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| title = Grand Theft Auto: Vice City
| image = Vice-city-cover.jpg
| developer = [[Rockstar North]]{{efn|[[Rockstar Vienna]] ported the game to [[Xbox (console)|Xbox]],<ref
| publisher = [[Rockstar Games]]
| distributor = [[Take-Two Interactive]]
Line 14:
| engine = [[RenderWare]]
| series = ''[[Grand Theft Auto (series)|Grand Theft Auto]]''
| platforms = {{
| released = {{Collapsible list|title = 27 October 2002|titlestyle=font-weight:normal;font-size:inherit;background:transparent;text-align:left|'''PlayStation 2'''{{Video game release|NA=27 October 2002|EU=8 November 2002|AUS=8 November 2002}}'''Microsoft Windows'''{{Video game release|NA=12 May 2003|EU=15 May 2003|AUS=21 May 2003}}'''Xbox'''{{Video game release|NA=31 October 2003|EU=2 January 2004|AUS=2 January 2004}}'''OS X'''{{Video game release|WW=12 November 2010}}'''iOS'''{{Video game release|WW=6 December 2012}}'''Android'''{{Video game release|WW=12 December 2012}}
| | modes = [[Single-player video game|Single-player]]
}}
'''''Grand Theft Auto: Vice City'''''
The game is played from a [[Third-person view|third-person perspective]] and its world is navigated on foot or by vehicle. The open world design lets players freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-life events in Miami such as Cuban, Haitian and Biker gangs, the 1980s [[crack epidemic]], the mafioso druglords of Miami and the dominance of [[glam metal]]. Much of the development work constituted creating the game world to fit the inspiration and time period; the development team conducted extensive field research in Miami while creating the world.
Upon
== Gameplay ==
''Grand Theft Auto: Vice City'' is an [[action-adventure game]] played from a [[third-person view]]. Players complete missions—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some missions require players to wait for further instructions or events. Outside of missions, players can [[Nonlinear gameplay|freely roam]] the game's [[open world]], and have the ability to complete option side missions.<ref name="AllGame Review"/> Composed of two main islands and several smaller areas, the world is much larger in area than earlier entries in the series{{efn|Art director Aaron Garbut estimated that the area of Vice City is almost twice as large as ''Grand Theft Auto III''{{'}}s Liberty City, at over 4.25 million square meters.<ref name="GameSpot Level Design"/> The islands are unlocked to players as the story progresses.<ref name="Eurogamer Review"/>
[[File:Grand Theft Auto Vice City motorcycle gameplay.jpg|thumb|left|Players can drive motorcycles in ''Vice City'', unlike previous entries in the series.|alt=Gameplay screenshot of the player character driving a motorcycle through a busy city street.]]
Players may run, jump or use vehicles to navigate the game's world. In combat, [[auto-aim]] can be used as assistance against enemies.<ref name="GameSpot PC Review"/> Should players take damage, their health meter can be fully regenerated through the use of health pick-ups.<ref>{{harvnb|Rockstar North|2002|p=9}}</ref> [[Personal armor|Body armour]] can be used to absorb gunshots and explosive damage, but is used up in the process.<ref name="GameSpot Walkthrough"/> When health is entirely depleted, gameplay stops, and players [[Spawning (video game)|respawn]] at the nearest hospital, at the expense of losing all weapons and armour, and an amount of money.<ref name="Eurogamer Review"/>
If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "[[Fugitive|wanted]]" meter in the [[HUD (video gaming)|head-up display]] (HUD). On the meter, the displayed stars indicate the current wanted level<ref name="Eurogamer Review"/> (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight.<ref name="GameRev Review"/>
The game lets players control the criminal [[Tommy Vercetti]]. During the story, Tommy meets various new characters from gangs. As players completes missions for different gangs, fellow gang members will often defend players, while rival gang members will recognise players and subsequently shoot on sight. While free roaming the game world, players may engage in activities such as a [[vigilante]] minigame, a [[fire fighting]] activity, and a [[taxi cab]] service. Completion of these activities grants players with context-specific rewards; for example, completing the vigilante mission allows players to [[bribe]] police after committing a crime.<ref name="GameSpot Review"/> As Tommy builds his criminal empire, players have the ability to purchase a number of properties distributed across the city, some of which act as additional hideouts where weapons can be collected and vehicles can be stored.<ref name="Edge Review"/> There is also a variety of business which can be purchased, including a [[film studio]], a [[Taxicab|taxi]] company, and several entertainment clubs. Each commercial property has a number of missions attached to it, such as eliminating competition or stealing equipment; once all missions are complete, the property begins to generate an ongoing income available to players.<ref name="GameRev Review"/>
Players use [[Melee#Use in gaming|melee]] attacks, firearms and explosives to fight enemies. The firearms include weapons such as the [[Colt Python]], an [[M60 machine gun]] and a [[Minigun]].<ref name="IGN Guns"/><ref name="IGN Inside 3"/> The game's three-dimension environment allows a [[first-person view]] while aiming with the [[sniper rifle]] and [[rocket launcher]]. In addition, the game's combat allows players to commit [[drive-by shooting]]s by facing sideways in a vehicle.<ref name="GameRev Review"/><ref name="GameSpot Review"/> The game gives players a wide variety of weapon options—they can be purchased from local [[firearms dealer]]s, found on the ground, retrieved from dead enemies, or found around the city.<ref>{{harvnb|Rockstar North|2002|p=14}}</ref>
== Plot ==
In 1986, [[Tommy Vercetti]] ([[Ray Liotta]]), a loyal and former member of the Forelli Family, is released from prison after 15 years inside. His former boss, Sonny Forelli ([[Tom Sizemore]]), ostensibly promotes Tommy to a [[capo]] and sends him to Vice City to act as the Forelli's buyer for a series of [[cocaine]] deals. When Tommy and his bodyguards arrive in Vice City, crooked lawyer Ken Rosenberg ([[William Fichtner]]) takes them to the deal's site at the dock. They are ambushed by several armed and masked men, who kill their bodyguards. Tommy narrowly escapes with Ken from the docks, losing the Forelli's money and the cocaine in the process. After Ken returns to his office, Tommy drives back to his hotel and informs Sonny, promising him under the threat of consequences to get back the drugs and money, and kill whoever was responsible for the ambush.
