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{{Infobox video game
| title = Red Dead Online
| image = Red Dead Online.jpg
| developer = [[Rockstar Studios]]
| publisher = [[Rockstar Games]]
Line 13:
| series = ''[[Red Dead]]''
| engine = [[Rockstar Advanced Game Engine|RAGE]]
| platforms = {{Unbulleted list|[[PlayStation 4]]|[[Xbox One
| released = May 15, 2019{{efn|name=Release|The beta for ''Red Dead Online'' opened for owners of the game's Ultimate Edition on November 27, 2018. Players who played ''Red Dead Redemption 2'' on the first day of release (October 26) were granted access the following day, November 28. Players who played the game within the first three days of release (October 26–29) were granted access on November 29, and the game opened for all other players on November 30.<ref name="Polygon: Beta"/> The beta ended on May 15, 2019.<ref name="USgamer: reset"/>}}
| genre = [[Action-adventure]]
| modes = [[Multiplayer]]
}}
'''''Red Dead Online''''' is an [[online multiplayer]] [[action-adventure video game]] developed and published by [[Rockstar Games]]. It was released on November 27, 2018{{efn|name=Release}} for [[PlayStation 4]] and [[Xbox One]] as the [[multiplayer]] component of ''[[Red Dead Redemption 2]]''. Players take on the role of a [[silent protagonist]] who is freed from prison and tasked with taking revenge in exchange for their innocence. Set a few years before the events of the single-player game, ''Red Dead Online'' is comprised of story missions where four players complete tasks to advance the narrative. The game also features several side missions and events.
Like the single-player game, ''Red Dead Online'' is presented through both [[First-person (gaming)|first]] and [[Third-person view|third-person]] perspectives, and the player may freely roam in its interactive [[open world]]. Gameplay elements include shootouts, heists, [[hunting]], horseback riding, interacting with [[non-player character]]s (NPCs), and maintaining the character's honor rating through moral choices and deeds. A bounty system governs the response of law enforcement and bounty hunters to crimes committed by players. Players can traverse the open world alone or in a posse of up to seven players, with or against whom they can partake in organized activities.
Developed in tandem with the single-player story, ''Red Dead Online'' is viewed as a separate product despite the development team wishes to translate elements of the single-player to a multiplayer environment. The team took lessons learned from the multiplayer of ''[[Red Dead Redemption]]'' and ''[[Grand Theft Auto Online]]'' when developing the game. ''Red Dead Online'' received criticism at launch for its balancing of gameplay and in-game currency; later updates addressed the issues. It received positive responses from critics, with praise directed at its presentation of missions, co-operative events, and technical improvements. The game is set to receive several updates over time, as with ''[[Grand Theft Auto Online]]''; the ''Frontier Pursuits'' update in September 2019 implemented roles that players can select to earn additional rewards.
== Gameplay ==
[[File:Red Dead Online gameplay.jpg|250px|thumb|left|Players can use camps, either individually or as part of a posse, to rest, access their wardrobe, craft, cook, and fast travel.]]
''Red Dead Online'' is the multiplayer component of the 2018 video game ''[[Red Dead Redemption 2]]''.
Camps can be set temporarily set up throughout the game world, either for an individual player or a posse, where players can rest, access their wardrobe, craft, cook, and fast travel. Horses are the main forms of transportation, of which there are various breeds, each with different attributes. Players must either train or tame a wild horse in order to use it. Increased use of a horse will begin a bonding process, which can be increased by cleaning and feeding it, and the player will acquire advantages as they ride their horse. Players must insure their horse so it heals over time and cannot die.<ref name="Polygon Guide"/>
Dispersed throughout the game world are
''Red Dead Online'' adds several new systems atop the single-player mode's gameplay. In addition to in-game cash, which can be used for supplies, ''Online'' adds gold, a second in-game currency used to purchase luxury and special items. Players acquire gold nuggets by completing challenges, and can convert 100 nuggets into gold bars. Rather than having to travel to a town's store, online player characters can order supplies anywhere from a handheld catalog. The orders become available for pickup in any town's post office or the player's camp. ''Online'' also introduces "ability cards", in which players can activate one active and three passive powers for their characters. Players receive these cards by rising in rank or direct purchase, and can then upgrade the cards with in-game currency or experience points.
