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About: Living Books

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Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybook for iOS and Android. The series has received acclaim and numerous awards.

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  • Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybook for iOS and Android. The series began in 1992 as a Broderbund division that started with an adaptation of Mercer Mayer's Just Grandma and Me. In 1994, the Living Books division was spun-off into its own children's multimedia company, jointly owned by Broderbund and Random House. The company continued to publish titles based on popular franchises such as Arthur, Dr. Seuss, and Berenstain Bears. The next few years saw a saturated market begin to squeeze Living Books company's profits; in 1997 Broderbund agreed to purchase Random House's 50% stake in Living Books and proceeded to dissolve the company. Broderbund was acquired by The Learning Company, Mattel Interactive, and The Gores Group over the following years, and the series was eventually passed to Houghton Mifflin Harcourt, which currently holds the rights. The series was kept dormant for many years until former developers of the series acquired the licence to publish updated and enhanced versions of the titles under the Wanderful Interactive Storybook series in 2010. The series has received acclaim and numerous awards. (en)
  • 『リビング・ブックス』(Living Books)は、ブローダーバンド株式会社が発売したが登場するエデュテインメントの。日本語版は、2000年に日本でリリースされた。 (ja)
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  • right (en)
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  • Random House (en)
  • Mattel Interactive (en)
  • Broderbund (en)
  • The Learning Company (en)
  • The Gores Group (en)
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  • In 1994, Broderbund and Random House created Living Books as a joint venture. Three years later, a troubled market led to Random House selling back its 50% share, leading to the company being acquired by Broderbund (en)
dbp:date
  • 2021-03-04 (xsd:date)
  • April 2022 (en)
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  • vertical (en)
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  • 0001-01-18 (xsd:gMonthDay)
dbp:firstReleaseDate
  • 1992-02-07 (xsd:date)
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  • At the turn of the millennium, Living Books passed through many corporate hands in the span of a few years: The Learning Company , Mattel Interactive , The Gores Group , and Riverdeep . Through mergers and acquisitions, Riverdeep would evolve into current rights holders Houghton Mifflin Harcourt. (en)
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  • San Francisco (en)
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  • Broderbund logo.svg (en)
  • Gores Group logo.png (en)
  • Mattel Interactive.png (en)
  • RandomHouse.1906.png (en)
  • The Learning Company Logo.jpg (en)
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  • Living Books (en)
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  • Some of the best and most entertaining software titles ever developed have been electronic adaptations of popular children's literature. The numerous delightful animations, rich screens, and appealing characters found in titles such as Just Grandma and Me made them great favorites with children, and the undemanding way in which they invited kids to become active readers was appealing to adults. (en)
  • 1.57608E7 (dbd:second)
  • # Nobody wants to read the manual – software should work with non-readers . Must do interface testing with naive users. Don't need to read to use a living book – "agent" comes on screen and gives spoken instructions. # Nobody wants to wait – this is critical for acceptance by kids. Some original CD titles flopped because they were just too slow. Tests showed that if the delay was more than a second, kids would click again expecting a response, sometimes less than a second. # Everybody wants to be in control. There are no "wrong answers" in living books, this keeps it fun. (en)
  • In 1991, Broderbund made the first of its two great contributions to the history of CD-ROM publishing by releasing, as the inaugural title in its children's software arm, Living Books: One of the first CD-ROMs ever, it was an interactive reading primer called Just Grandma and Me. "Living Books was our bet on CD-ROM as a delivery vehicle," says [VP of marketing services at Broderbund Software Mason] Woodbury. "The success of Just Grandma And Me not only made our commitment to Living Books stronger, but also changed the mindset of our company. We said, 'Wow, this isn't just a small percentage of the potential market: All our products have to be CD-ROM.'" (en)
dbp:source
  • Michael Krantz in Marketing Computers (en)
  • Reviewer Charles Parham Technology & Learning (en)
  • Notes by John Peterson and Mark Gavini, adapted from Schlicting presentation at 1993 ACM SIGGRAPH Conference. (en)
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dbp:title
  • Living Books (en)
  • Living Books development process (en)
  • Schlicting's three basic concepts of design (en)
  • for Living Books (en)
  • How Living Books changed Broderbund's mindset on CD-ROMs (en)
  • How Living Books became critically acclaimed software (en)
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  • 『リビング・ブックス』(Living Books)は、ブローダーバンド株式会社が発売したが登場するエデュテインメントの。日本語版は、2000年に日本でリリースされた。 (ja)
  • Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybook for iOS and Android. The series has received acclaim and numerous awards. (en)
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  • Living Books (en)
  • リビング・ブックス (ja)
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