-
-
Notifications
You must be signed in to change notification settings - Fork 317
/
Island.xml
155 lines (135 loc) · 5.59 KB
/
Island.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
<sequence values="UWBRGEYINSOTus" origin="True">
<prl in="***/*U*/***" out="***/*Y*/***"/>
<one in="WY" out="WW" steps="1" comment="draw an island skeleton"/>
<one in="YWY/YYY" out="YWY/YWY" steps="400" comment="steps define the lenght of the backbone"/>
<one in="YWY/YWY/YYY" out="YWY/YRY/YYY" />
<one in="YYY/WWW" out="YWY/WWW" steps="20" comment="adjust steps to change number of branches. More branches = rounder, smoother island with less inner water"/>
<one in="YWY/YYY" out="YWY/YWY" steps="2300" comment="adjust steps for the length of branches. More lenght = bigger island"/>
<all in="R" out="W" />
<prl in="Y" out="U" p="0.00003" steps="1" comment="adjust p to reduce lakes"/>
<one comment="Voronoi">
<rule in="WY" out="WW"/>
<rule in="UY" out="UU"/>
</one>
<convolution neighborhood="Moore" comment="smoothing">
<rule in="U" out="W" sum="5..8" values="W"/>
<rule in="W" out="U" sum="5..8" values="U"/>
</convolution>
<all in="U/*" out="I/*" symmetry="(x)" comment="paint ocean to find out coasts. Sea will be U, lakes I, deep ocean B"/>
<all in="UI" out="UU"/>
<all in="WU" out="WR"/>
<prl in="RU" out="RR" steps="30" p="0.5" comment="steps = size of the shallow water around the coast"/>
<prl in="U" out="B"/>
<prl in="R" out="U"/>
<all in="UW" out="UG" comment="spawn a few river sources (paint coast green on some thickness to force sources to be inland)"/>
<all in="GW" out="GG" steps="80" comment="increase steps to push sources back from the sea"/>
<prl in="WW" out="WI" p="0.000015" steps="1" comment="play with p to change the number of sources"/>
<all in="G" out="W"/>
<sequence>
<one in="IW" out="IR" steps="1">
<field for="R" from="U" on="W"/>
</one>
<one>
<rule in="RU" out="NU"/>
<rule in="RO" out="NO"/>
<rule in="NNNRW/WWWWW" out="NNWWW/WWNNR" comment="break long, straight lines" />
<rule in="RW" out="NR" />
<observe value="W" to="WN"/>
<observe value="R" to="N"/>
</one>
<all in="N" out="O" comment="color done (O) so that we can merge rivers"/>
<all in="OI" out="OO" />
</sequence>
<prl steps="2" p="0.8" comment="widen the connection with the sea">
<rule in="UO/UW" out="UO/UO" />
<rule in="UO/WW" out="UO/OO" />
</prl>
<convolution neighborhood="Moore" periodic="True" comment="smooth">
<rule in="W" out="O" sum="6..8" values="O"/>
</convolution>
<prl in="WU" out="YU" steps="1" p="0.005" comment="generate beaches starting points"/>
<all steps="30" comment="march them along the coast">
<rule in="UU/YW" out="UU/YY" />
<rule in="UW/YW" out="UY/YY" />
</all>
<prl in="WY" out="YY" steps="3" p="0.4" comment="widen them with a bit of randomness"/>
<convolution neighborhood="Moore" periodic="True" comment="smooth them">
<rule in="Y" out="W" sum="5..8" values="W"/>
<rule in="W" out="Y" sum="5..8" values="Y"/>
</convolution>
<all in="O" out="u" comment="lakes and rivers back to lake blue"/>
<all in="UY" out="TY" />
<all in="UW" out="TW" />
<all in="uW" out="TW" />
<convolution neighborhood="Moore" periodic="True">
<rule in="U" out="T" sum="5..8" values="T"/>
<rule in="u" out="T" sum="5..8" values="T"/>
</convolution>
<prl in="UTW" out="UTG" p="0.1" steps="1" comment="seed forests and plains"/>
<prl in="YW" out="YG" p="1" steps="1" />
<prl in="WTW" out="WTE" p="0.05" steps="1" />
<prl in="W" out="G" p="0.00001" steps="1" />
<one comment="grow them, forest 3x stronger">
<rule in="WE" out="EE" />
<rule in="WE" out="EE" />
<rule in="WE" out="EE" />
<rule in="WG" out="GG" />
</one>
<convolution neighborhood="Moore" periodic="True">
<rule in="G" out="E" sum="5..8" values="E"/>
<rule in="E" out="G" sum="6..8" values="O"/>
</convolution>
<all in="W" out="G" comment="if any white, it's grass (islands). TODO: Eliminate islands next to lakes or islands too small"/>
<all in="B" out="I" comment="change deep ocean color"/>
<convolution neighborhood="Moore" periodic="True">
<rule in="U" out="I" sum="5..8" values="I"/>
<rule in="I" out="U" sum="5..8" values="U"/>
</convolution>
<all in="GE" out="GR" comment="let's grow mountains"/>
<all in="TE" out="TR" />
<prl in="E" out="S" p="0.0001" steps="1" />
<one>
<rule in="RE" out="RR" />
<rule in="SE" out="SS" />
<rule in="SE" out="SS" />
</one>
<all in="R" out="E" />
<convolution neighborhood="Moore" periodic="True">
<rule in="E" out="S" sum="5..8" values="S"/>
<rule in="S" out="E" sum="5..8" values="E"/>
</convolution>
<all in="ES" out="ER" />
<prl in="S" out="s" p="0.0002" steps="1" />
<one>
<rule in="RS" out="RR" />
<rule in="RS" out="RR" />
<rule in="RS" out="RR" />
<rule in="sS" out="ss" />
<rule in="sS" out="ss" />
<rule in="sS" out="ss" />
<rule in="sS" out="ss" />
</one>
<all in="R" out="S" />
<convolution neighborhood="Moore" periodic="True">
<rule in="S" out="s" sum="5..8" values="s"/>
<rule in="s" out="S" sum="5..8" values="S"/>
</convolution>
<sequence comment="final step, trace back rivers to mountains">
<one in="EEE/ETE" out="EEE/ERE" steps="1" />
<one>
<rule in="RS" out="NS" />
<rule in="RO" out="NO" />
<rule in="NNNRE/EEEEE" out="NNEEE/EENNR" comment="break long, straight lines" />
<rule in="RE" out="NR" />
<observe value="E" to="EN"/>
<observe value="R" to="N"/>
</one>
<one in="NS" out="RN" steps="5" />
<all in="R" out="T" />
<all in="N" out="T" />
</sequence>
<prl in="u" out="U"/>
</sequence>
<!--
Made by Guillaume Fiette https://github.com/woldendans/MJ-simple-island
-->