== Synopsis ==
▲''Red Dead Online'' adds several new systems atop the single-player mode's gameplay. In addition to in-game cash, which can be used for supplies, ''Online'' adds gold, a second in-game currency used to purchase luxury and special items. Players acquire gold nuggets by completing challenges, and can convert 100 nuggets into gold bars. Rather than having to travel to a town's store, online player characters can order supplies anywhere from a handheld catalog. The orders become available for pickup in any town's post office or the player's camp. ''Online'' also introduces "ability cards", in which players can activate one active and three passive powers for their characters. Players receive these cards by rising in rank or direct purchase, and can then upgrade the cards with in-game currency or experience points.{{r|Polygon: 7}}
The story takes place in 1898, one year before the events of ''Red Dead Redemption 2''. The player takes on the role of a [[silent protagonist]] who is arrested for murder and imprisoned in Sisika Penitentiary. Six months into their sentence and awaiting execution, they are assigned to a work detail. The prison transport is intercepted in transit by a group of well-armed men who free the prisoners. Their leader introduces himself as Horley and escorts the player character to his employer, the widow Jessica LeClerk. Jessica tells the story of how her husband Philip was murdered by his business partners Jeremiah Shaw, Amos and Grace Lancing and their outlaw accomplice Teddy Brown to gain control of his share of the business. The player character was arrested for the crime as a matter of convenience. Jessica claims to be the only person who knows of the player character's innocence as the calibre of bullets used to kill Philip did not match the calibre
Horley sets the player to work
With Brown dead, Amos Lancing and Jeremiah Shaw try to finalise their takeover of Philip's business by coercing Jessica into signing a forged contract. Jessica, Horley, and the player mount a posse to confront him, which ends with Jessica shooting Lancing in broad daylight and Shaw being killed in the crossfire. Horley recovers the forged documents while the player and the posse escort Jessica out of town. Horley burns the documents, thwarting the conspiracy. Jessica laments the missed opportunity to confront Grace Lancing as she has now been declared a fugitive, but settles for knowing that Grace is now a widow
==
''Red Dead Online'' was developed in tandem with the single-player story.<ref name="OXM"/> Though ''Red Dead Online'' and ''Red Dead Redemption 2'' share assets and gameplay, Rockstar views them as separate products with independent trajectories, reflected in its decision to launch the multiplayer title separately. The development team took lessons learned from the multiplayer of ''[[Red Dead Redemption]]'' (2010) and apply those with the best elements of ''[[Grand Theft Auto Online]]'' (2013), particularly in regards to introducing narrative elements to a multiplayer title.<ref name="IGN: reveal"/> The team also seeks to translate elements of the single-player story to ''Red Dead Online'', overhauling them for an online space.<ref name="OXM"/> Producer Rob Nelson felt that, while the team's experience on ''Grand Theft Auto Online'' helped with the foundations of ''Red Dead Online'', the differences in the game's direction, pace, and scale demanded a different overall approach, slowly leading the player into the world with smaller steps instead of the fast pace of ''Grand Theft Auto Online''.<ref name="OXM"/>
▲The story takes place in 1898, one year before the events of ''Red Dead Redemption 2''. The player takes on the role of a [[silent protagonist]] who is arrested for murder and imprisoned in Sisika Penitentiary. Six months into their sentence and awaiting execution, they are assigned to a work detail. The prison transport is intercepted in transit by a group of well-armed men who free the prisoners. Their leader introduces himself as Horley and escorts the player character to his employer, the widow Jessica LeClerk. Jessica tells the story of how her husband Philip was murdered by his business partners Jeremiah Shaw, Amos and Grace Lancing and their outlaw accomplice Teddy Brown to gain control of his share of the business. The player character was arrested for the crime as a matter of convenience. Jessica claims to be the only person who knows of the player character's innocence as the calibre of bullets used to kill Philip did not match the calibre carried by the player character. She lets the player character go with her blessing provided that they help her take revenge on Philip's killers.
