the inmates under control, in the event of a prison break. The Trouble with Fixit He apparently spent most of his time doing nothing. More than Meets the Eye

As the Alchemor passed the planet Earth, Megatronus, manipulating things from an alternate dimension, damaged the ship, sending it plummeting to the planet below. Lockout As it passed through Earth's atmosphere, the ship broke apart. Decepticon Island (Part 1) The bow of the ship, where Fixit was stationed, crashed in the woods outside Denny Clay's scrapyard. Pilot (Part 1)

Fixit sustained major damage in the crash, leaving him with his verbal tic, major gaps in his memory (leaving him erroneously believing that he was the only conscious member of the ship's crew), and an inability to access his weapons systems. The Trouble with Fixit The crash also deactivated most of the stasis pods intended to keep the ship's inmates under control. Fixit struggled to reactivate the ship while trying to reestablish contact with Cybertron. He was eventually found by Bumblebee and Strongarm, who had arrived on the planet in response to a vision from Optimus Prime. Fixit briefed them on the Alchemor and its cargo until the ship's tracking system eventually rebooted, and the pair went to investigate a nearby signal. The Autobots encountered Underbite, and ended up having a fight in the wreck of the Alchemor while Fixit tried to take cover with Russell. As the Autobots fought Underbite, Fixit restrained Grimlock from joining in. Pilot (Part 1) While the others pursued Underbite, Fixit failed to make friends with Sideswipe, and continued with his repair work. He was able to get a stasis cell back online and scrounge up some capture tools which he supplied to the rest of the team. After Underbite's defeat, he and the other Autobots moved their equipment to Denny Clay's scrapyard. Pilot (Part 2)

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M'inicon.

Fixit succeeded in detecting some nearby fugitive signals, and also in receiving a human distress signal. Trust Exercises After hearing tales of the Autobot's fight against Bisk, Fixit wished to be able to go out on a field mission, though it was against regulations. He got his chance when Chop Shop attempted to steal liquid oxygen from a manufacturing plant, accompanying Denny while disguised as a human as they searched the plant for the Decepticon. Unfortunately Fixit found himself captured by Chop Shop and forced to act as the combiner's right arm, and to his alarm, he was used to batter his own friends. He finally managed to fight back, allowing the Autobots to capture Chop Shop. More than Meets the Eye

Fixit undermined the sobriety of Bumblebee's presentation of stasis pod locations by pointing out they resembled Megatron. After the team was sent to the Crown City Museum of Natural History and Sciences, he was able to fill them in on the Buffaloid Terrashock. W.W.O.D.? Sideswipe took advantage of Fixit's gullibility in order to skive off. He was later able to identify a Decepticon Hunter Strongarm managed to find, and also work out that Thunderhoof was working in the area. As the Kospego Commands! While trying to monitor the capture of Filch, Fixit managed to record himself on Larry LaRue's camera in the process of trying to work out how it induced stellar fusion. Collect 'Em All

Fixit rigged up a proximity alarm for the scrapyard. After Grimlock turned on the others and demolished them, including Fixit, Russell and Fixit discovered that Grimlock was being controlled by the cyber-tick Minitron. Fixit repaired the comms system so that they could warn the other Autobots. True Colors Denny began clashing with Fixit over the former's participation in the repair of the Cybertronian weapons they'd found, leading to an all-out feud between the pair until Russell succeeded in getting them to work together. Rumble in the Jungle

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Arms up!

Caught up in an attempt to capture Ped, Fixit found himself being hit in the face a lot. Can You Dig It? He operated on Bumblebee, extracting one of Quillfire's quills from his leader's posterior, and later guided Strongarm and Grimlock as they hunted the Decepticon. Adventures in Bumblebee-Sitting!

