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Prerelease:Call of Duty: Advanced Warfare

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This page details pre-release information and/or media for Call of Duty: Advanced Warfare.

Hmmm...
To do:
On the EM1 shown in this video (0:42), do the sight and the power cells below the weapon appear in the final game?

Multiplayer Reveal Trailer

The Multiplayer Reveal Trailer was released on August 11th, 2014, and can be seen here.

  • The HBRa3 is called ABRa3.
  • The steady scope prompt when using the MORS is placed on the right side of the screen versus at the bottom of the screen.
  • The power indicator for the Exo Shield that appears onscreen when using it uses a segmented bar versus a solid bar.
  • The notification for receiving a Supply Drop during a match uses the actual image of a Supply Drop versus a icon.
  • The XS1 Vulcan does not have a thermal vision option.
  • The prompt to exit lockdown mode on the XMG is placed at the bottom of the screen instead of below the ammo counter.
  • The Create-a-Class icon for the XMG is different.

Gamescom Multiplayer Build

Hmmm...
To do:
This build was also likely playable by the public as well. Research this.

A multiplayer build of Advanced Warfare was playable at Gamescom 2014 by Call of Duty content creators and contained a select amount of content from the final game. It contained the following differences from the final:

  • The text for picking up a weapon off the ground has a weapon name (name + attachment(s)) limit of 9 characters, including spaces. This difference does not seem to have been representative of the final game.
  • Quickdraw Grip is called Lightweight Grip.
  • The Hybrid Sight is called "Variable Red Dot Sight". In addition, its loadout screen icon differs from the one used in the final game.
  • The Dual Magazine has an additional feature where the player will not lose all magazine ammo for every other speed reload. This feature possibly was removed because it incentivized players to always speed reload for the long Dual Magazine reload. In addition, the loss of ammo from each other speed reload could easily be mitigated with Scavenger.
  • When viewing a loadout on the Create-a-Class menu, the name for the first attachment selected for a weapon is larger than the names of the next two attachments. In the final, the names of all attachments are the same size.
  • The cost of some of the Scorestreak and Scorestreak modules are different.
Name Early Final Notes
Aerial Recon Drone 300 350
XS1 Vulcan 500 600
Remote Turret 600 550
Bombing Run 600 725
XS1 Goliath 800 775
Warbird 800 850
Paladin 1000 950
UAV: Extra Assist Points 150 50
UAV: Speed 100 50
Orbital Care Package: Double Tap 200 100
Remote Turret: Sentry 100 200
XS1 Vulcan: Extra Burst 300 150
XS1 Goliath: Recon 100 50
XS1 Goliath: Trophy 100 50
  • The icon of the Extra Assist Point module for the UAV appear to indicate that the module would grant 15 extra assist points per kill versus 5 in the final.
  • The Threat Detection module on the UAV shows all players on the minimap for 10 seconds versus showing all enemy players through walls for one second after a certain number of radar sweeps.
  • The icons for the following modules are different:
    • UAV: Extra Assist Points, Threat Detection, Support.
    • Orbital Care Package: Double Tap, Better Odds, Support.
    • Remote Turret: Rocket Turret, Directed Energy, Rippable, Sentry.
(Source: Tmartn (Scorestreaks), Tmartn (attachments), Espresso)