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Vehicles does not disappear after using "DeleteEntityAction" #615

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ftgTUGraz opened this issue Sep 22, 2024 · 2 comments
Open

Vehicles does not disappear after using "DeleteEntityAction" #615

ftgTUGraz opened this issue Sep 22, 2024 · 2 comments

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@ftgTUGraz
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Hi,

I am using the "FollowTrajectoryAction" to generate an OpenSCENARIO file. I also want the entities to disappear after reaching the end of their trajectories, so I utilized "DeleteEntityAction" to delete the vehicles after they finish their maneuvers. However, some of the vehicles do not disappear.

As the xosc file is too large, I will send the file seperately via email. I would appreciate your help.

@eknabevcc
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Can't reproduce.

I'm running the provided scenario with esmini v2.38.5.
obj_12, 15, 16, 17, 18 and 19 all have a DeleteEntityAction at simulationTime < 12.4 seconds. And they all disappear as expected. The remaining vehicles also have DeleteEntityActions, but at simulationTime 12.4 which coincides with StopTrigger. So they are present until the end of the scenario, as expected.

For the record: I'm running without missing OpenDRIVE file, but I don't it matters in this case.

For further investigation, can you run again in latest esmini and note at least one specific object that fails to disappear as expected. That will help us to analyze the issue.

@ftgTUGraz
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Hi,

Thanks for your quick reply. I ran the xosc with the latest version of esmini and observed that objects 21-31 stopped at the simulation time < 12.4 seconds. Therefore, I thought these vehicles did not disappear as excepted. But the root cause might be these vehicles' start simulation time were not 0. Extra steps might be needed. I will get back when I have further progress. Thanks again!

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