After Fixit pointed the Autobots to the site of two Cybertronian ship landings, they returned with Drift and his two Mini-Cons. When Fracture turned up looking to collect the bounty on Bumblebee, Fixit helped Russell attempt to bluff the Decepticon with a video game. Hunting Season Fixit alerted Bumblebee to the four Decepticon signals he detected, which he later identified as Malodor and his crew of Skunkticons. When the automated dam was about to dump a load of water, Fixit assisted Bumblebee remotely in shutting down the emergency locks. Out of Focus Fixit and Denny managed to finish two replica Decepticon Hunters, which they presented to Strongarm and Sideswipe. Sideways

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After a trip to scavenge energon with Bumblebee and Denny, Fixit joined the team as they hunted for a Decepticon in a nearby cave. The team, including the terrified Mini-Con, were captured by Nightstrike, who caused them to live out their worst fears — Fixit's was being on the junk heap — so he could feed on their energon. Even Robots Have Nightmares During a mission in the subways, Sideswipe's head was detached from his body by Vertebreak, and Fixit got the job of reading Vertebreak's notes so he could reattach Sideswipe's head. The operation was a success, although Sideswipe was temporarily left unable to transform; a glitch Fixit promised to repair. Some Body, Any Body

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"Did I make a terrible mistake?"
"More like, you picked the best character!"
"Sweet, that's how I do it!"

Fixit warned the others of an incoming signal, which turned out to be the Mini-Con Jetstorm. While the Autobots pursued the escaped Quillfire and Springload, Fixit assisted by helping maintain Denny's cover as an army major. One of Our Mini-Cons Is Missing After inadvertently flooding the scrapyard while GroundBridging the team to an undersea location, an apologetic Fixit helped Denny clean up. Deep Trouble When Groundpounder resurfaced taking part in the Rumbledome's demolition derby, Fixit was shocked to discover that the gladiatorial warrior actually was a cheater. Fixit helped Grimlock take down Groundpounder by demonstrating moves on Groundpounder's manager Headlock. The Champ

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Watch him get all turbo-charged when he eats a pie.

After a major malfunction left Fixit stationary and repeating the word "escape", the other Autobots insisted he get repairs. Fixit asked Denny to perform a diagnostic, however Fixit's original guard programming reactivated during the procedure. The more robotic guard Fixit revealed a plethora of weapon systems and began hunting down the Autobots, mistaking them for escaped prisoners. The escape of Chop Shop turned his attention from his friends long enough for Denny to deactivate him and restore him to his regular self. The Trouble with Fixit

Fixit picked up a Decepticon signal from outside the scrapyard, which belonged to Kickback. Unfortunately, Kickback was bait for the other Autobots, and while the other Autobots were out Steeljaw and his gang broke into the scrapyard, intending to free their Decepticon brethren. Pressganged into following Steeljaw's orders, Fixit managed to stall long enough for the Clays to rig up a distraction. Although he was eventually forced to deactivate the stasis pods, the Autobots managed to retake their base and reactivate the stasis pods before any more Decepticons could escape. Lockout

SimilarlyDifferent Fixit dances.jpg

Fixit tried to help Russel spy on Denny's attempt to build a new trailer for his son. He later called up information on the Decepticon thug Scowl to assure Grimlock that Scowl had no intention of changing his ways. After Fixit and the Clays worked together to finish off the new trailer, they all celebrated by boogieing down to some disco music. Similarly Different The Autobots met Windblade, another Autobot on a mission of her own. She won over Fixit by complimenting his knowledge and technical expertise, and helped him to pinpoint a concealed Decepticon signal. When the other Autobots set out to recapture Zizza, Fixit recounted Zizza's rap sheet, and helped to redirect air traffic away from the fight. The Buzz on Windblade

After the Autobots decided to take a vacation of their own, Fixit helped by GroundBridging them to a random location on Earth. This turned out to be an active volcano, which wasn't as pleasant as he had hoped. Fixit tried again and sent them to scenic Edmondville. He later helped fill them in on Pseudo, who was also hiding out in the town, and opened a GroundBridge home after Pseudo had been captured. Ghosts and Impostors

At some point, a series of mishaps resulted in Fixit becoming lodged in Grimlock's foot. Fixit Jam When Backtrack and Ransack escaped from their stasis pod, Fixit picked up their signals and warned the Bee Team that the Cyclones were on the loose. The Power of Dibs

