Creating AI characters for fighting games using genetic programming G Martinez-Arellano, R Cant, D Woods IEEE transactions on computational intelligence and Ai in games 9 (4), 423-434, 2016 | 38 | 2016 |
Texture potential mip mapping, a new high-quality texture antialiasing algorithm RJ Cant ACM Transactions on Graphics 19 (3), 164-184, 2000 | 28 | 2000 |
Using hard and soft artificial intelligence algorithms to simulate human go playing techniques R Cant, J Churchill, D Al-Dabass International Journal of Simulation 2 (1), 31-49, 2001 | 20 | 2001 |
CP N− 1 models beyond the leading order RJ Cant, AC Davis Zeitschrift für Physik C Particles and Fields 5 (4), 299-308, 1980 | 19 | 1980 |
A multiscale method for automated inpainting RJ Cant 17th European Simulation Multiconference 2003, Nottingham Trent University, 2003 | 18 | 2003 |
Prediction of jet engine parameters for control design using genetic programming GM Arellano, R Cant, L Nolle 2014 UKSim-AMSS 16th International Conference on Computer Modelling and …, 2014 | 12 | 2014 |
Methods for automated object placement in virtual scenes RJ Cant, CS Langensiepen 2009 11th International Conference on Computer Modelling and Simulation, 431-436, 2009 | 12 | 2009 |
Parallel Simulation of Large-Scale Water Distribution Systems JK Hartley, A Bargiela, RJ Cant Proc. ESM’95, 723-727, 1995 | 11 | 1995 |
Characterisation of large changes in wind power for the day-ahead market using a fuzzy logic approach G Martínez-Arellano, L Nolle, R Cant, A Lotfi, C Windmill KI-Künstliche Intelligenz 28, 239-253, 2014 | 10 | 2014 |
The summability of the 1/N expansion in a simplified O (N) model RJ Cant, RJ Rivers Journal of Physics A: Mathematical and General 13 (5), 1623, 1999 | 10 | 1999 |
The effective potential, vacuum tunneling and the 1/N expansion RJ Cant Nuclear Physics B 157 (1), 108-124, 1979 | 10 | 1979 |
Applying gamification principles to a container loading system in a warehouse environment A Remi-Omosowon, R Cant, C Langensiepen 2016 UKSim-AMSS 18th International Conference on Computer Modelling and …, 2016 | 9 | 2016 |
A New Computational Approach to the Game of Go. J Churchill, RJ Cant, D Al-Dabass GAME-ON, 81-, 2001 | 9 | 2001 |
CPN− 1 model: A toy model for QCD? RJ Cant, AC Davis Physics Letters B 87 (3), 215-218, 1979 | 9 | 1979 |
New Anti-Aliasing and Depth of Field Techniques for Games R Cant, N Chia, D Al-Dabass The second International Conference on Intelligent Games and Simulation, 117-122, 2001 | 7 | 2001 |
Texture potential mapping: A way to provide antialiased texture without blurring R Cant, P Shrubsole Visualization and Modelling 223, 240, 1997 | 7 | 1997 |
A hybrid artificial intelligence approach with application to games R Cant, J Churchill, D Al-Dabass Proceedings of the 2002 International Joint Conference on Neural Networks …, 2002 | 6 | 2002 |
Using PCA and K-Means to predict likeable songs from playlist information C Langensiepen, A Cripps, R Cant 2018 UKSim-AMSS 20th International Conference on Computer Modelling and …, 2018 | 5 | 2018 |
Creating depth of field effects without multiple samples R Cant, C Langensieoen 2012 UKSim 14th International Conference on Computer Modelling and …, 2012 | 5 | 2012 |
Efficient anti-aliased bump mapping RJ Cant, CS Langensiepen Computers & Graphics 30 (4), 561-580, 2006 | 5 | 2006 |