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1941: Counter Attack (Arcade)
1941: Counter Attack |
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Developer: Capcom This game has unused graphics. |
1941: Counter Attack is the third (technically fourth) game in the 19xx series. Get revenge against someone for something. Game doesn't really have a plot, but it does have planes and bullets.
Contents
Debug Functions
To enable various debug fuctions, set dip switch C3 (Free Play) to "On." This will change the function of certain other dip switches:
- DIP SWITCH A1-A3: Changes the starting level. This is in little-endian format: For instance, if Dip Switch A1 and A2 are both set, the game starts at stage 03, "The City".
- DIP SWITCH A4: Makes both players invincible. Note that using a Mega Crash will still take a health point away from the player.
- DIP SWITCH A8: Runs the game at 1/4 speed.
Unused Graphics
Graphics for a grid overlay for use in a stage viewer. This game doesn't seem to have a stage viewer, though. Not anymore, at least.
Filler tiles in the object graphics bank. "あ" is just "A", doesn't really mean anything. 空 is the kanji for "Empty".
An odd filler tile in the Scroll 2 graphics. 7の十くら means "About 7/10", which is about where it appears in the Scroll 2 bank.
A Scroll 3 filler tile. That guy is drinking a beer or holding a microphone or flipping you off. It's a little hard to tell.
Region Differences
Special Move
In the Japanese version, when you throw a bomb, the plane will do a somersault first. In the western versions, there is no somersault animation.
Stage Order
The "World" and "USA" versions change the order of the first three stages:
JP | INT |
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Stage 1: The Atlantic Stage 2: Sea Base Stage 3: Fortified Zone |
Stage 1: Sea Base Stage 2: Fortified Zone Stage 3: The Atlantic |
The Japanese order makes the most sense in terms of difficulty progression. The change was most likely made to make the game more profitable.
Stage Intro
In the Japanese game, the message above appears before the first stage starts. It translates to "Above the North Atlantic Ocean - 200,000 Feet".
In the "World" and "USA" versions, however, a stage list appears before each missions starts, with the picture and name of the current stage boss.
Ending
The Japanese version displays this comic after the credits run, and if the player(s) got through without dying, an extra comic is displayed after that. They are read from right to left.
-Oh! Check out that hottie! -It's attackin' time! -Hey, girl! -Come have fun with us! -Get real! -Ga-ga-goo-goo! -ACK! -You're dead!
(The joke here is that the "hottie" is a young mother whose baby is a missile.)
-Oh! A foreigner! -Let's mess with him! -Yeah! -Hey, you! -You're a foreigner, aren't you?! -Uhh... -WHAT DO YOU THINK YOU'RE DOING?!
(Basically, the joke is that they bullied a foreigner only to realize that the foreigner's mom is also there and is really big & scary.)
The 19xx series
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Arcade | 1942 • 1943: The Battle of Midway • 1943 Kai • 1941: Counter Attack • 19XX: The War Against Destiny • 1944: The Loop Master |
Amstrad CPC | 1942 |
Commodore 64 | 1942 |
ZX Spectrum | 1942 |
NES | 1943: The Battle of Midway (Prototype) |
SuperGrafx | 1941: Counter Attack |
Game Boy Color | 1942 |
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Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Capcom
Games > Games by publisher > Games published by Capcom
Games > Games by series > 19xx series