-
-
Notifications
You must be signed in to change notification settings - Fork 128
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Exporting skin with version from GTA III (RW 3.3.0.2) = GTA VC (or maybe III) crashes #307
Comments
Ruby Gillman.zip |
https://www.gtainside.com/en/vicecity/skins/196734-walter-white-from-breaking-bad/ DragonFF devs, can someone also test this skin to import and re-export to dragonff with version 3.3.0.2 (GTA III RW)? normals and without normals? and check if the game is crashed? this is high poly model, sort of, the same thing goes with my ruby gillman model. |
I'll take a look at it tomorrow |
Not sure if missing attributes cause the game to crash. I noticed that when exporting 3.3.0.2 the armature gets corrupted. For version 3.4.0.3, the armature is exported fine. |
@jaigitrep159 try the latest update |
Hey there, i've been successfully working on my Ruby Gillman Blender Model ported to GTA:SA, but one problem for GTA:VC, i exported it out with version 3.3.0.2 according to GTA:VC's player.dff model. When i try to replace it, my GTA: VC will crash. Maybe missing attributes?
Here's a comparison (left is original, and right is exported.)
Anybody help me to fix the issue? I'm in the latest build of DragonFF.
The text was updated successfully, but these errors were encountered: