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| series =
| engine =
| released = {{vgrelease|NA|September 30, 1999<ref>{{Cite press release |url=http://www.interplay.com/press/freespace2ship.html |title=''FreeSpace 2'' Ships to Retail |publisher=[[Interplay Entertainment]] |date=October 1, 1999|archive-url=https://web.archive.org/web/20001018224108/http://www.interplay.com/press/freespace2ship.html |archive-date=October 18, 2000|access-date=January 4, 2024}}</ref>|EU|October 8, 1999<ref>{{Cite web|title=The Games of 1999 ~ Europe|url=http://www.gonegold.com/golden/eurogold99.shtml |access-date=October 4, 2023|archive-url=https://web.archive.org/web/20010210220535/http://www.gonegold.com/golden/eurogold99.shtml |archive-date=February 10, 2001}}</ref>|AU|October 21, 1999<ref>{{Cite web |date=October 21, 1999 |title=Archives October 1999: 21/10/99 |url=http://www.gamesmarket.com.au/infoarchives.cfm?cfid=1154619&cftoken=34274035&contentarchives=4&refid= |archive-url=https://web.archive.org/web/20020521042027/http://www.gamesmarket.com.au/infoarchives.cfm?cfid=1154619&cftoken=34274035&contentarchives=4&refid= |archive-date=May 21, 2002 |access-date=April 16, 2024 |website=Games Market}}</ref>}}
| released = {{vgrelease|NA|September 30, 1999|EU|1999}}
| genre = [[Space combat simulator]]
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
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The pre-mission briefing stage is where the player gets information on the background and objectives, and selects the ship and weapons.<ref name="paradox" /> The choices of ships and weapons increase as the player proceeds further along the campaign. Certain missions, however, will dictate certain ships and weapons to be used. Weapons can be classified into primary weapons and secondary weapons.<ref name="paradox" /> Primary weapons are [[Mass driver|kinetic]] and [[Raygun|energy]] weapons, while [[missile]]s and [[torpedo]]es are classified as secondary weapons. Each weapon has its own specifications such as its rate of fire. They also inflict different damages on hulls (body of the ships) or shields (the protective energy fields surrounding the ships), or possess special effects such as shutting down specific electronic systems or propulsion.
 
The player flies around in a fighter with a [[First-person shooter|first-person]], in-cockpit view with a fully customizable fixed [[head-up display]] (HUD) as the visual interface.<ref name="xgp" /><ref name="gamespy" /> The HUD displays video communications and relevant data on the ship's status and performance, weapons, objectives, and targets. It can also warn players from which directionif missiles are locking onto them and from which direction, thus becoming an aideaid for launching countermeasures or taking evasive maneuvers.<ref name="simple" /> Players have to maneuver into position and shoot through both shields and hull to destroy enemy ships.<ref name="mcgray" /> While hull damage is unrecoverable, shields recharge over time. With the game supporting [[Haptic technology#Force feedback|force feedback]] technology, joystick players will find their controllers vibrating or putting up resistance when they engage the [[afterburner]]s or collide with objects.<ref name="dessrev" /> Similarly, certain events, such as engaging afterburners and firing powerful weapons, will shake the screen as a form of visual feedback.<ref name="simple" />
 
''FreeSpace 2'' has many helpful features available. The player can target enemies attacking a protected objective or match speeds with them. Power can be shunted between shields, engines, and weapons, thereby allowing faster recharge of shields, afterburners, and weapons at the expense of other subsystems. These features can be ignored without any detrimental effects on gameplay.<ref name="ign" /><ref name="fsrev" /> The mission parameters are not rigidly fixed, as there is an allowance for the failures of some primary objectives.<ref name="simple" /> When the mission is concluded, a post-mission briefing will be conducted to discuss the mission, and the performance of the player, before the next mission can be taken on.
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| date = 1999-11-02
| url = http://www.sharkyextreme.com/games/reviews/volation/freespace2/
| access-date = 2007-10-26 }}
| archive-date = 2008-01-01
</ref> The implementation of [[nebula]]e as an interactive environment is one of the most distinctive and crowning aspects of ''FreeSpace 2''.<ref name="greatest" /><ref name="revo">{{cite web
| archive-url = https://web.archive.org/web/20080101165045/http://www.sharkyextreme.com/games/reviews/volation/freespace2/
| url-status = dead
}}</ref> The implementation of [[nebula]]e as an interactive environment is one of the most distinctive and crowning aspects of ''FreeSpace 2''.<ref name="greatest" /><ref name="revo">{{cite web
|author = Johnny B
|title = FreeSpace 2
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| date = n.d.
| url = http://www.allgame.com/cg/agg.dll?p=agg&sql=1:23917~T1
| access-date = 2007-10-26 }}
}}{{Dead link|date=November 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref><ref name="cvgrev" />
 
Journeys between [[star system]]s are achieved by "jumping" through [[Wormhole|jump nodes]] and traveling through subspace, while shorter intra-system distances are done by "hopping" into subspace at any time.<ref>{{cite web
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| date = 1999-01-31
| url = http://www.makeitsimple.com/gaming/game_reviews/free_space2/
| access-date = 2007-10-26 }}
| archive-date = 2008-05-09
</ref> The story can only be continued by clearing missions and progressing through the campaign. However, players are given the option to skip a mission if they have failed it five times in a row.<ref name="ign" /> This gives those who are interested in the story, but less skilled, the chance to continue on with the story without frustration.
| archive-url = https://web.archive.org/web/20080509132057/http://www.makeitsimple.com/gaming/game_reviews/free_space2/
| url-status = dead
}}</ref> The story can only be continued by clearing missions and progressing through the campaign. However, players are given the option to skip a mission if they have failed it five times in a row.<ref name="ign" /> This gives those who are interested in the story, but less skilled, the chance to continue on with the story without frustration.
 