''Red Dead Online''{{'s}} [[public beta]] opened on November 27, 2018 to players who owned a special edition of the base game, and then progressively opened to all owners.<ref name="Polygon: 7"/>{{efn|name=Release}} The progressive release was a choice by Rockstar to mitigate any major performance issues by the influx of players.<ref name="GameSpot Release"/> Rockstar added and adapted several game modes during the game's beta stage,<ref name="Verge Gun Rush"/> and made changes to the game's balance and economy.<ref name="Polygon Economy Fix"/><ref name="Verge Grief"/> Player progression in the public beta carried over when the beta ended on May 15, 2019. ''Red Dead Online'' implements [[microtransactions]] by letting players purchase gold bars for in-game items like weapons and cosmetics. Rockstar had adopted a similar approach for ''Grand Theft Auto Online''.<ref name="USgamer: reset"/>
=== Additional content ===
▲Horley sets the player to work asssisting the sheriffs of Blackwater, Valentine and Tumbleweed in apprehending wanted criminals. Their work earns them a reputation that attracts the attention of US Marshal Tom Davies, who enlists the player in locating notorious bandit Alfredo Montez. Knowing that Montez will continue to kill indiscriminately but lacking the evidence to prosecute him, Davies suggests that the player character bring Montez in dead rather than alive. The player apprehends Montez, which earns them the Marshals' trust. This in turn allows them to work with the Marshals in finding Teddy Brown as the Marshals are coming under pressure from Shaw and the Lancings to leave Brown be. The player leads an assault on Fort Mercer, incapacitating Brown and killing his gang. Jessica questions him about Philip's murder and he claims sole responsibility for it. Jessica rejects this and executes him.
Rockstar plans to evolve the game's world over time, including expanding the player's in-game businesses from a small camp to a larger company. Rockstar intends to add more role-playing elements to ''Red Dead Online'' over time,<ref name="OXM"/> including additional roles and missions.<ref name="VG247 Interview"/> One of the team's greater challenges with the game is the addition of experiences that allow player freedom without too much structure.<ref name="OXM"/> In December 2018, saloons in the game world played [[Christmas music]].<ref name="Kotaku Christmas"/>
The ''Frontier Pursuits'' update, revealed in August 2019, will be added to the game on September 10, 2019.<ref name="GI Frontier Pursuits"/> The update implements three new roles: bounty hunter, where players earn rewards by tracking down targets; trader, which involves players collecting and selling items to expand their camp into a business; and collector, which is focused on discovering collectibles such as a metal detector and binoculars.<ref name="GI Roles"/> The development team decided to implement roles as a result of frequent player requests for a stronger connection to their character.<ref name="OXM"/> The update also added an Outlaw Pass, which grants players access to additional rewards for an in-game price, and a limited promotion named the Wheeler, Rawson & Co Club, where players unlock specific rewards as they gain experience.<ref name="GI Frontier Pursuits"/> With each of the roles, players are assigned special tasks for a limited time, such as Legendary Bounties for bounty hunters and specific items for collectors;<ref name="IGN Legendary Bounties"/> the team intends to continue adding similar events for the roles in the future.<ref name="VG247 Interview"/>
▲With Brown dead, Amos Lancing and Jeremiah Shaw try to finalise their takeover of Philip's business by coercing Jessica into signing a forged contract. Jessica, Horley and the player mount a posse to confront him, which ends with Jessica shooting Lancing in broad daylight and Shaw being killed in the crossfire. Horley recovers the forged documents while the player and the posse escort Jessica out of town. Horley burns the documents, thwarting the conspiracy. Jessica laments the missed opportunity to confront Grace Lancing as she has now been declared a fugitive, but settles for knowing that Grace is now a widow, too.
