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The developers, according to Azara, wished to portray and discuss topics such as [[child sexual abuse]], [[grief]], and suicide with sensitivity, rather than becoming overly morbid and depressing; to achieve this, they sought advice from partners and professionals.<ref name="PCGamesN" /> The team wanted players to reflect on the game's topics after playing it, believing discussions of these topics can lead to healing.<ref name="PCGamesN">{{cite web |title=Making it in Unreal: Exploring Taboo Love in ''The Suicide of Rachel Foster''{{'}}s Eerie Hotel |url=https://www.pcgamesn.com/the-suicide-of-rachel-foster/making-it-in-unreal |website=[[PCGamesN]] |publisher=Network N |access-date=August 15, 2021 |archive-url=https://web.archive.org/web/20210810235243/https://www.pcgamesn.com/the-suicide-of-rachel-foster/making-it-in-unreal |archive-date=August 10, 2021 |date=March 30, 2020 |url-status=live}}</ref> Regarding Rachel and Leonard's relationship, One-O-One stated they were interested in exploring the moral implications of such a situation.<ref name="JeuxOnline" />
The relationship between Rachel and Leonard was presented from various perspectives as developers hoped players would critically evaluate such a type of relationship and the repercussions it can have.<ref name="JeuxOnline" /> Leonard and Irving condoning his relationship with Rachel was included to showcase how people's emotions can blind them and cause them to justify immoral acts.<ref name="JeuxOnline" /> Azara stated that with Rachel and Leonard never properly appearing in the story, having their relationship explored through Nicole and how she was being affected by
According to One-O-One, the "controversial decision" to have Nicole potentially kill herself at the end, putting her fate in the player's hands, was something they felt was in line with the game's themes and viewed it as an "intriguing game mechanic".<ref name="JeuxOnline"/>
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