Seeking information, Ken points Tommy towards Juan Garcia Cortez ([[Robert Davi]]). Expressing regret for the matter, Cortez promises to help Tommy find out who masterminded the ambush plot. In the process of finding leads, Tommy meets Ricardo Diaz ([[Luis Guzmán]]), who hires him. Cortez soon voices his suspicion that Diaz might have organised the ambush. With the help of Lance Vance ([[Philip Michael Thomas]]), whose [[Victor Vance|brother]] died in the ambush, Tommy kills Diaz; as a result, Tommy and Lance become Vice City's drug kingpins, allowing Tommy to create his own organisation and distance himself from the Forelli family. Building up his empire, Tommy works with the Cuban's leader Umberto Robina ([[Danny Trejo]]) in their fight against the Haitians. After destroying the Haitian's drug factory, Umberto becomes Tommy's partner in the drug trade. Along with his help, Tommy earns the respect and friendship of Mitch Baker ([[Lee Majors]]), leader of a biker gang, whose bikers work alongside the Cubans to become protectors of Vercetti family business. Tommy also expands his drug business by purchasing assets in nearly bankrupt companies and turning them back into a competitive business.
Eventually, Sonny discovers that Tommy has gained complete control over Vice City's drug trade without compensating the Forelli family. Enraged that Tommy has become independent and is hustling him, Sonny sends high-ranking Forelli members to forcefully collect money from Tommy's assets. Tommy quickly disposes of them, and decides to sever his ties with Forelli family. Sonny arrives at his estate with a small army of [[mafiosi]], and demands his tribute under threat of force; as Tommy attempts to give the tribute in counterfeit money, Sonny reveals that he set Tommy up fifteen years prior, resulting in his prison sentence. Lance also reveals his partnership with Sonny, admitting to have informed Sonny about Tommy's activities in Vice City. Angered at this betrayal, Tommy chases and ridicules Lance before killing him for his treachery. Heading through his estate, the gunfight eventually culminates in Sonny's death, allowing Tommy to establish himself as the undisputed crime kingpin of Vice City, before reassuring Ken, who arrives and is shocked by events, that everything is fine.
==
[[Rockstar North]] began to develop ''Grand Theft Auto: Vice City'' in late 2001, around the time of ''[[Grand Theft Auto III]]''{{'}}s release.<ref name="Design Museum"/> Core development began in early 2002, and lasted about nine months.<ref name="Edge 2"/> After the development of the Windows version of ''Grand Theft Auto III'', the development team discussed creating a mission pack for the game which would add new weapons, vehicles and missions. Upon further discussion, the team decided to make this concept an individual game, which became ''Vice City''.<ref name="Digital Trends"/> The game was announced on 22 May 2002, during the [[E3 2002|Electronic Entertainment Expo]].<ref name="GameSpot Announcement"/> By 15 October 2002, development of ''Vice City'' stopped as the game was [[Software release life cycle#Release to manufacturing (RTM)|submitted for manufacturing]].<ref name="GameSpot Gold"/>
=== Setting ===
The game is set in 1986 in fictional Vice City, which is based heavily on the city of [[Miami]] and [[Miami Beach, Florida]].<ref name="GameSpot Graphics"/> Vice City previously appeared in the original ''[[Grand Theft Auto (video game)|Grand Theft Auto]]'' (1997); the development team decided to reuse the location and incorporate ideas from within the studio and the fanbase.<ref name="IGN Inside 2"/> They wanted to satirise a location that was not contemporary, unlike ''Grand Theft Auto III''{{'}}s Liberty City.<ref name="Design Museum"/> The team wanted to choose a location that had various similarities and differences to [[New York City]]—the inspiration of Liberty City—eventually leading them to Miami, which producer [[Leslie Benzies]] describes as "a party town, all sun and sea and sex, but with that same dark edge underneath".<ref name="Digital Trends"/> Executive producer [[Sam Houser]] called it "the grooviest era of crime because it didn't even feel like it was crime ... it was a totally topsy-turvy back-to-front period of time".<ref name="Edge 1"/> The team intended to make Vice City a "living, breathing city", for the player to feel like "life still goes on" while the character is inside a building.<ref name="GameSpot Interaction"/>
The game's look, particularly the clothing and vehicles, reflect its 1980s setting. Many themes are borrowed from the major films ''[[Scarface (1983 film)|Scarface]]'' (1983) and ''[[Carlito's Way]]'' (1993),<ref name="GameSpot Graphics"/> the latter for its characterisation and portrayal of nuanced criminals. The television series ''[[Miami Vice]]'' (1984–89) was also a major influence, and was regularly watched by the team throughout development.<ref name="Crave"/> Art director Aaron Garbut used the series as a reference point in creating [[neon lighting]].<ref name="Edge 1"/> In recreating a 1980s setting, the team found it "relatively painless" due to the distinct culture of the time period, and the team's familiarity of the era.<ref name="Crave"/> The art team was provided with large volumes of research, as well as reference photographs from other members of the development team. The team organised field research trips to Miami shortly after the development of ''Grand Theft Auto III'', splitting into small teams and observing the streets.<ref name="Crave"/><ref name="IGN Unplugged"/>
=== Story and characters ===
The team spent time "solving [the] riddle" of a speaking protagonist, a notable departure from ''Grand Theft Auto III''{{'}}s [[silent protagonist]] [[Claude (Grand Theft Auto)|Claude]].<ref name="GameSpot III"/> [[Ray Liotta]] portrayed protagonist Tommy Vercetti. Liotta described the role as challenging: "You're creating a character that's not there before ... It's so intensive". When recording the role, the team used [[Chroma key|blue screen]], in order to allow Liotta to visualise "how it's gonna move".<ref name="IGN Voice"/> The team ensured that players felt "real affinity" for Tommy, making the narrative a key development interest.<ref name="Design Museum"/> Dan Houser described Tommy as "strong and dangerous and prepared to wait for the right opportunity to arrive".<ref name="IGN Unplugged"/>
