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Isabel Pedersen
Isabel Pedersen
Professor, Digital Life Institute, Ontario Tech University
Adresse e-mail validée de ontariotechu.ca
Titre
Citée par
Citée par
Année
More than Meets the Eye: The Benefits of Augmented Reality and Holographic Displays for Digital Cultural Heritage
I Pedersen, N Gale, P Mirza-Babei, S Reid
Journal on Computing and Cultural Heritage (JOCCH) 10 (2), 11:1-11:15, 2017
1492017
Ready to Wear: A Rhetoric of Wearable Computers and Reality-Shifting Media
I Pedersen
Parlor Press, 2013
892013
Developing social robots for aging populations: A literature review of recent academic sources
I Pedersen, S Reid, K Aspevig
Sociology Compass 12 (6), e12585, 2018
822018
Metaphors, mental models, and multiplicity: Understanding student perception of digital literacy
JCK Tham, KD Burnham, DL Hocutt, N Ranade, J Misak, AH Duin, ...
Computers and Composition 59, 2021
612021
Embodied Computing: Wearables, Implantables, Embeddables, Ingestibles (edited by Isabel Pedersen and Andrew Iliadis)
I Pedersen, A Iliadis
The MIT Press, 2020
552020
Heuristic guidelines for playful wearable augmented reality applications
N Gale, P Mirza-Babaei, I Pedersen
Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015
312015
Ready to wear (or not): Examining the rhetorical impact of proposed wearable devices
I Pedersen
2013 IEEE International Symposium on Technology and Society (ISTAS): Social …, 2013
312013
Writing futures: Collaborative, algorithmic, autonomous
AH Duin, I Pedersen
Springer, 2021
292021
Augmentation Technologies and Artificial Intelligence in Technical Communication: Designing Ethical Futures
AH Duin, I Pedersen
Routledge, 2023
282023
The fabric of digital life: Uncovering sociotechnical tradeoffs in embodied computing through metadata
A Iliadis, I Pedersen
Journal of Information, Communication and Ethics in Society 16 (3), 311-327, 2018
282018
Being Jacob: Young children, automedial subjectivity, and child social media influencers
I Pedersen, K Aspevig
M/C Journal 21 (2), 2018
282018
Who exactly is trying to help us? The ethos of help systems in popular computer applications
N Randall, I Pedersen
Proceedings of the 16th annual international conference on Computer …, 1998
281998
Radiating centers: augmented reality and human-centric design
I Pedersen
2009 IEEE International Symposium on Mixed and Augmented Reality-Arts, Media …, 2009
272009
Elysium as a critical dystopia
T Mirrlees, I Pedersen
International Journal of Media & Cultural Politics 12 (3), 305-322, 2016
252016
Looking Good on Whose Terms? Ambiguity in Two Kellogg's Special K® Print Advertisements
I Pedersen
Social Semiotics 12 (2), 169-181, 2002
212002
Will the Body Become a Platform? Body Networks, Datafied Bodies, and AI Futures
I Pedersen
Embodied Computing: Wearables, Implantables, Embeddables, Ingestibles …, 2020
202020
A semiotics of human actions for wearable augmented reality interfaces
I Pedersen
Walter de Gruyter 2005 (155), 183-200, 2005
192005
Playing as a mutant in a virtual world: Understanding overlapping story worlds in popular culture video games
J Rowsell, I Pedersen, D Trueman
Literacy 48 (1), 47-53, 2014
152014
‘One Day…': Google's Project Glass, integral reality and predictive advertising
L Encheva, I Pedersen
Continuum 28 (2), 235-246, 2014
152014
AI Agents, Humans and Untangling the Marketing of Artificial Intelligence in Learning Environments
I Pedersen, AH Duin
Proceedings of the 55th Hawaii International Conference on System Sciences, 13, 2022
142022
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