When Strongarm and Sideswipe were kidnapped by Decepticons, Fixit managed to pinpoint the Decepticon's base. While the Autobots were out, Fracture and his Mini-Cons broke into the base and cornered Fixit and the Clays. They were saved by a resurrected Optimus Prime. Battlegrounds, Part 1 Fixit informed the other Autobots about the legendary Megatronus, who had returned to the material plane. After Megatronus was defeated, Fixit opted to stay on Earth with the rest of the Autobot team. Battlegrounds, Part 2

Overloaded1 Fixit Go Fish.jpg

Fixit engaged in playing Go Fish with Denny. After detecting a Decepticon in the Arctic, Fixit had to deal with the fallout from a GroundBridge explosion and Grimlock's attempts to help, then ended up running for cover when Overload attacked the scrapyard. Overloaded, Part 1 On request, he looked up Polarclaw for Optimus when the away team encountered the Decepticon in the Arctic. Overloaded, Part 2

After detecting a new Decepticon, Fixit was perturbed by the fact the newcomer wasn't in the Alchemor databanks, and more so when he was able to connect to a Cybertronian database and confirm that Saberhorn was definitely an Alchemor prisoner. Metal Meltdown When Strongarm became demoralized following some mishaps during a Decepticon hunt, Fixit attempted to cheer her up by creating a console so she could use the Alchemor's systems to help out, but this resulted in her accidentally triggering the base's security system. He and Denny later helped prepare her to save some humans. Suspended Fixit was able to look up Swelter and Glacius for Optimus's team, but turned up no information on Razorpaw. Cover Me

Brainpower Fixit data cylinder.jpg

Fixit attempted to help Grimlock better himself by downloading a study guide from a Cybertronian data cylinder into his brain, however a mishap resulted in Grimlock becoming a super genius with a limited life span. Fixit was eventually able to come up with a solution, though he had to rush out into the field while the other Autobots were dealing with Decepticon savant Simacore. After Grimlock had been returned to normal intelligence, he was no longer in danger of shutting down, though he was left temporarily paralyzed. In order to stall for time, Grimlock challenged Simacore to a battle of wits, relying on Fixit to provide him with the smarts needed to win. Unfortunately, Fixit buckled under the pressure, and wasn't able to help Grimlock at all. But Grimlock recovered completely before Simacore got wise to their ruse, and the Decepticon was soundly thrashed and captured. Brainpower When a wounded Steeljaw turned up in the Autobots' doorstep, it turned out that the Con had been feigning. He captured Fixit, Denny and Russell in a subsonic forcefield and freed many of the prisoners, however Strongarm rescued the trio. Misdirection

Fixit helped as the Autobots tried to track down the new group of Decepticons operating in the area. He was able to determine that the Cons would be after a sound board, leading Bumblebee and Russell to stake out a Rear Axle concert. The other Autobots, not sharing Bumblebee's enthusiasm for the band, stayed behind at the base. Fixit was entreated to seeing Grimlock practicing his "sculpting." When Fixit commented that Grimlock was simply smashing big rocks into smaller rocks, the Dinobot grumbled to himself that some people had no appreciation for the arts. Bumblebee's Night Off When Grimlock was banned from field missions due to being too hard to conceal, Fixit produced a list of potential disguises and ended up disguising Grimlock as a crane. Though the disguise seemed flimsy at first, Fixit announced to nearby motorists that Grimlock was a "Dino Crane," designed to help build schools, since "kids love dinosaurs." The humans bought the story, and the pair caught up to Bumblebee, already out on a mission. They helped their commander in taking down Quillfire and his new Mini-Con partners, Back and Forth, making good use of the hook incorporated in Grimlock's disguise to do so. When Bumblebee approved Grimlock's disguise for subsequent missions, Fixit was overjoyed and congratulated himself on his "genius." Impounded

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Fixit finally completed repairs on the GroundBridge, only for a malfunction to accidentally let Soundwave out of the shadowzone. The Decepticon swiftly sent Bumblebee to the other dimension, and warped Strongarm and Grimlock away from the base, allowing him free range to complete his own scheme. But Fixit was still able to communicate with Bumblebee through his communicator, and he, Denny, and Russell made an abortive attempt to stop Soundwave building a long-range transmitter. Though this first attempt at defeating the Decepticon ended in failure, it inspired Bumblebee to concoct a plan of his own. Using their commander's stratagem, Fixit and the humans managed to regain control of the GroundBridge. Fixit successfully created a portal back to the shadowzone so Bumblebee could escape and Soundwave could be sent back. Portals