As an extension of the trader role, Rockstar intends to allow players to create further business ventures in future updates moving away from camp to additional properties. Similarly, the team intends to add purchasable properties to the game, but does not want to abandon the camp too soon. Rockstar intended to recreate some memorable moments from the single-player story by adding certain elements to the player's camp, such as the dog companion and Cripps playing harmonica.<ref name="VG247 Interview"/>
== Reception ==
''Red Dead Online'' received criticism at launch for its in-game currency rewards for activities, with players complaining that they were too low for the cost of goods and upgrades.<ref name="USgamer Economy"/> Some players calculated that a single bold bar could take an estimated eight hours to earn in the game.<ref name="Polygon Economy"/> Rockstar agreed to re-balance the game's economy following complaints.<ref name="Polygon Economy Fix"/> Similar complaints also emerged about the [[Griefer|griefing]] taking place in the game;<ref name="Kotaku Griefing"/> Rockstar fixed these issues by making player visibility dependent on their proximity and behavior.<ref name="Verge Grief"/> ''[[The Verge]]'' reported that several users who played as black characters had been targeted by [[griefer]]s posing as [[KKK]]-inspired clans or [[slave catcher]]s who often called them racial slurs.<ref name="Verge Racist"/>
[[IGN]]'s Luke Reilly praised the game's co-operative story missions, noting that the game's [[player versus player]] modes typically have a skill imbalance. Reilly lauded the technical improvements made throughout the game's updates, though noted that some still remained.<ref name="IGN Review"/> Matt Martin of [[VG247]] found the game to be more enjoyable than ''Grand Theft Auto Online'', from both a technical and gameplay perspective. Martin criticised some balancing issues, but attributed them to the game's beta status.<ref name="VG247"/> ''The Verge''{{'}}s Andrew Webster found ''Red Dead Online''{{'}}s [[Battle royale game|battle royale]] game mode more tense than games such as ''[[Fortnite]]'' due to the smaller player count and slower play style.<ref name="Verge BR"/> ''[[Kotaku]]''{{'}}s Heather Alexandra wrote that ''Red Dead Online'' was "gamier" than its single-player counterpart, specifically in seeing the realistic towns transformed into deathmatch levels.<ref name="Kotaku Theme Park"/> John Saavedra of [[Den of Geek]] criticised the simplicity of the story missions, writing that the free roam missions are a better way to "break up the monotony" of traversing the world.<ref name="Den of Geek"/> Jordan Oloman of [[Eurogamer]] appreciated the improvements made to the game by May 2019, particularly praising the quality of the story missions, but felt that players needed more purpose within the game world.<ref name="Eurogamer Direction"/>
== References ==▼
== Notes ==
{{notelist}}
▲== References ==
{{reflist|refs=
<ref name="
<ref name="Eurogamer Direction">{{cite web |url=https://www.eurogamer.net/articles/2019-05-20-red-dead-online-is-finally-moving-in-the-right-direction |title=Red Dead Online is finally moving in the right direction |last=Oloman |first=Jordan |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=May 23, 2019 |accessdate=August 18, 2019 |archiveurl=https://web.archive.org/web/20190522220036/https://www.eurogamer.net/articles/2019-05-20-red-dead-online-is-finally-moving-in-the-right-direction |archivedate=May 22, 2019 |deadurl=no }}</ref>
<ref name="Polygon: 7">{{Cite web |last1=Kuchera |first1=Ben |last2=McWhertor |first2=Michael |title=Red Dead Redemption 2 Online: 7 things to know about the beta |work=[[Polygon (website)|Polygon]] |date=2018-11-27 |url=https://www.polygon.com/2018/11/27/18114287/red-dead-redemption-2-rdr2-online-beta-details |language=en-US |accessdate=2018-12-02 |df=mdy-all }}▼
