Change the "white balance" of your source imagery.
This is not a technical transform and was more designed as creative transformation tool. Usually whitebalancing is applied on undemosaiced raw camera data while this node will operate on already debayered data.
- Copy/paste the content of WhiteBalance.nk in any nuke scene.
- That's it
The tool use the following features :
- blink script but works on non-commercial versions >= 14.0
Default value for temperature and tint try to match the value of the illuminant E which should produce a "no-operation" result.
In Kelvin, lower produce a warmer look, higher a colder one.
Deviation from the planckian locus, referred usually as "Duv". Scaled x3000 for conveniency. Negatives values produce a pink shift while positive value a green tint.
Strength of the effect applied as a simple linear interpolation. 0.0 means no effect.
Fill the image with the R-G-B coefficient used to whitebalance the image. Useful for debugging or alternative workflow:
- provide a 1x1 pixels input in the node
- check
show RGB coefficients
- reformat output to size of your image
- merge previous step with the actual image using a
multiply
blend mode
See the ./src/ folder for development instructions.