v0.12.0 Improved combat #30
neph1
announced in
Announcements
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
What's Changed
Reworked how combat works, to get more interesting results. Previously, it was really difficult fighting someone your own level and size, and you would end up in a loop where no one could hurt the other. This also lead to repetitive messages due to, more or less, deterministic sampling of the LLM.
Now there are 'weapon skills' for different types of weapons, and randomized rolls, similar to classical rpgs. Not so many factors come into play yet, but there are more textual output prompts which will help the LLM create dynamic commentary of the combat. 'Miss', 'near miss', etc.
Ranged weapons can't be blocked atm, and neither can you block with a ranged weapon.
The Prancing Llama still offers limited combat, this is more for future development.
Full Changelog: v0.11.0...v0.12.0
This discussion was created from the release v0.12.0 Improved combat.
Beta Was this translation helpful? Give feedback.
All reactions