The majority of the game's animations were original, with very few borrowed from ''Grand Theft Auto III''. For the characters, the team used [[motion capture]] and [[stop motion]] animation techniques; cutscenes use the former, while gameplay movements use a combination of both techniques. The team encountered difficulty in animating motorcycle animations, due in part to the variety of models.<ref name="GameSpot Animation"/> Pedestrian character models use [[Skin (computing)|skins]] in ''Vice City'', allowing the artists to produce more realistic characters. There is a total of 110 pedestrian models throughout the game world, and about 50 story characters; each character has twice the amount of [[Polygon (computer graphics)|polygons]] and [[Texture mapping|textures]] than in ''Grand Theft Auto III''.<ref name="GameSpot Graphics"/><ref name="IGN Unplugged"/> This also impacted the [[Game physics|character physics]], improving gameplay aspects such as weapon-hit accuracy.<ref name="GameSpot Physics"/> Some character models and scenarios were inspired by films such as ''[[The Godfather]]'' (1972), and the game's presentation was inspired by [[Action film|action]] television shows of the 1980s.<ref name="IGN Inside 1"/> The interplay between Tommy Vercetti and Lance Vance was crafted to be similar to the relationship of ''Miami Vice''{{'}}s [[Sonny Crockett]] and [[Ricardo Tubbs]].<ref name="Edge 4"/>
=== Sound design and music production ===
The game features 8,000 lines of recorded dialogue, four times the amount in ''Grand Theft Auto III''. It contains over 90 minutes of [[cutscene]]s and nine hours of music,<ref name="IGN Unplugged"/> with more than 113 songs and commercials.<ref name="IGN Inside 4"/> The team was appealed by the challenge of creating the game's soundtrack, particularly in contrast to ''Grand Theft Auto III''{{'}}s music, which Sam Houser described as "clearly satirical and its own thing".<ref name="Edge 2"/> In developing the radio stations, the team wanted to reinforce the game's setting by collating a variety of songs from the 1980s, and performed extensive research accordingly.<ref name="IBTimes Soundtrack"/> The radio stations were published by [[Epic Records]] in seven albums—known collectively as ''[[Grand Theft Auto: Vice City Official Soundtrack Box Set]]''—alongside the game in October 2002.<ref name="GameSpot Soundtrack 1"/><ref name="GameSpot Soundtrack 2"/> ''Vice City'' contains about "three times as much" [[talk radio]] than ''Grand Theft Auto III''. Producer and talk show host [[Lazlow Jones]] stated that the small percentage of station listeners that actually [[Phone-in|call in]] are "insane"; in ''Vice City'', the team "bumped it up a notch", emphasising the extremity. Dan Houser felt that the talk stations give depth to the game world.<ref name="GameSpot Radio"/>
== Critical reception ==
=== Initial release ===
{{Video game reviews
| title = PlayStation 2 version reception
| MC = 95/100<ref name="MC"/>
| AllGame = {{Rating|5|5}}<ref name="AllGame Review"/>
| Edge = 8/10<ref name="Edge Review"/>
| EuroG = 10/10<ref name="Eurogamer Review"/>
| GameRev = A<ref name="GameRev Review"/>
| GI = 10/10<ref name="GameInformer Review"/>
| GSpot = 9.6/10<ref name="GameSpot Review"/>
| GSpy = 95/100<ref name="GameSpy Review"/>
| IGN = 9.7/10<ref name="IGN Review"/>
}}
''Grand Theft Auto: Vice City'' was released to critical acclaim. [[Metacritic]] calculated an [[Normalization (statistics)|average]] score of 95 out of 100, indicating "universal acclaim", based on 62 reviews. It is Metacritic's highest-rated PlayStation 2 game of 2002,<ref name="MC"/> and the fifth-highest rated PlayStation 2 game overall, tied with a number of others.{{efn|''Grand Theft Auto: Vice City'' shares its status as the fifth-highest rated PlayStation 2 game on Metacritic with ''[[Grand Theft Auto: San Andreas]]'', ''[[Gran Turismo 3: A-Spec]]'' and ''[[Madden NFL 2003]]''. The PlayStation 2 games that are rated higher than ''Vice City'' are ''[[Tony Hawk's Pro Skater 3]]'', ''[[Grand Theft Auto III]]'', ''[[Resident Evil 4]]'' and ''[[Metal Gear Solid 2: Sons of Liberty]]''.<ref name="MC PS2"/>}} Reviewers liked the game's sound and music,<ref name="AllGame Review"/><ref name="GameRev Review"/> open-ended gameplay,<ref name="GameInformer Review"/><ref name="IGN Review"/> and open world design,<ref name="Eurogamer Review"/><ref name="GameSpy Review"/> though some criticism was directed at the controls and technical issues.<ref name="Edge Review"/><ref name="GameSpot Review"/> [[IGN]]'s Douglass Perry declared it "one of the most impressive games of 2002",<ref name="IGN Review"/> and [[GameSpy]]'s Raymond Padilla named the experience "deep, devilishly enjoyable, and unique".<ref name="GameSpy Review"/>
Reviewers generally considered the missions an improvement over ''Grand Theft Auto III'', although some noted occasional awkwardness and frustration.<ref name="GameSpot Review"/><ref name="GameSpy Review"/> IGN's Perry wrote that the game's missions give players "a stronger feeling of being inside a story within a world that truly exists".<ref name="IGN Review"/> ''[[Game Informer]]''{{'}}s Matt Helgeson found the missions to be more complex,<ref name="GameInformer Review"/> and AllGame's Marriott felt that the storyline was improved as a result. Marriott also found the lead character of Tommy to be more engaging than ''Grand Theft Auto III''{{'}}s [[Claude (Grand Theft Auto)|Claude]];<ref name="AllGame Review"/> IGN's Perry felt that Rockstar "found the right person and the right choice",<ref name="IGN Review"/> and ''[[Edge (magazine)|Edge]]'' wrote that Tommy "sweats charisma", commending Ray Liotta's performance.<ref name="Edge Review"/>
[[Image:Grand Theft Auto Vice City open world.jpg|thumb|left|Vice City, the city featured in the game's open world. Reviewers praised its design and detail, noting that it felt more alive than ''Grand Theft Auto III''{{'}}s Liberty City.|alt=An urban city centre, surrounded by trees with a blimp in the sky, at sunset.]]
