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chore(minecraft/1.21.3): more stuff I guess (NOT JUST MERGING UPSTREAM) #4722
base: feat/minecraft_1_21_3
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chore(minecraft/1.21.3): more stuff I guess (NOT JUST MERGING UPSTREAM) #4722
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Fixes the "Not authenticated with Minecraft.net" issue that occurs on some servers.
Removes unnessecery check on next tick instead uses current data
- gaussianSpeed (allows the rotations to interpolate to the aim point given by the offset) - gaussianTolerance (checks if your current aim is close to the aim point with a tolerance before updating, works well with gaussianSpeed) - min / max gaussianFactor - dynamicShrinkBox toggle (allows you to disable box shrinking based off of your move speed) - dynamicGaussianFactor (scales gaussian offset by your movement speed so when you are standing still you offset less) - dynamic box expand for gaussian Co-authored-by: 1zuna <marco@ccbluex.net>
ceiling: places blocks above your head, primarily used for andromeda but can also be used so that enemies cannot get high ground whilst you are bridging headhitter: jumps if there are blocks above you to gain a short speed boost while scaffolding combined, this closes CCBlueX#2069 and CCBlueX#2888
Again... I wonder when the PR will finally be done, so I don't have to do this (never)...
fixes issues with the aim going too high or too low (noone does that legit)
This reverts changes from commit 342e908 (CCBlueX#4416)
To improve accuracy when checking proxy health, we now query a Minecraft server instead. This ensures that the proxy supports Minecraft communication. There are many providers and proxies that only support HTTP/HTTPS communication, so this is the best way to check. This also has the side effect of giving us accurate ping information, which may be useful to implement in the GUI in the future.
ClickGUI will now open without animation and delay.
* improve proxy manager button loaders * add alt manager button loaders
This module tracks the inventories of other players by storing their held items along with the timestamp. The tracked inventory can then be viewed with the invsee command. I also added two new events: EntityEquipmentChangeEvent, which is called when an EntityEquipmentUpdateS2CPacket is received and LoreQueryEvent, which is called when the tooltip for an item is requested.
- Also added IdNuker as Alias for Bed Breaker/F*cker - F*cker now uses Target Renderer - CivBreak now uses Target Renderer - Do not include Backtrack ESP in Auto Config anymore - Do not include target renderer in Auto Config anymore - Do not include TickBase Line in AutoConfig anymore
You might want to use the Minecraft Development plugin for IntelliJ. It replaces all the tools you listed and does everything automatically for Mixin. |
...t/ccbluex/liquidbounce/injection/mixins/minecraft/network/MixinClientPlayNetworkHandler.java
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I do use it. I mentioned it in the PR body:
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…ead of `@Redirect` From https://github.com/CCBlueX/LiquidBounce/pull/4722/files/039e09940bd688ee5eb4f401f9bf6b87513d9d16..c9b6a37f8a6b3eaf915c3b4700e51a44f4b606cc#r1860301729: `@Redirect` is very bad because it cannot be stacked and therefore decreases compatibility with other mods. Also, yes, IntelliJ is screaming at me for using Optional<Vec3d> as type for the `original` parameter.
XRay works with Sodium now, note that we're passing Screencast.From.2024-11-28.10-52-25.webm |
I'm going to fix everything that requires a render state by using the same thing meteor does, which is creating a render dispatcher mixin that adds the entity to the render state. |
This will allow hooks like injectRender or the MobOwners hook to access the entity data by doing a simple cast to IEntityRenderState.
I think you need |
Both modes allow to throw potions without looking once.
PR
Note
We should probably just skip (or maybe de-prioritize) 1.21.3, 1.21.4 is on pre-release 3, so it's pretty close.
yes
A list from the top of my head:
fallFlying
toglide
(:skull:)Useful tools / utilities:
@Inject
,@Redirect
, access widener stuff (the Minecraft Development plugin lets you copy AW code for functions when something isn't accessible though), etc.)Some broken things
The actual diff in question (ignores merging upstream crap): nextgen...DataM0del:LiquidBounce:feat/minecraft/1.21.3