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Exporting skin with version from GTA III (RW 3.3.0.2) = GTA VC (or maybe III) crashes #307

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jaigitrep159 opened this issue Jun 6, 2024 · 8 comments

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@jaigitrep159
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Hey there, i've been successfully working on my Ruby Gillman Blender Model ported to GTA:SA, but one problem for GTA:VC, i exported it out with version 3.3.0.2 according to GTA:VC's player.dff model. When i try to replace it, my GTA: VC will crash. Maybe missing attributes?

Here's a comparison (left is original, and right is exported.)

image

Anybody help me to fix the issue? I'm in the latest build of DragonFF.

@jaigitrep159
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Ruby Gillman.zip
here's the zip file, containing blend, dff and txd files.

@jaigitrep159
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image
oh yeah forgot to mention, this is 3.4.0.3 (GTA VC), it's CSplay.dff from GTA Vice City/models/gta3.img. seems like Material Effects PLG and Morph PLG attributes are gone.

@jaigitrep159 jaigitrep159 changed the title When exporting skin with version 3.3.0.2, it will crash my GTA: VC. Maybe due to missing attributes? Exporting skin with version from GTA III (RW 3.3.0.2) = GTA VC (or maybe III) crashes Jun 7, 2024
@jaigitrep159
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image
okay, so after some further more investigation, i noticed that the materials struct is different. On the original player.dff (from gta vc's gta3.img), the integer 2 value is set to random value. While as the exported one, the integer 2 value is set to 1. The filter flags are just 0x(RANDOM_VALUE) in the original, whereas the exported is set to 0x00. It might be a materials bug because of crash?

@jaigitrep159
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jaigitrep159 commented Jun 7, 2024

https://www.gtainside.com/en/vicecity/skins/196734-walter-white-from-breaking-bad/ DragonFF devs, can someone also test this skin to import and re-export to dragonff with version 3.3.0.2 (GTA III RW)? normals and without normals? and check if the game is crashed? this is high poly model, sort of, the same thing goes with my ruby gillman model.

@jaigitrep159
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@Psycrow101

@Psycrow101
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I'll take a look at it tomorrow

@Psycrow101
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Psycrow101 commented Jun 12, 2024

Not sure if missing attributes cause the game to crash. I noticed that when exporting 3.3.0.2 the armature gets corrupted. For version 3.4.0.3, the armature is exported fine.

@Psycrow101
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@jaigitrep159 try the latest update
f2ec25c

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