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  • Cover of: The 3-D global spatial data model: foundation of the spatial data infrastructure

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  • Cover of: 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation

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  • Cover of: Digital Creature Rigging
    First published in 2012 10 editions

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  • Cover of: MoCap for Artists: Workflow and Techniques for Motion Capture

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  • Cover of: 3D automotive modeling: an insider's guide to 3D car modeling and design for games and film

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  • Cover of: 3D Postproduction: Stereoscopic Workflows and Techniques

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  • Cover of: High-Speed 3D Imaging with Digital Fringe Projection Techniques

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  • Cover of: 3D Image Reconstruction for CT and PET: A Practical Guide with Python

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  • Cover of: Digital Architecture
    1 Want to read First published in 1999 2 editions

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  • Cover of: 3D Photoshop for Creative Professionals: Interactive Guide for Creating 3D Art

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  • Cover of: 3D graphics for game programming
    1 Want to read First published in 2011 5 editions

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  • Cover of: Beginning Blender: open source 3D modeling, animation, and game design

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  • Cover of: Genetic and evolutionary computation for image processing and analysis

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  • Cover of: 3D Printing in Medicine
    1 Want to read First published in 2017 4 editions

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  • Cover of: Aesthetic 3D Lighting: History, Theory, and Application

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  • Cover of: OpenGL programming for Windows 95 and Windows NT
    2 Want to read First published in 1996 2 editions

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  • Cover of: Report of Working Group 2, Medical Imaging Technology Roadmap

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  • Cover of: Image-based modeling
    First published in 2010 3 editions

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  • Cover of: Elements of 3-D seismology

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  • Cover of: 3D motion graphics for 2D artists: conquering the 3rd dimension

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