<ref name="
<ref name="GI Frontier Pursuits">{{cite web |url=https://www.gameinformer.com/2019/09/05/red-dead-onlines-frontier-pursuits-and-more-coming-september-10 |title=Red Dead Online's Frontier Pursuits (And More) Coming September 10 |last=Juba |first=Joe |work=[[Game Informer]] |publisher=[[GameStop]] |date=September 5, 2019 |accessdate=September 6, 2019 |archiveurl=https://web.archive.org/web/20190906131902/https://www.gameinformer.com/2019/09/05/red-dead-onlines-frontier-pursuits-and-more-coming-september-10 |archivedate=September 6, 2019 |deadurl=no }}</ref>
<ref name="USgamer: reset">{{Cite web |last1=McCarthy |first1=Caty |title=Red Dead Online: There Are Currently No Plans to Reset Player Progression |work=[[USgamer]] |date=2018-12-04 |url=https://www.usgamer.net/articles/red-dead-online-beta-stats-rank-progress-potential-reset-rockstar-warns |language=en |accessdate=2018-12-04 |df=mdy-all }}</ref>▼
<ref name="GI Roles">{{cite web |url=https://www.gameinformer.com/2019/08/02/heres-what-you-can-expect-from-red-dead-onlines-upcoming-specialist-roles-0 |title=Here's What You Can Expect From Red Dead Online's Upcoming Specialist Roles |last=Cork |first=Jeff |work=[[Game Informer]] |publisher=[[GameStop]] |date=August 2, 2019 |accessdate=September 6, 2019 |archiveurl=https://web.archive.org/web/20190805010100/https://www.gameinformer.com/2019/08/02/heres-what-you-can-expect-from-red-dead-onlines-upcoming-specialist-roles-0 |archivedate=August 5, 2019 |deadurl=no }}</ref>
}}▼
<ref name="IGN Legendary Bounties">{{cite web |url=https://ign.com/articles/2019/09/17/red-dead-online-introduces-legendary-bounties |title=Red Dead Online Introduces Legendary Bounties |last=Purslow |first=Matt |work=[[IGN]] |publisher=[[Ziff Davis]] |date=September 18, 2019 |archiveurl=https://web.archive.org/web/20190923174123/https://www.ign.com/articles/2019/09/17/red-dead-online-introduces-legendary-bounties |archivedate=September 23, 2019 |url-status=live }}</ref>
<ref name="IGN: reveal">{{cite web |url=https://www.ign.com/articles/2018/09/19/red-dead-online-devs-reveal-first-details |title=Red Dead Online: Devs Reveal First Details |last=Ryan |first=Jon |work=[[IGN]] |publisher=[[Ziff Davis]] |date=September 19, 2018 |accessdate=August 8, 2019 |archiveurl=https://web.archive.org/web/20180919203235/https://www.ign.com/articles/2018/09/19/red-dead-online-devs-reveal-first-details |archivedate=September 19, 2018 |deadurl=no }}</ref>
* {{Cite web |last1=McWhertor |first1=Michael |title=Red Dead Online players want Rockstar to change the game’s economy |work=[[Polygon (website)|Polygon]] |date=2018-11-30 |url=https://www.polygon.com/2018/11/30/18119736/red-dead-online-economy-grind-money-rdr2 |language=en-US |accessdate=2018-12-02 |df=mdy-all }}▼
<ref name="Kotaku Christmas">{{cite web |url=https://kotaku.com/red-dead-online-is-in-the-holiday-spirit-1831260341 |title=Red Dead Online Is In The Holiday Spirit |last=Tamayo |first=Paul |work=[[Kotaku]] |publisher=[[G/O Media]] |date=December 23, 2018 |accessdate=August 18, 2019 |archiveurl=https://web.archive.org/web/20181221232123/https://kotaku.com/red-dead-online-is-in-the-holiday-spirit-1831260341 |archivedate=December 21, 2018 |deadurl=no }}</ref>
<ref name="Kotaku Griefing">{{cite web |url=https://kotaku.com/red-dead-online-players-are-split-over-griefing-1830993697 |title=Red Dead Online Players Are Split Over Griefing |last=Zwiezen |first=Zack |work=[[Kotaku]] |publisher=[[G/O Media]] |date=December 10, 2018 |accessdate=August 18, 2019 |archiveurl=https://web.archive.org/web/20181211041649/https://kotaku.com/red-dead-online-players-are-split-over-griefing-1830993697 |archivedate=December 11, 2018 |deadurl=no }}</ref>