When the stealth team came to blows against Stockade and his Mini-Con army, Optimus contacted Fixit to get reinforcements from the rest of Bumblebee's team. Though he was unable to contact Bumblebee for Optimus Prime, Fixit was able to assist the Autobot leader by looking up Stockade in his database. After Bumblebee and the others had returned from their mission, Fixit sent Grimlock to help the away team through the GroundBridge. Graduation Exercises

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"Let my people go!"

Fixit was present when the Bee Team reunited with Ratchet, who had come to Earth in pursuit of a Decepticon. Shortly afterwards, another Alchemor Mini-Con named Toolbox arrived. His memories jogged by the presence of his old shipmate, Fixit realized that there had been more to the Alchemor than the section he had been assigned to. Fixit gave him a tune-up and helped to deactivate the inhibitor collar that had been affixed to the Mini-Con. Fixit stayed behind as backup when the team took to the water to assault "Decepticon Island" - the back half of the Alchemor, which had been overrun by Decepticon escapees. Decepticon Island (Part 1) Feeling guilty about having to stay behind, Fixit commandeered a boat and headed off to the wreck himself. Fixit arrived just in time to save one of his comrades from being brutalized by a Vehicon. Elsewhere on the ship, Strongarm and Sideswipe managed to deactivate the Mini-Con's collars en masse, and Fixit wound up leading the charge against their Decepticon tormentors. Acting on a distress call from Toolbox, Fixit and his new army stormed the ventilation room, just in time to provide Optimus and Bumblebee with some much-needed firepower against a supercharged Steeljaw. Bumblebee retrieved the Decepticon Hunters which had powered-up the Decepticon, and the Mini-Cons allowed themselves to be towed to safety as Optimus and Bumblebee made their escape from a cryo-gas bomb they had set up.

With all of the Decepticons in stasis thanks to being within the bomb's detonation range, the crisis on Earth had come to an end. The rest of the Mini-Cons decided to finish the repairs on their ship and return to Cybertron. Fixit bid farewell to Toolbox and his other brethren, insisting that he had a new home with Bumblebee and his crew on Earth. Decepticon Island (Part 2) When news of the Bee Team's exploits reached Cybertron, Fixit became one of the many Autobots blacklisted by the High Council for being a supporter of Optimus Prime. Enemy of My Enemy

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Fixit indulged Bumblebee's desire to take his team on a tour of historically significant sites on Earth. When during their visit to Autobot Outpost Omega One, the team stumbled on a bomb, they asked Fixit to look up how to disarm it, however in the end they lost comms with him and had to improvise. History Lessons Fixit prepared PASERQuAT scores for everyone, resulting in Strongarm insisting on taking him along with her on her next mission so she could improve her score. The pair encountered Scatterspike and Sawtooth at Mount St. Hilary, engaged in a drilling operation that threatened to cause the volcano to erupt, and when Fixit and Sawtooth became trapped in the main cavern, Fixit had to instruct Strongarm on preventing the eruption. He later raised Strongarm's score by a point and half, and in return she prepared a score for him, but (to his great distress) wouldn't tell him what it was. Strongarm's Big Score Fixit had the rest of the team report in as they searched more sites of Cybertronian significance. Pretzel Logic

Following a mishap with a high energy pulse generator, Fixit, Jetstorm and Slipstream were the butt of yet another of Sideswipe's jokes, leaving them mad at him. After the scrapyard was temporarily invaded by the Weaponizer Mini-Cons, the trio were abducted by Starscream, and used as leverage to also capture Bumblebee. Mighty Big Trouble The three Mini-Cons were imprisoned aboard Starscream's ship, and set about trying to escape. Fixit had the idea of getting Jetstorm out via a vent in the roof. Mini-Con Madness Jetstorm later returned to free Fixit and Slipstream, and the trio rescued Bumblebee. After Starscream merged with the Weaponizer Mini-Cons, Fixit was able to use a signal to force a separation. Fixit later forgave Sideswipe for his earlier comments, and upgraded the Weaponizers' ship to be capable of spaceflight. After saying farewell to Optimus, Team Bee rolled out to check more sites of Cybertronian significance... except for Fixit who was left to make his own way back to the scrapyard. Worthy