The game's open world design was praised by reviewers, many of whom felt that it contained more detail and felt more alive than its predecessors.<ref name="AllGame Review"/><ref name="Eurogamer Review"/> GameSpy's Padilla made favourable comparisons between Vice City and ''Grand Theft Auto III''{{'}}s Liberty City, noting the former's level of detail.<ref name="GameSpy Review"/> [[Game Revolution]]'s Ben Silverman wrote that the game's depth is "unparalleled", praising the world's realism and detail,<ref name="GameRev Review"/> while [[AllGame]]'s Scott Alan Marriott commended the "ambitious scope in design".<ref name="AllGame Review"/>
Marriott of AllGame named ''Vice City'' an "unforgettable listening experience",<ref name="AllGame Review"/> and Perry of IGN declared the music as "the most impressive list of songs in a game".<ref name="IGN Review"/> Many reviewers commended the game's radio stations and talk radio,<ref name="Eurogamer Review"/><ref name="GameSpot Review"/> and many felt that the game's collection of licensed 1980s music fit the tone and time period of the world.<ref name="GameRev Review"/><ref name="GameSpy Review"/> The voice acting also received praise;<ref name="GameInformer Review"/> [[GameSpot]]'s [[Jeff Gerstmann]] named the cast of characters "colorful and memorable",<ref name="GameSpot Review"/> and IGN's Perry found the voice acting "among one of the best of its kind".<ref name="IGN Review"/> Game Revolution's Silverman felt that the acting "gives the story credence".<ref name="GameRev Review"/>
Many reviewers found that the game offers a better variety of vehicles than ''Grand Theft Auto III'',<ref name="Eurogamer Review"/><ref name="GameInformer Review"/><ref name="GameSpy Review"/> and found them easier to control;<ref name="GameRev Review"/> GameSpot's Gerstmann named the driving "more exciting and dangerous",<ref name="GameSpot Review"/> and IGN's Perry found the motorcycle's controls pleasing.<ref name="IGN Review"/> In addition to the vehicle handling, reviewers noted improvements in the targeting and shooting mechanics, although still recognised issues.<ref name="AllGame Review"/><ref name="GameRev Review"/><ref name="GameSpot Review"/><ref name="IGN Review"/> Helgeson of ''Game Informer'' wrote that "targeting is improved to the point where combat can actually be fun".<ref name="GameInformer Review"/>
Some reviewers recognised an improved [[draw distance]] over ''Grand Theft Auto III'', although many identified [[frame rate]] drops during hardware-intense sequences.<ref name="GameSpot Review"/><ref name="GameSpy Review"/><ref name="IGN Review"/> The changes in character models polarised reviews; while GameSpy's Padilla and IGN's Perry noted the improvement in character models,<ref name="GameSpy Review"/><ref name="IGN Review"/> [[Eurogamer]]'s Tom Bramwell considered it "maddening to see that character ... models haven't been smartened up at all".<ref name="Eurogamer Review"/> The game's [[Artificial intelligence (video games)|artificial intelligence]] and long [[Loader (computing)|load]] times were frequently criticised in reviews,<ref name="Edge Review"/><ref name="Eurogamer Review"/><ref name="GameSpot Review"/> and many reviewers noted the awkward [[Virtual camera system|camera]] angles and environment during gameplay.<ref name="AllGame Review"/><ref name="Edge Review"/><ref name="GameInformer Review"/>
=== Microsoft Windows version ===
{{Video game reviews
| title = Windows version reception
| MC = 94/100<ref name="MC PC"/>
| AllGame = {{Rating|5|5}}<ref name="AllGame PC Review"/>
| EuroG = 9/10<ref name="Eurogamer PC Review"/>
| GSpot = 9.6/10<ref name="GameSpot PC Review"/>
| GSpy = 93/100<ref name="GameSpy PC Review"/>
| IGN = 9.3/10<ref name="IGN PC Review"/>
}}
When ''Vice City'' was released to Microsoft Windows in May 2003, it received similar critical acclaim. Metacritic calculated an average score of 94 out of 100, indicating "universal acclaim", based on 30 reviews.<ref name="MC PC"/> It was the highest-rated Windows game on Metacritic in 2003.<ref name="MC Top PC"/> Reviewers liked the visual enhancements,<ref name="GameSpot PC Review"/><ref name="GameSpy PC Review"/> and were generally positive towards the control improvements.<ref name="AllGame PC Review"/><ref name="Eurogamer PC Review"/><ref name="IGN PC Review"/>
The port's visuals received a positive response from reviewers. AllGame's Mark Hoogland praised the improved car details, environment textures, and weather effects;<ref name="AllGame PC Review"/> GameSpot's Greg Kasavin echoed similar remarks, nothing occasional frame rate drops.<ref name="GameSpot PC Review"/> GameSpy's Sal Accardo commended the draw distance improvements, identifying very few texture issues.<ref name="GameSpy PC Review"/> IGN's Steve Butts found the port's system requirements to be reasonable, unlike ''Grand Theft Auto III'', and praised the faster load times.<ref name="IGN PC Review"/> Eurogamer's Martin Taylor was critical of the visuals, stating that the higher resolutions "aren't kind to the overall visual quality", and criticising the hardware requirements.<ref name="Eurogamer PC Review"/>
The control changes of the port were generally well received. Most reviewers found the targeting and shooting mechanics to be improved with mouse and keyboard controls;<ref name="GameSpot PC Review"/><ref name="IGN PC Review"/> Eurogamer's Taylor called them "far more fluid",<ref name="Eurogamer PC Review"/> and GameSpy's Accardo wrote "there's simply no substitute for aiming with a mouse".<ref name="GameSpy PC Review"/> However, the driving control changes were widely criticised;<ref name="Eurogamer Review"/> IGN's Butts called it "crap".<ref name="IGN PC Review"/> AllGame's Hoogland found the controls to be "more forgiving" over time.<ref name="AllGame PC Review"/>
===
{{Video game reviews
| title = Mobile version reception
| MC = 80/100<ref name="MC Mobile"/>
| Destruct = 7.5/10<ref name="Destructoid Mobile Review"/>
| IGN = 7.7/10<ref name="IGN Mobile Review"/>
| rev1 = ''[[Digital Spy]]''
| rev1Score = {{rating|3|5}}<ref name="Digital Spy Review"/>
| rev2 = ''NowGamer''
| rev2Score = 7/10<ref name="NowGamer Mobile Review"/>
| rev3 = ''[[Pocket Gamer]]''