<ref name="Kotaku Theme Park">{{cite web |url=https://kotaku.com/red-dead-online-is-a-wild-west-theme-park-1830695252 |title=Red Dead Online Is A Wild West Theme Park |last=Alexandra |first=Heather |work=[[Kotaku]] |publisher=[[G/O Media]] |date=November 28, 2018 |accessdate=August 18, 2019 |archiveurl=https://web.archive.org/web/20181128060840/https://kotaku.com/red-dead-online-is-a-wild-west-theme-park-1830695252 |archivedate=November 28, 2018 |deadurl=no }}</ref>
<ref name="OXM">{{cite web |url=https://www.gamesradar.com/rockstar-details-the-future-of-red-dead-online-we-are-only-just-getting-started/ |title=Rockstar details the future of Red Dead Online: "we are only just getting started!" |last=West |first=Josh |work=[[GamesRadar]] |publisher=[[Future plc]] |date=August 8, 2019 |accessdate=August 17, 2019 |archiveurl=https://web.archive.org/web/20190808182214/https://www.gamesradar.com/rockstar-details-the-future-of-red-dead-online-we-are-only-just-getting-started/ |archivedate=August 8, 2019 |deadurl=no }}</ref>
▲<ref name="Polygon: 7">{{
<ref name="Polygon: Beta">{{cite web |url=https://www.polygon.com/2018/11/26/18112534/red-dead-redemption-2-rdr2-online-multiplayer-beta-release-date |title=Red Dead Redemption 2 Online launches in beta on Nov. 27 |last=McWhertor |first=Michael |date=November 26, 2018 |accessdate=August 8, 2019 |archiveurl=https://web.archive.org/web/20181127042239/https://www.polygon.com/2018/11/26/18112534/red-dead-redemption-2-rdr2-online-multiplayer-beta-release-date |archivedate=November 27, 2018 |deadurl=no }}</ref>
▲
<ref name="Polygon Economy Fix">{{cite web |url=https://www.polygon.com/2018/12/3/18124516/red-dead-online-economy-money-gold-bars |title=Rockstar says it will rebalance Red Dead Online’s economy |last=McWhertor |first=Michael |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=December 3, 2018 |accessdate=December 4, 2018 |archiveurl=https://web.archive.org/web/20181204123920/https://www.polygon.com/2018/12/3/18124516/red-dead-online-economy-money-gold-bars |archivedate=August 11, 2019 |deadurl=no }}</ref>
<ref name="Polygon Guide">{{cite web |url=https://www.polygon.com/red-dead-online-guide/2018/11/27/18114976/beginners-guide-rdr2-showdown-posse-camp-honor-xp-ability-cards-horse-insurance |title=Red Dead Online beginner's guide |last1=Tach |first1=Dave |last2=Parkin |first2=Jeffrey |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=November 27, 2018 |accessdate=August 11, 2019 |archiveurl=https://web.archive.org/web/20181128045927/https://www.polygon.com/red-dead-online-guide/2018/11/27/18114976/beginners-guide-rdr2-showdown-posse-camp-honor-xp-ability-cards-horse-insurance |archivedate=November 28, 2018 |deadurl=no }}</ref>
<ref name="TechRadar Gameplay">{{cite news |url=https://www.techradar.com/news/red-dead-redemption-2-release-date-news-and-rumors |title=Red Dead Redemption 2 guides, character list and reviews |last=St Leger |first=Henry |work=[[TechRadar]] |publisher=[[Future plc]] |date=November 7, 2018 |accessdate=August 8, 2019 |archiveurl=https://web.archive.org/web/20190802161840/https://www.techradar.com/news/red-dead-redemption-2-release-date-news-and-rumors |archivedate=August 2, 2019 |deadurl=no }}</ref>
<ref name="USgamer Economy">{{cite web |url=https://www.usgamer.net/articles/red-dead-online-broken-economy-feedback-campaign |title=Behind the Grassroots Campaign to Fix Red Dead Online's Broken Economy |last=Kim |first=Matt |work=USgamer |publisher=[[Gamer Network]] |date=November 30, 2018 |accessdate=August 11, 2019 |archiveurl=https://web.archive.org/web/20190713205104/https://www.usgamer.net/articles/red-dead-online-broken-economy-feedback-campaign |archivedate=July 13, 2019 |deadurl=no }}</ref>