Defrosted Fixit reclaims video game.jpg

Fixit picked up reports suggesting a Decepticon was on the loose, though he couldn't detect a signal. On Bumblebee's orders, he GroundBridged Strongarm and Sideswipe to investigate, and later sent the rest of the team to join them when the Decepticon proved more than they could handle. King of the Hill (Part 1) Fixit became addicted to Russell's handheld game, refusing to give it back, and continuing to play it while sending the rest of the team on another mission. He attempted and failed to cheat at the game, and eventually it broke when he dropped it during the team's return. Defrosted As the team tried to stop a stricken plane from crashing into one of Windblade's caches, Fixit kept them updated on the state of the pilot and was able to fill them in on the Decepticon, Ragebyte, who was the sole occupant of the cache. Blurred

Along wit the rest of the team, Fixit found himself drawn to desire the Sphere of Doradus, though once the rest of the team drove off with it, the effect faded and he was able to come up with some more information on the relic for them. Sphere of Influence Though unable to find the parts to build Bumblebee a new Decepticon Hunter, Fixit managed to determine the location of one of Windblade's caches in West Rock which contained one. He had trouble tracking Drag Strip and Wildbreak due to the intense interference in the city. Bee Cool

After the rest of the Bee Team were again merged into a giant robot, Fixit worked on determining what had happened, and came up with a way to merge Sideswipe back into one bot. The Great Divide When he heard Strongarm missed the Academy, Fixit attempted to help by getting her to select a specialty, leading her to use her detective skills to solve a series of Decepticon thefts. Get a Clue

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Fixit controls the vertical, Fixit controls the horizontal

Another experiment with combining resulted in Fixit combining Sideswipe and Grimlock, though the results were less than desirable. He was able to track Jetstorm and Slipstream after the pair were abducted by Shadow Raker. Out of the Shadows Fixit continued his experiments, but only succeeded in body-swapping the entire team. After repairing the equipment, he successfully swapped them back, but zapped himself into the control console. Disordered Personalities

Strongarm's friend Nightra turned up at the scrapyard and was captured by a 'Con named Blastwave. Fixit was able to GroundBridge the team onto the 'Con's ship, at which point they discovered Blastwave was actually an Autobot bounty hunter, and Nightra was the criminal he was after. Guilty As Charged
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I...have...the power!
Learning that a mission would take them to England, Fixit, chivalry-mad from a movie marathon with Russell, insisted on accompanying Bumblebee and ended up having to help stop Flamesnort's seismic-shock warhead from destroying the planet. After the mission, Fixit was knighted as Sir Fix of It. The Golden Knight Another of Fixit's combiner experiments managed to merge Bumblebee and Strongarm into Bumblearm, but also left Grimlock with super speed. The Fastest Bot Alive!

A mission involving a maglev train required Fixit to perform the tricky task of GroundBridging the team onto a moving target. Railroad Rage With Bumblebee frustrated at the lack of progress, Fixit stepped up his work in figuring out the combiner process. With the help of Denny in overcoming the loss of his plasmodic capacitor, Fixit was able to complete some equipment to help the Autobots combine, though after a successful field test, it turned out the equipment hadn't been plugged in. Combine and Conquer During a mission to the moon, Fixit assisted Optimus Prime in disabling a weapons satellite that had been nudged out of orbit by an impromptu space battle between the Autobots and Stunticons. The pair rejoined the rest of the team to find the Stunticons had been defeated for good. Moon Breaker

