An implementation of Conway's Game of Life
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Updated
Aug 14, 2017 - Rust
An implementation of Conway's Game of Life
An exploration into the use of emergent principles to tell new stories, using the context of classic 8-bit videogames.
genetic algorithm optimizing steering behavior and predator avoidance
Rock-paper-scissor implementation of cellular automata
Learning to Communicate with Deep Multi-Agent Reinforcement Learning in PyTorch
Community Regularization of Visually Grounded Dialog https://arxiv.org/abs/1808.04359
a collection of computational playthings.
ALife simulation with Python: patterns, behavior, and cognition.
Cellular automata
This project simulates the generation of voronoi diagrams. It uses the cone projection approach for approximately computing the regions. This project is created using Unity3d.
Unity3d project that visualizes force-directed graphs. This project is created using Unity3d.
This project simulates the flocking behavior of birds. It uses Unity3d engine to implement the Boids algorithm.
Some of my favorite examples of emergent behavior in very simple systems
IDE for modeling and simulation of Cellular Automata (CA)
Small world networks in Cellular Automata
ABM of Physarum tranport networks
Project describing how social complexity relates to communication complexity
software for tracking and analyzing behavior of fish in groups
A Processing implementation of the Boids interactive program initially proposed by Craig Reynolds allowing for change in leadership proposed by Hartman and Benes
a second attempt at flocking simulation using an actual steering algorithm
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