▲<ref name="USgamer: reset">{{
<ref name="Verge BR">{{cite web |url=https://www.theverge.com/2018/11/29/18116848/red-dead-online-rdr2-battle-royale-make-it-count-fortnite |title=Red Dead Online's battle royale mode is slow, tense, and nothing like Fortnite |last=Webster |first=Andrew |work=[[The Verge]] |publisher=[[Vox Media]] |date=November 29, 2018 |accessdate=August 11, 2019 |archiveurl=https://web.archive.org/web/20181129233408/https://www.theverge.com/2018/11/29/18116848/red-dead-online-rdr2-battle-royale-make-it-count-fortnite |archivedate=November 29, 2018 |deadurl=no }}</ref>
<ref name="Verge Grief">{{cite web |url=https://www.theverge.com/2019/2/12/18222066/red-dead-online-update-griefing-bounties |title=Red Dead Online's next update makes life tougher for griefers |last=Webster |first=Andrew |work=[[The Verge]] |publisher=[[Vox Media]] |date=February 12, 2019 |accessdate=August 18, 2019 |archiveurl=https://web.archive.org/web/20190212235645/https://www.theverge.com/2019/2/12/18222066/red-dead-online-update-griefing-bounties |archivedate=February 12, 2019 |deadurl=no }}</ref>
<ref name="Verge Gun Rush">{{cite web |url=https://www.theverge.com/2019/1/10/18176914/red-dead-online-rdr2-battle-royale-gun-rush-fortnite |title=Red Dead Online's new mode sounds like smaller-scale Fortnite |last=Webster |first=Andrew |work=[[The Verge]] |publisher=[[Vox Media]] |date=January 10, 2019 |accessdate=August 11, 2019 |archiveurl=https://web.archive.org/web/20190111175520/https://www.theverge.com/2019/1/10/18176914/red-dead-online-rdr2-battle-royale-gun-rush-fortnite |archivedate=January 11, 2019 |deadurl=no }}</ref>
<ref name="Verge Racist">{{cite web |url=https://www.theverge.com/2019/1/15/18183843/red-dead-online-black-character-racism |title=Playing Red Dead Online as a black character means enduring racist garbage |last=Hernandez |first=Patricia |work=[[The Verge]] |publisher=[[Vox Media]] |date=January 15, 2019 |accessdate=August 18, 2019 |archiveurl=https://www.theverge.com/2019/1/15/18183843/red-dead-online-black-character-racism |archivedate=January 15, 2019 |deadurl=no }}</ref>
<ref name="VG247">{{cite web |url=https://www.vg247.com/2018/11/30/red-dead-online-is-gta-online/ |title=Red Dead Online is GTA with all the bloat removed |last=Martin |first=Matt |publisher=[[VG247]] |date=November 30, 2018 |accessdate=August 18, 2019 |archiveurl=https://web.archive.org/web/20181201004940/https://www.vg247.com/2018/11/30/red-dead-online-is-gta-online/ |archivedate=December 1, 2018 |deadurl=no }}</ref>
<ref name="VG247 Beta">{{cite web |url=https://www.vg247.com/2018/12/21/red-dead-online-beta-release-date-start-time/ |title=Red Dead Online guide: tips and tricks for missions, multiplayer modes and open world survival |publisher=[[VG247]] |date=December 21, 2018 |accessdate=August 11, 2019 |archiveurl=https://web.archive.org/web/20181222205123/https://www.vg247.com/2018/12/21/red-dead-online-beta-release-date-start-time/ |archivedate=December 22, 2018 |deadurl=no }}</ref>
<ref name="VG247 Interview">{{cite web |url=https://www.vg247.com/2019/09/27/red-dead-online-future-heists-villain-lawmen-business/ |title=Villains, lawmen, businesses, photography, and heists – the future of Red Dead Online, a Rockstar interview |last=McKeand |first=Kirk |publisher=[[VG247]] |date=September 27, 2019 |accessdate=October 5, 2019 |archiveurl=https://web.archive.org/web/20190928071934/https://www.vg247.com/2019/09/27/red-dead-online-future-heists-villain-lawmen-business/ |archivedate=September 28, 2019 |url-status=live }}</ref>
▲}}
{{Red Dead}}
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