| rev3Score = 8/10<ref name="Pocket Gamer Review"/>
| rev4 = ''[[The Daily Telegraph|The Telegraph]]''
| rev4Score = {{rating|4|5}}<ref name="Telegraph Mobile Review"/>
| rev5 = ''Touch Arcade''
| rev5Score = {{rating|4.5|5}}<ref name="Touch Arcade Review"/>
}}
When ''Vice City'' was released on mobile devices in December 2012,<ref name="Mobile Announce"/><ref name="Mobile Release"/> it received generally positive reviews. Metacritic calculated an average score of 80 out of 100, based on 19 reviews.<ref name="MC Mobile"/> Reviewers liked the enhanced visuals,<ref name="Destructoid Mobile Review"/><ref name="IGN Mobile Review"/> but criticism was directed at the touchscreen controls.<ref name="Digital Spy Review"/><ref name="Pocket Gamer Review"/>
The port's visuals were well received. [[Destructoid]]'s Chris Carter felt that they "[suit] the neon and bright pastel veneer", and wrote that the "new lighting effects and smoothed-out engine really allow the game to pop like it never has before".<ref name="Destructoid Mobile Review"/> IGN's Justin Davis praised the updated character models, lighting and textures,<ref name="IGN Mobile Review"/> and Touch Arcade's Eric Ford noted that the "visuals are improved but not in a drastic manner".<ref name="Touch Arcade Review"/> [[NowGamer]] found that the mobile display improves the visual enjoyment of the game, despite the issues with the original game.<ref name="NowGamer Mobile Review"/> Tom Hoggins of ''[[The Daily Telegraph|The Telegraph]]'' identified some issues with character models, but stated "the city looks terrific".<ref name="Telegraph Mobile Review"/>
Most reviewers criticised the port's touchscreen controls. [[Pocket Gamer]]'s Mark Brown found them "not ideal", but noted that this was also the case in the original game,<ref name="Pocket Gamer Review"/> while [[Digital Spy]]'s Scott Nichols felt that the game "only complicated [the controls] further".<ref name="Digital Spy Review"/> IGN's Davis was thankful for the addition of customisable controls, and wrote that they "make the experience much more controllable",<ref name="IGN Mobile Review"/> and Touch Arcade's Ford greatly appreciated the developer's efforts to "make the situation bearable".<ref name="Touch Arcade Review"/> Destructoid's Carter spoke favorably of the controls, despite noting awkward character movement,<ref name="Destructoid Mobile Review"/> while ''The Telegraph''{{'}}s Hoggins found the controls "far more accomplished" than ''Grand Theft Auto III''{{'}}s mobile port.<ref name="Telegraph Mobile Review"/>
== Commercial performance ==
=== Sales ===
Within 24 hours of its release, ''Grand Theft Auto: Vice City'' sold over 500,000 copies.<ref name="GameSpot Sales"/> Within two days of its release, ''Grand Theft Auto: Vice City'' sold 1.4 million copies, making it the fastest-selling game at the time.<ref name="Kushner14"/> It was the highest-selling game of 2002 in the United States,<ref name="NPD 2002"/> and had sold 5.97 million units by June 2004,<ref name="Magic 2004"/> and 8.20 million units by December 2007.<ref name="Magic 2007"/> In February 2005, it was re-released as part of PlayStation's [[Greatest Hits (PlayStation)|Greatest Hits]] selection, indicating high sales.<ref name="Greatest Hits"/> In Japan, ''Vice City'' sold about 223,000 copies in its first week, and over 410,000 by January 2008.<ref name="Japan Sales"/> The game earned a "Diamond" award in the United Kingdom, indicating over one million sales.<ref name="UK Diamond"/> By March 2008, the game had sold 17.5 million units worldwide, making it the [[List of best-selling PlayStation 2 video games|third best-selling PlayStation 2 game]].<ref name="March 08 Sales"/>
===
''Grand Theft Auto: Vice City'' received multiple nominations and awards from [[Video game journalism|gaming publications]]. It was named the Best PlayStation 2 game at the [[1st British Academy Games Awards]],<ref name="BAFTA PS2"/> the [[Golden Joystick Award]]s,<ref name="Golden Joystick"/> and from ''[[Entertainment Weekly]]'',<ref name="Kushner14"/> IGN<ref name="IGN GOTY"/> and GameSpot.<ref name="GameSpot GOTY"/> It was also awarded the prestigious Ultimate Game at the Golden Joystick Awards.<ref name="Golden Joystick Ultimate"/> The game was awarded Best Action/Adventure Game from the British Academy Games Awards,<ref name="BAFTA Action"/> GameSpot,<ref name="GameSpot ActionAdventure"/> and IGN.<ref name="IGN Music"/> The game's sound was awarded: it received the award for Best Music from GameSpot,<ref name="GameSpot Music"/> and the nomination for Best Sound,<ref name="GameSpot Sound"/> and won the award for Sound at the British Academy Games Awards.<ref name="BAFTA Sound"/> It won Design at the British Academy Games Awards,<ref name="BAFTA Design"/> and was nominated for Best Graphics (Technical and Artistic) from GameSpot.<ref name="GameSpot GraphicsT"/><ref name="GameSpot GraphicsA"/> The game was runner-up of IGN's Reader's Choice Overall Game of the Year,<ref name="IGN GOTY Overall"/> and was nominated for GameSpot's awards for Best Story.<ref name="GameSpot Story"/> It was awarded Best PC Game at the British Academy Games Awards.<ref name="BAFTA PC"/>
{{-}}
==
Similar to its predecessors, ''Vice City'' generated several controversies. It has been labelled as [[violent]] and [[Sexually explicit|explicit]], and is considered highly controversial by many [[Advocacy groups|special interest groups]].{{cn}} Peter Hartlaub of ''[[SFGate]]'' noted the game's "mindless violence", but simply attributed it to the developers attempt to achieve accuracy.<ref name="SFGate"/> Jeremy Pope, who worked on various Rockstar games including ''Vice City'', vowed never to work on violent games again, due to their portrayal in mainstream media.<ref name="Gamesindustry Pope"/> In Australia, the game was pre-edited to receive an MA15+ classification;<ref name="Australia 2002"/> an uncensored version was released in the region in 2010, retaining its classification.<ref name="Australia 2010"/>
[[File:GTAVC PC Gang Attack.jpg|thumb|The game allows players to harm immigrant [[Haiti]]ans (pictured) and [[Cuba]]ns. Civil rights organisations accused the game of inviting ethnic violence, and of featuring discriminatory phrases.]]
