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is glm::cubic broken? #1284

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perkele1989 opened this issue Apr 6, 2024 · 0 comments
Open

is glm::cubic broken? #1284

perkele1989 opened this issue Apr 6, 2024 · 0 comments

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@perkele1989
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perkele1989 commented Apr 6, 2024

From gtx splines

I assume it's intended to be used like catmullRom, however given the same parameters it shows unexpected(?) results.

example for cubic, running code glm::cubic(prevHexPos, currHexPos, nextHexPos, nextNextHexPos, ii)
image

example for catmullRom, running code glm::catmullRom(prevHexPos, currHexPos, nextHexPos, nextNextHexPos, ii)
image

they are both passed the exact same valid positional vectors. The lines drawn seem to point from the correct origin, however the target seems to be off in the distance somewhere away from the world origin (seems to be complete opposite direction of origin, so maybe the resulting vector is scaled somehow?)

I don't remember exact version of glm but I think its 1.0.1.

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