An assault on the scrapyard drove the Autobots from their home and forced them to seek refuge in the nearby cave system. Fixit took a tech detector with him which he was able to use to point the rest of the team in the direction of the Decepticons at Crown River Dam. Exiles Separated from his technology, Fixit only retained his sanity by imagining that all of his equipment was in the cave. Bumblebee took the Mini-Con with him to scout for other potential bases, and when 'Bee was captured by Steeljaw's pack, Fixit followed discretely and was able to use his skills to infiltrate the enemy camp and help free 'Bee, Strongarm and Sideswipe. Breathing Room While the other Autobots were out on a mission, Fixit was discovered by an alien-hunting hermit, forcing Denny and Russell to come up with a cover story. Prepare for Departure Fixit later sent the Autobots off on a mission to stop Steeljaw's pack at the nuclear plant, and when the group was captured, had to rig up impromptu cells to hold them. Prisoner Principles

CollateralDamage Fixit damsel.jpg

Following the capture of Soundwave, Fixit dressed up as a damsel in distress for Sideswipe's performance of Showcase of Shivers. Collateral Damage The Autobots returned to the scrapyard, only for Underbite to escape and eat a chunk of the GroundBridge. With the 'Con teleporting randomly, Fixit rigged up the rest of the GroundBridge to teleport Underbite back and disabled the field generator using an electromagnet. Something He Ate After an attack by Wingcode left Bumblebee, Strongarm and Sideswipe in a slowly deteriorating state, Fixit was only able to create a cure once Grimlock and Bulkhead captured the Decepticon. Sick as a Bot

Fixit, along with the rest of the team, were arrested by Dropforge. After it turned out the lawbot was under mind control, Fixit was successful in inoculating him and his men from any further control. Five Fugitives A visit from Optimus Prime resulted in Fixit piloting Prime Force One to Cybertron to confront the Autobot council. On arrival, the team was surrounded by security. Enemy of My Enemy Aided by Dropforge and Steeljaw, the team infiltrated the High Council Tower, where Fixit set about locating the mind control signal controlling the population. He successfully located it, allowing Steeljaw to destroy it, freeing Cybertron from the influence of the Decepticons masquerading as the council. In the aftermath, Optimus appointed the team as ambassadors to Earth. Freedom Fighters


IDW Robots in Disguise comic

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This is a good guy, we swear.

When the Autobots encountered a Decepticon who liked making fires, Fixit narrowed the choices down to Flamefeather. While the others went to hunt the Decepticon, he started on a six-hour full-spectrum diagnostic of the computer systems. Fire, When Ready! Fixit played as a Decepticon for a training exercise, using his trusty My First Blaster, and the other Autobots' lack of co-ordination resulted in him winning. He later alerted them to the fact that a power transformer had been destroyed, leading to the capture of Spinhead. Robots in Disguise #1

Fixit was able to engineer a traffic jam so that the Decepticon Transit could be captured. He also acted as Strongarm's prisoner as she masqueraded as Retrofit in an attempt to capture Clipshade, though after she was rumbled, he ended up being flung at Bumblebee by the Decepticon. Following Clipshade's capture, Bumblebee asked Fixit to dig up information on the crime boss. Robots in Disguise #2

Fixit's research into Clipshade (while not watching Bin Battles or fixing stasis pods) resulted in him locating Overhead, another Cybercomrade Sect member, whom the rest of the team went after. Robots in Disguise #3 Fixit was present as Ultra Magnus filled the Autobots in on the operation to capture Overhead. Robots in Disguise #4

After trying to commiserate with Russell, Fixit detected Decepticons near the Sierra Ridge mountains. Unfortunately this turned out to be a ruse on the part of Steeljaw, who kidnapped Fixit and Russell while the other Autobots were absent from the scrapyard. Robots in Disguise #5 Imprisoned in a cave with Russell, Fixit used his drills to make an escape attempt and impersonated Steeljaw in order to get past the slumbering Fracture. Unfortunately Russell gave them away, but as they were about to be recaptured, the rest of Team Bee arrived for a timely rescue. Robots in Disguise #6

2015 Robots in Disguise books

The rest of the team attempted to play lob-ball using Fixit as the ball, and he was relieved when they switched to using something more like an actual ball. He later looked up Scuzzard in the Alchemor database, providing the others with info that helped capture the Decepticon. Bumblebee Versus Scuzzard Fixit detected intruders in the scrapyard, though they merely turned out to be some of Russell's classmates, and later detected some Decepticon signals at the docks. Sideswipe Versus Thunderhoof