In November 2003, the Haitian Centers Council and [[Haitian Americans]] for Human Rights staged a protest in New York publicly criticising the game, contending that it invited players to harm Haitian immigrants, and claiming that it depicted Haitians as "thugs, thieves and drug dealers".<ref name="GameSpot Haitian1"/> In response, Rockstar issued a press release apologising acknowledging the concern, but insisted that the violence should be taken within the context of the game, which also contains violence towards other ethnic groups.<ref name="IGN Haitian"/> When New York mayor [[Michael Bloomberg]] threatened distributor [[Take-Two Interactive]] with legal action, the company apologised and removed offensive statements from future copies of the game.<ref name="GameSpot Haitian2"/> In January 2004, [[North Miami, Florida|North Miami]]'s majority Haitian-American council filed an ordinance to illegalise selling or renting violent games to anyone under 18 without parent permission. The proposal, apparently sparked by ''Vice City'', was supported by North Miami mayor [[Josaphat Celestin]], who stated "We don't believe the [[First Amendment to the United States Constitution|First Amendment]] was written to protect those who want to incite violence".<ref name="GameSpot Haitian3"/> The case was later downgraded from [[Federal judiciary of the United States|federal court]] to [[State court (United States)|state court]].<ref name="GameSpot Haitian4"/>
On 7 June 2003, 18-year-old [[Devin Moore]] shot and killed two [[Alabama]] police officers and a dispatcher before fleeing in a patrol car; he was later apprehended. In statements to police, Moore reportedly said "Life is like a video game. Everybody's got to die sometime".<ref name="CBS Moore"/> A $600 million [[lawsuit]] was filed against Rockstar Games, Take-Two Interactive, [[Sony Computer Entertainment]], [[GameStop]] and [[Wal-Mart]], claiming that Moore frequently played ''Vice City'', and that his experience with the game led him to commit the crimes. The plaintiffs' attorney [[Jack Thompson (attorney)|Jack Thompson]] claimed it was the graphic nature of the game that caused the murders.<ref name="GameSpot Moore1"/> Thompson removed himself from the case ''[[Strickland v. Sony]]'' in November 2005,<ref name="GameSpot Moore2"/> after being scrutinised by the judge for unprofessional conduct.<ref name="GameSpot Moore3"/> In March 2006, the [[Supreme Court of the United States|Supreme Court]] rejected an appeal by the defendants to dismiss the case.<ref name="GameSpot Moore4"/>
In September 2006, Thompson brought another $600 million lawsuit against Cody Posey, Rockstar Games, Take-Two Interactive, and Sony Computer Entertainment.<ref name="Engadget Posey"/><ref name="Tribune Posey"/> The lawsuit claimed that 14-year-old Posey played the game obsessively before murdering his father, stepmother and stepsister on a ranch in [[Lincoln County, New Mexico|Hondo, New Mexico]].<ref name="GameSpot Posey"/> Posey's defense team argued that he was abused by his father,<ref name="GamePolitics Posey"/> and was taking [[Sertraline|Zoloft]] at the time of the killings.<ref name="CourtTV Posey"/> The suit alleged that the murders would not have taken place if Posey had not obsessively played ''Vice City''.<ref name="ABQJournal Posey"/> The case was dismissed in December 2007, as New Mexico held no jurisdiction over Sony or Take-Two.<ref name="GamePolitics Posey2"/>
== Legacy ==
The readers of ''[[Official UK PlayStation Magazine]]'' named ''Vice City'' the fourth-greatest PlayStation title ever released.<ref name="OPM Best"/> ''Vice City'' also appeared on Japanese magazine ''[[Famitsu]]''{{'}}s readers' list of top 100 games in 2006; it was one of the only [[Western world|Western]] titles on the list.<ref name="Famitsu 100"/>
=== Ports and remakes ===
''Grand Theft Auto: Vice City'' was released for [[Microsoft Windows]] on 12 May 2003, supporting higher screen resolutions and draw distance, and featuring more detailed textures.<ref name="PC"/> The game was planned to release on the Nintendo [[GameCube]] and [[Xbox (console)|Xbox]], but the former was later cancelled.<ref name="GameCube"/> For its release on the Xbox in December 2003, ''Vice City'' was bundled with ''Grand Theft Auto III'' in a compilation titled ''Grand Theft Auto: Double Pack''. The Xbox port features custom soundtrack support as well as improved audio, [[Model (computer games)|polygon models]], and reflections over the previous ports.<ref name="Xbox"/> ''Double Pack'' was later bundled with ''San Andreas'' in a compilation titled ''[[Grand Theft Auto: The Trilogy]]'', released in October 2005.<ref name="Trilogy"/> ''The Trilogy'' was also released for [[OS X]] on 12 November 2010.<ref name="Mac"/> For the game's tenth anniversary in December 2012, War Drum Studios ported ''Vice City'' to several [[iOS]] and [[Android (operating system)|Android]] devices.<ref name="Mobile Release"/><ref name="Android Release"/> The port is almost identical to the Windows version of the game, in addition to enhanced visuals and a customisable layout.<ref name="Mobile Announce"/> A [[PlayStation 3]] version of ''Vice City'' was released on 30 January 2013 via the [[PlayStation Network]].<ref name="PS3"/> The original PlayStation 2 version of the game was released for the [[PlayStation 4]] on 4 December 2015.<ref name="PS4"/>
==References==
Line 128 ⟶ 162:
;Footnotes
{{Reflist|
<ref name="Android Release">{{cite web |url=http://www.computerandvideogames.com/382378/gta-vice-city-hits-ios-android-version-held-up/ |title=GTA: Vice City hits iOS, Android version held up |last=Ivan |first=Tom |work=[[Computer and Video Games]] |publisher=[[Future plc]] |date=6 December 2012 |accessdate=16 April 2016 |archiveurl=https://web.archive.org/web/20121208053546/http://www.computerandvideogames.com/382378/gta-vice-city-hits-ios-android-version-held-up/ |archivedate=8 December 2012 }}</ref>
<ref name="Rabcat">{{cite web |url=http://www.rabcat.com/website_gameart/index.html |title=Projects |publisher=Rabcat Computer Graphics |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go7zleNz |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="Vienna">{{cite web |url=http://www.gamespot.com/articles/take-two-closes-rockstar-vienna/1100-6150769/ |title=Take-Two closes Rockstar Vienna |last=Sinclair |first=Brendan |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=11 May 2006 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gndhIwoo |archivedate=15 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Walkthrough">{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-vice-city-walkthrough/1100-6084785/ |title=Grand Theft Auto: Vice City Walkthrough |last=Speer |first=Justin |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=26 January 2009 |accessdate=8 July 2016 |archiveurl=http://www.webcitation.org/6iq5JTAAu |archivedate=7 July 2016 |deadurl=no }}</ref>
