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11-15-24 03:56:53 AM
Jul - The Cutting Room Floor - joust faces (nes) New poll - New thread - New reply
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krutomisi
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Posted on 05-31-10 08:55:21 PM Link | Quote
I was playing the nes port of joust in fceux and hit the PPU viewer :




looks like there's four different faces

  aaand  :|

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Rick
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Posted on 05-31-10 09:31:48 PM Link | Quote
I think Joust assembled an army to counteract the threat of the SMB2 face.
Flying Omelette
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Posted on 06-09-10 03:03:28 AM (last edited by Xkeeper at 06-09-10 05:18 PM) Link | Quote
I found a hidden happy face in the Drakkhen ROM, stored at the end of the moon phase graphics:



There's also two frames of a running kitty in with the overworld sprite data:



Edit: Correct palette for the kitty. It's a calico!



(E: Made it bigger --X)
Xkeeper

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Posted on 06-09-10 08:19:35 PM Link | Quote
Huh. I'm forced to wonder if it really is unused, though, given how poor of a game Drakkhen is.

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Flying Omelette
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Posted on 06-09-10 08:24:33 PM Link | Quote
The overworld graphics change for each of the four regions, but that cat is in the same spot for every location and looks the same, so it seems to me that it's just memory filler. Maybe one of the programmers really liked cats.
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Posted on 06-09-10 08:37:50 PM Link | Quote
It might've just been a common-to-regions special encounter, maybe. I'd be surprised if it really went unused.

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Flying Omelette
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Posted on 06-09-10 09:12:41 PM Link | Quote
I probably should have also noted that I have played through Drakkhen a few times and I've never seen it. If there is some way to get it to appear, I've yet to find it. I'll bet programmer Osamu Tani is behind it (and probably the happy face, too). He did some weird things like hide guitars that only become visible in the ending sequence if you end the game with dead party members. There's even a punk rocker face that might appear in the ending during his credit scene, but I've yet to figure out how to get it to appear, if it doesn't appear randomly.

I'm also unsure how a cat would fit in with the rest of Drakkhen.
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Posted on 06-09-10 10:32:19 PM Link | Quote
A giant-ass severed dog head doesn't really fit in either, yet it's there. Drakkhen is just a bad game.

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Flying Omelette
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Posted on 06-09-10 11:10:08 PM Link | Quote
Well, a giant severed dog's head is pretty weird, but that's the thing - there's a lot of weird stuff in Drakkhen. Other enemies include a giant Henri Matisse's Icarus that pulls itself up out of the ground, a giant vector-line man in a swamp, and constellations that come to life in the form of giant birds and flying skulls. A cat seems too mundane to fit in. If it was supposed to be an enemy, it's the only one that's always loaded into memory. Maybe it could have also been a test object during development. Hm....
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Posted on 06-10-10 07:23:16 AM Link | Quote
... I think that's the only time I've heard of something that was too normal to be in a game.

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RahanAkero

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Posted on 06-10-10 12:07:55 PM Link | Quote
<object width="640" height="385"><embed src="http://www.youtube.com/v/cnE9XEC5mWw&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

Ahem. I'll just leave this here and rest my case.

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Flying Omelette
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Posted on 06-10-10 03:12:27 PM Link | Quote
WTF??? THAT wasn't in the SNES version... now I have to play that version.

Rachel Mae

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Posted on 06-10-10 07:43:12 PM Link | Quote
what the hell drakkhen

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RahanAkero

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Posted on 06-10-10 10:05:01 PM Link | Quote
Originally posted by Gunstar Green
what the hell drakkhen


...Drakkhen is beyond comprehension. :x

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