After alerting the team to the whereabouts of Forager, Fixit soon got to put the captured Decepticon on ice. Unfortunately the other Ronin, Foxtrot and Stilts, managed to lure the rest of the team away from the scrapyard with fake Decepticons signals, and forced Fixit to free Forager. Fixit was then locked up with the humans and Drift's Mini-Cons, until Drift himself was able to free them. Drift's Samurai Showdown

When Grimlock punctured a football with his teeth, Fixit attempted to make repairs with a drill with unsurprising results. He was able to detect the Decepticon Skinkbomb when Bumblebee got a message of warning from Optimus. Bumblebee's visions of Optimus took a surprising turn, leading Fixit to theorize that he was suffering from brain rust, however it later turned out that it was just one of the Primes playing tricks on them. The Trials of Optimus Prime

The away team contacted Fixit to let him know they'd captured Shocksprocket, and he let them know their next target was on Mount Everest as Rusty had spotted a Decepticon on Loren Fortean's TV show which Fixit identified as Abominus. While the away team was busy with that, Fixit and the two humans had to deal with Bumblebee's team being affected by Brakepad's lethargy power. Once that was resolved, Fixit received word from the away team that Abominus had been captured. Autobot World Tour

TransTech

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The thrill of victory.

At one point, Fixit went to Axiom Nexus and won a Sub-Metro Amateur League Lobbing championship playing in a team with other Fixits. Andromeda - Axiom Nexus News, 2015/05/28

Legends comic

Fixit and the other members of Bumblebee's team responded when Optimus Prime called their names in a display of his new toy's speaking gimmick, then joined Optimus in dancing to "Try☆Transformers Adventure↑↑↑". TAV21 Optimus Prime Now on Sale!

When Rattrap and Tigatron appeared among the Autobots, Fixit scanned them with a device that suggested they came from another dimension. Go! Adventure

Signature Robots in Disguise comic


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Look Before You Leap

Games

Transformers: Robots in Disguise mobile game

Version Unlock Cost (Energon) Unlock Cost (Ultra Sparks)
Starter 500 10
Legion 1500 30
One-Step 2000 40


When Crown City was overrun by Decepticons as a result of a stasis pod modified to clone an army, the Autobots were forced to battle them throughout the city and surrounding landscape. They eventually found that Steeljaw and another Decepticon had constructed a space bridge and defeated the pair. Robots in Disguise

Toys

Virtually every toy in this list has a scannable insignia sticker on it. For Hasbro releases, it temporarily unlocks that toy as a playable character in the Robots in Disguise mobile game, and can only be scanned once per day. TakaraTomy releases simply check that off on their mobile app's collection list. It's honestly quicker and less redundant to say which toys don't have this feature.

Robots in Disguise (2015)

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"While you were out, I spent six hours trying to reach a coffee cup up on a shelf." (Hasbro Version Pictured)
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"When I finally got it down, I was so happy, I cried. I hate my life!" (TakaraTomy Version Pictured)
  • Fixit (One Step Changer, 2015)
  • TakaraTomy ID Number: TAV05
  • TakaraTomy release date: March 21 2015
Part of the second wave of Hasbro's Robots in Disguise One Step Changers, Fixit transforms into a Cybertronian drill-sled kinda-thing via simple spring-loaded auto-transformation, triggered by the "handlebars" attached to his wheel-base. Theoretically, there's supposed to be a "pilot" standing on the rear skids to control him, but any viable toys, like the Legion Class items, would be farcically out of scale.
His scannable insignia is on his right arm, where it is inaccessible for in-package scanning. Scanning this in the Robots in Disguise mobile game temporarily unlocks the One Step Changer Fixit figure as a playable character if the player has not permanently unlocked it already.
The TakaraTomy version of this toy, part of the first wave of Adventure product, uses a considerably lighter shade of orange plastic, and a considerably darker shade of grey plastic. The dark-orange paint accents of the Hasbro versions are now a weird ochre, and his face is a medium gray instead of silver. He also features a different scannable badge, which is compatible with TakaraTomy's Transformers Chronicle app, adding him to your checklist.
Due to how the legs are molded, Fixit is one of the only One-Step class figures that cannot ride on Stomp & Chomp Grimlock.


