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- Rayxanber III is a 1992 scrolling shooter video game developed and published by Data West for the PC Engine Super CD-ROM². It is a follow-up to Rayxanber II, which was released earlier in 1991 for the PC Engine CD-ROM², and the last entry in the Rayxanber trilogy. In the game, the player assume the role of a fighter pilot controlling a space craft deployed into the homeworld of the Zoul Empire, in retaliation for the destruction of a mother ship from Earth. It retains the same gameplay as its predecessors, with the players fighting against an assortment of enemy forces while avoiding collision with their projectiles and other obstacles. Rayxanber III was created by Team 50, a group within Data West responsible for the Rayxanber trilogy, with Kazuhide Nakamura reprising his role as designer. The soundtrack was scored by Yasuhito Saito, who composed for the previous games in the trilogy, and worked on titles such as Layla and The 4th Unit series. An English localization was slated to be published by Turbo Technologies, but it never materialized. The game was anticipated by Japanese players, but garnered mixed reception from critics who reviewed it as an import title. Retrospective commentary has been more positive, being considered one of the best games for the PC Engine and one of the most important shooting titles on the platform. (en)
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- 19178 (xsd:nonNegativeInteger)
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- Yukinori Taniguchi (en)
- Yoshiyuki Washizu (en)
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- 0001-06-26 (xsd:gMonthDay)
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- Rayxanber III is a 1992 scrolling shooter video game developed and published by Data West for the PC Engine Super CD-ROM². It is a follow-up to Rayxanber II, which was released earlier in 1991 for the PC Engine CD-ROM², and the last entry in the Rayxanber trilogy. In the game, the player assume the role of a fighter pilot controlling a space craft deployed into the homeworld of the Zoul Empire, in retaliation for the destruction of a mother ship from Earth. It retains the same gameplay as its predecessors, with the players fighting against an assortment of enemy forces while avoiding collision with their projectiles and other obstacles. (en)
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