===Characters===
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</ref>
 
The Alliance Fleet soon resumes its efforts to track down Bosch, and discover that Bosch had built a device that enables him to communicate with the Shivans, which was the purpose of ETAK; the Alliance realise the jump gate was activated by Bosch, who had been stealing artefacts from archaeological sites looking into the Ancients, and had been hoping to meet and contact the Shivans. The Shivans respond to his transmission, and in turn board his command frigate, the ''Iceni'', and capturecapturing him and fifteen other crewmen before attempting to destroy itthe ''Iceni''. The GTVA manage to save the surviving crew of the ''Iceni'' and the ETAK device, but as they try to intercept the Shivan transport carrying Bosch, they discover a second jump gate in the nebula,. which theThe Alliance destroyer, the GVD ''Psamtik'', attempts to secure. Howeverthe jump gate, itbut is destroyed by another ''Sathanas'' juggernaut shortly afterwards, forcing the GTVA to pull out. During this time, the GTVI and SOC launch a secret operation within the nebula, at great risk, to recover an operative and check the other side of the gate, discovering the threat posed to the GTVA by the Shivans is much greater than they had thought.<ref>'''Admiral Petrarch:''' Nine ''Sathanas'' juggernauts have now entered the Capella system, and Intelligence has sighted even more in the nebula, converging on the jump node to Terran–Vasudan space. We are on the threshold of a new apocalypse. Though the juggernauts have not engaged our warships, they have set course for the Capella star. We can only speculate about their intentions, but this development cannot bode well for the Alliance. {{cite video game
| title = FreeSpace 2
| developer = Volition
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| rev2 = FiringSquad
| rev2Score = 90%<ref name="fsrev">{{cite web | author = Jakub Wojnarowicz | title = Freespace 2 Review | publisher = FiringSquad | date = 1999-10-12 | url = http://www.firingsquad.com/games/freespace-2/ | access-date = 2007-10-25 }}</ref>
| EuroG = 7 / 10<ref name="eurogame">{{cite web | author = Gestalt | title = Freespace 2 | website = [[Eurogamer]] | date = 1999-10-15 | url = http://www.eurogamer.net/article.php?article_id=55 | access-date = 2007-10-26 | archive-date = 2008-12-01 | archive-url = https://web.archive.org/web/20081201154928/http://www.eurogamer.net/article.php?article_id=55 | url-status = dead }}</ref>
| NGen = {{rating|5|5}}<ref name="NG"/>
| MC = 91 / 100<ref>{{cite web | title = Freespace 2 (pc:1999) | website = [[Metacritic]] | url = httphttps://www.metacritic.com/gamesgame/platforms/pcfreespace-2/freespace2 | access-date = 20072023-1011-2608 }}</ref>
| GR = 92.0%<ref>{{cite web | title = FreeSpace 2 Reviews | publisher = [[GameRankings]] | url = http://www.gamerankings.com/htmlpages2/188670.asp | access-date = 2007-10-26 }}</ref>
| award1Pub = PC Player
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}}
 
[[File:FreeSpace 2 Backdrop-Ani.gif|thumb|left|The game's backdrops have received high praise from reviewers]]''FreeSpace 2'' has garnered high praise from most established reviewers. ''FreeSpace 2'' received numerous "Game of the Year" awards for 1999, and was nominated for "[[D.I.C.E. Award for Strategy/Simulation Game of the Year|Computer Simulation Game of the Year]]" induring the [[3rd Annual [[Interactive Achievement Awards]], 2000.<ref>{{cite web
|title=3rd Annual Interactive Achievement Awards
|publisher=[[Academy of Interactive Arts & Sciences|The Academy of Interactive Arts & Sciences]]
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* [https://web.archive.org/web/20020818165618/http://web1.interplay.com/freespace2/index.html Interplay Entertainment Corp. ''FreeSpace 2'' website] archived by [[Internet Archive]]
* [https://web.archive.org/web/20070809100035/http://www.freespace2.com/ Volition ''FreeSpace 2'' website] archived by [[Internet Archive]]
* [http://www.dsvolition.com/games/freespace-2/ Volition ''FreeSpace 2'' website] {{Webarchive|url=https://web.archive.org/web/20140324032239/http://www.dsvolition.com/games/freespace-2/ |date=2014-03-24 }}
* {{moby game|id=/freespace-2|name=''FreeSpace 2''}}
* {{IMDb title|0289708|FreeSpace 2}}
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[[Category:Space combat simulators]]
[[Category:Video games developed in the United States]]
[[Category:Video games with alternate endings]]
[[Category:Windows games]]
[[Category:Space MOGsmultiplayer online games]]
[[Category:Multiplayer and single-player video games]]