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"You! Hey, you! Yeah you! Got any mugs?"
  • Fixit (Legion Class, 2015)
Part of the third wave of Legion-class toys, this considerably smaller (and therefore more accurate to show scale with the Warrior figures) version of Fixit transforms into a drill-sled-thing similar to the One-Step Changer, but without the "pilot" section on the back. His drills do rotate, but not freely. His torso features ball-joint articulation that has absolutely nothing to do with his transformation, giving him some incredible robot-mode body language. There is a shortcut when you turn him back into robot mode: you can pull his helmet up while holding his legs to transform him.
He has a painted smile, people. A great big adorable painted smile!
His scannable insignia is right there in the middle of his chest, easily scanned while still in-package.


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"You... you really want to know about... me? No one ever asks about Muggy! You've made me so happy!"
  • Team Bumblebee vs Thunderhoof Set (EZ Collection 4-pack, 2016)
  • ID Number: TAV48
  • Release date: May 31 2016
The Legion Class Fixit figure was extensively redecoed for his Adventure release, but in a weirdly light and desaturated version of his nominal color scheme. The scan-badge sticker has been replaced with a tampographed Autobot symbol; his checklist scan-ring was instead printed on a pack-in card which also featured the badges for three other toys in the set.
Fixit was only available in an "EZ Collection" 4-pack, released in the fiftheenth wave of Adventure product. This set also contained redecoes of Legion Bumblebee, Windblade, and Thunderhoof.
Like the rest of the Adventure EZ Collection sets, some online retailers like Amazon Japan were still selling it two years later at greatly reduced prices, up to 70% off.


Merchandise

McDonald's

  • Fixit (Happy Meal, 2015)
  • McNumber: 7

Makotowatch-sm.jpg
Collect them all!

This character article is a stub and is missing information on their toys & merchandise. You can help Transformers Wiki by expanding it.

Tiny Titans

  • Fixit (Tiny Titan, 2015)
    • Series: 3
    • Number : 4/12
Part of the third blind-bagged assortment of Tiny Titans, this is a small, soft-plastic figurine of Fixit with one of his arms converted into a tool.
He comes with a trading card with a scan-badge for the Robots in Disguise mobile game, which unlocks a random amount of Energon "currency" and a randomized bonus power-up item.


Radz

  • Fixit (Radz candy dispenser, 2015)
    • Blindbag code: H
The Radz candy-dispenser version of Fixit is a plastic sphereoid with feet, spiky "hair", and a keychain fob. Pulling the hair back opens the toy's "mouth" and projects a little bowl-like tongue, dispensing a single colored sugar pellet. The hair can be taken off to refill the dispenser, and swapped with any other Radz.
Fixit was available only in a blindpacked baggie, though the bag has a code number on the back under the "best by" date that tells you what's inside (only the last letter is the important part). Fixit is not advertised on the packaging checklists in any way, as he is the "secret limited edition character" of the Transformers: Robots in Disguise Radz series. He comes with a bag of sugar pellets, and a mini-poster with a collection checklist on the back.


Transformers Adventure Gum

Fixit-Adventure-Gum.jpg
  • Fixit & Underbite (2016)
Part of the Adventure subline of the Transformers Gum series, this Fixit is a snap-fit kit based on his One-Step Changer toy. Fixit is molded in entirely red plastic with detailing from stickers. The kit can convert into a drill-device thing... and by convert, we mean raise his arms up and lay the figure on its front.
The kit is bundled with Underbite.

Notes

Fixit-Transformers-Robots-in-Disguise-Animated-Series.jpg

Foreign names

  • Japanese: Fixit (フィクシット Fikushitto)
  • Hungarian: Javító (Robots in Disguise app, "Fixer")
  • Mandarin: Hēimiànshén (China, 黑面神, "Waxy Leaf", literally "Black-faced Deity")

References

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