Graphichs
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Lightweight and modular C++11 graphics middleware for games and data visualization
A cheatsheet of modern C++ language and library features.
This Project is a simple 2D Game Engine designed to be fully understand by one Person.
Simple game engnine, that better than SFML and SDL
Easy to use 2D rendering engine using Vulkan API as backend.
Testing and evaluation project for my Vulkan API tutorial series on youtube.
The *cutest* framework out there for creating 2D games in C++!
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
C99, header-only framework for games and multimedia applications
Sample code for https://github.com/floooh/sokol
A C++20 library for sequence-orientated programming
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
An implementation of OpenGL 3.x-ish in clean C
A tutorial that explains how to setup and handle clipboard copying and pasting for X11, WinAPI and Cocoa.
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
OpenGL binding generator based on the opengl registry
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Sample showcasing lifetime management and resource transfers in Vulkan
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games