<ref name="IGN Guns">{{cite web |url=http://ign.com/articles/2002/10/03/gta-vice-city-guns-guns-and-more-guns |title=GTA: Vice City: Guns, Guns, and More Guns |last=Perry |first=Douglass C. |work=[[IGN]] |publisher=[[Ziff Davis]] |date=3 October 2002 |accessdate=8 July 2016 |archiveurl=http://www.webcitation.org/6iq5tby67 |archivedate=7 July 2016 |deadurl=no }}</ref>
<!-- Development -->
<ref name="Crave">{{cite web |url=http://www.craveonline.com/site/201175-missing-you-looking-back-at-gta-vice-city-w-rockstar-games |title=Missing You: Looking Back at GTA: Vice City w/ Rockstar Games |last=Norris |first=Erik |work=[[CraveOnline]] |publisher=Atomic Media |date=6 December 2012 |accessdate=9 July 2016 |archiveurl=http://www.webcitation.org/6irsXMfz0 |archivedate=9 July 2016 |deadurl=no }}</ref>
<ref name="Design Museum">{{cite web |url=http://designmuseum.org/design/rockstar-games |title=Rockstar Games - Design/Designer Information |publisher=[[Design Museum]] |accessdate=23 September 2016 |archiveurl=https://web.archive.org/web/20111105233001/http://designmuseum.org/design/rockstar-games |archivedate=5 November 2011 }}</ref>
<ref name="Digital Trends">{{cite web |url=http://www.digitaltrends.com/gaming/exploring-grand-theft-auto-vice-citys-lasting-impact-on-gamer-culture-with-rockstars-leslie-benzies/ |title=Exploring Grand Theft Auto: Vice City's lasting impact on society with Rockstar's Leslie Benzies |last=Rosenberg |first=Adam |publisher=[[Digital Trends]] |date=13 December 2012 |accessdate=9 July 2016 |archiveurl=http://www.webcitation.org/6irtOxPHk |archivedate=9 July 2016 |deadurl=no }}</ref>
<ref name="Edge 1">{{cite web |url=http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/ |title=The Making Of Grand Theft Auto: Vice City |page=1 |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=7 December 2012 |accessdate=10 July 2016 |archiveurl=https://web.archive.org/web/20121209050201/http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/ |archivedate=9 December 2012 }}</ref>
<ref name="Edge 2">{{cite web |url=http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/2 |title=The Making Of Grand Theft Auto: Vice City |page=2 |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=7 December 2012 |accessdate=10 July 2016 |archiveurl=https://web.archive.org/web/20121210064842/http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/2 |archivedate=9 December 2012 }}</ref>
<ref name="Edge 4">{{cite web |url=http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/4 |title=The Making Of Grand Theft Auto: Vice City |page=4 |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=7 December 2012 |accessdate=10 July 2016 |archiveurl=https://web.archive.org/web/20121210064852/http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/4 |archivedate=9 December 2012 }}</ref>
<ref name="GameSpot Animation">{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-vice-city-animation-qanda/1100-2882501/ |title=Grand Theft Auto: Vice City Animation Q&A |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=28 February 2003 |accessdate=10 September 2016 |archiveurl=http://www.webcitation.org/6kjbTQHxP |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="GameSpot Announcement">{{cite web |url=http://www.gamespot.com/articles/e3-2002-grand-theft-auto-vice-city-announced/1100-2866693/ |title=E3 2002: Grand Theft Auto: Vice City announced |last=Walker |first=Trey |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=22 May 2002 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjSAc4OZ |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="GameSpot Gold">{{cite web |url=http://www.gamespot.com/articles/gta-vice-city-goes-gold/1100-2894689/ |title=GTA: Vice City goes gold |last=Calvert |first=Justin |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=15 October 2002 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjSECCrE |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="GameSpot Graphics">{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-vice-city-graphics-qanda/1100-2881042/ |title=Grand Theft Auto: Vice City Graphics Q&A |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=20 September 2002 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go8IQKa7 |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Interaction">{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-vice-city-interaction-qanda/1100-2895857/ |title=Grand Theft Auto: Vice City Interaction Q&A |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=25 October 2002 |accessdate=10 September 2016 |archiveurl=http://www.webcitation.org/6kjbSYtJK |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="GameSpot III">{{cite web |url=http://www.gamespot.com/articles/dan-houser-opens-up-about-grand-theft-auto-iii/1100-6341347/ |title=Dan Houser Opens Up About Grand Theft Auto III |last=McInnis |first=Shaun |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=21 October 2011 |accessdate=10 July 2016 |archiveurl=http://www.webcitation.org/6isMG63ob|archivedate=9 July 2016 |deadurl=no }}</ref>
<ref name="GameSpot Level Design">{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-vice-city-level-design-qanda/1100-2885365/ |title=Grand Theft Auto: Vice City Level Design Q&A |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=28 February 2003 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjUJjLzR |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="GameSpot Physics">{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-vice-city-physics-qanda/1100-2881862/ |title=Grand Theft Auto: Vice City Physics Q&A |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=15 March 2003 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjU2mna5 |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="GameSpot Radio">{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-vice-city-talk-radio-qanda/1100-2895111/ |title=Grand Theft Auto: Vice City Talk Radio Q&A |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=20 November 2003 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjRkTfn4 |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="GameSpot Sales">{{cite web |url=http://www.gamespot.com/articles/huge-day-one-sales-for-vice-city/1100-2896259/ |title=Huge day-one sales for Vice City |last=Parker |first=Sam |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=30 October 2002 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjSVTzCa |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="GameSpot Soundtrack 1">{{cite web |url=http://www.gamespot.com/articles/gta-vice-city-to-be-released-alongside-soundtracks/1100-2879673/ |title=GTA: Vice City to be released alongside soundtracks |last=Calvert |first=Justin |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=10 September 2002 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjQlvApe |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="GameSpot Soundtrack 2">{{cite web |url=http://www.gamespot.com/articles/gta-vice-city-soundtrack-cd-rom-details/1100-2882302/ |title=GTA: Vice City soundtrack CD-ROM details |last=Calvert |first=Justin |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=3 October 2002 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjQt0BYC |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="IBTimes Soundtrack">{{cite web |url=http://www.ibtimes.co.uk/former-rockstar-music-director-explains-how-gta-radio-soundtracks-are-put-together-1490252 |title=Former Rockstar music director explains how GTA radio soundtracks are put together |last=Skipper |first=Ben |work=[[International Business Times]] |publisher=[[IBT Media]] |date=3 March 2015 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjIoptKd |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="IGN Inside 1">{{cite web |url=http://ign.com/articles/2003/04/07/inside-vice-city |title=Inside Vice City |page=1 |last1=Sulic |first1=Ivan |last2=Perry |first2=Doug |work=[[IGN]] |publisher=[[Ziff Davis]] |date=7 April 2003 |accessdate=9 July 2016 |archiveurl=http://www.webcitation.org/6irqHckuZ |archivedate=9 July 2016 |deadurl=no }}</ref>
<ref name="IGN Inside 2">{{cite web |url=http://ign.com/articles/2003/04/07/inside-vice-city?page=2 |title=Inside Vice City |page=2 |last1=Sulic |first1=Ivan |last2=Perry |first2=Doug |work=[[IGN]] |publisher=[[Ziff Davis]] |date=7 April 2003 |accessdate=9 July 2016 |archiveurl=http://www.webcitation.org/6irqbOhwS |archivedate=9 July 2016 |deadurl=no }}</ref>
<ref name="IGN Inside 3">{{cite web |url=http://ign.com/articles/2003/04/07/inside-vice-city?page=3 |title=Inside Vice City |page=3 |last1=Sulic |first1=Ivan |last2=Perry |first2=Doug |work=[[IGN]] |publisher=[[Ziff Davis]] |date=7 April 2003 |accessdate=9 July 2016 |archiveurl=http://www.webcitation.org/6irqhn10U |archivedate=9 July 2016 |deadurl=no }}</ref>
<ref name="IGN Inside 4">{{cite web |url=http://ign.com/articles/2003/04/07/inside-vice-city?page=4 |title=Inside Vice City |page=4 |last1=Sulic |first1=Ivan |last2=Perry |first2=Doug |work=[[IGN]] |publisher=[[Ziff Davis]] |date=7 April 2003 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjVPJ47P |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="IGN Unplugged">{{cite journal |last=Perry |first=Douglass C. |date=October 2002 |title=Grand Theft Auto: Vice City |journal=IGN Unplugged |publisher=[[Ziff Davis]] |issue=17 |pages=8–15 }}</ref>
<ref name="IGN Voice">{{cite web |url=http://ign.com/articles/2002/10/25/the-voice-of-vice-city |title=The Voice of Vice City |work=[[IGN]] |publisher=[[Ziff Davis]] |date=25 October 2002 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjIyEohP |archivedate=23 September 2016 |deadurl=no }}</ref>
<!-- Initial release -->
<ref name="MC">{{cite web |url=http://www.metacritic.com/game/playstation-2/grand-theft-auto-vice-city |title=Grand Theft Auto: Vice City for PlayStation 2 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go8cadHu |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="MC PS2">{{cite web |url=http://www.metacritic.com/browse/games/release-date/available/ps2/metascore |title=All PlayStation 2 Video Game Releases |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6gofOSUkU |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="AllGame Review">{{cite web |url=http://www.allgame.com/game.php?id=39501&tab=review |title=Grand Theft Auto: Vice City - Review |last=Marriott |first=Scott Alan |work=[[AllGame]] |publisher=[[All Media Network]] |accessdate=16 April 2016 |archiveurl=https://web.archive.org/web/20141210172958/http://www.allgame.com/game.php?id=39501&tab=review |archivedate=10 December 2014 }}</ref>
<ref name="Edge Review">{{cite web |url=http://www.edge-online.com/review/grand-theft-auto-vice-city-review/ |title=Grand Theft Auto: Vice City Review |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=27 November 2002 |accessdate=16 April 2016 |archiveurl=https://web.archive.org/web/20121211103011/http://www.edge-online.com/review/grand-theft-auto-vice-city-review/ |archivedate=11 December 2012 }}</ref>
<ref name="Eurogamer Review">{{cite web |url=http://www.eurogamer.net/articles/r_vicecity_ps2 |title=Grand Theft Auto: Vice City |last=Bramwell |first=Tom |work=[[Eurogamer]] |publisher=Gamer Network |date=8 November 2002 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go92St2u |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameInformer Review">{{cite web |url=http://www.gameinformer.com/Games/Review/200212/R03.0730.1552.03995.htm |title=The Winner, and Still Champion |last1=Helgeson |first1=Matt |last2=Leeper |first2=Justin |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20031031065833/http://www.gameinformer.com/Games/Review/200212/R03.0730.1552.03995.htm |archivedate=31 October 2003 }}</ref>
<ref name="GameRev Review">{{cite web |url=http://www.gamerevolution.com/review/grand-theft-auto-vice-city |title=Grand Theft Auto: Vice City Review |last=Silverman |first=Ben |work=[[Game Revolution]] |publisher=[[CraveOnline]] |date=1 November 2002 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go9j7sQS |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Review">{{cite web |url=http://www.gamespot.com/reviews/grand-theft-auto-vice-city-review/1900-2895954/ |title=Grand Theft Auto: Vice City Review |last=Gerstmann |first=Jeff |authorlink=Jeff Gerstmann |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=28 October 2002 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go8m9tsT |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpy Review">{{cite web |url=http://www.gamespy.com/reviews/november02/gtavicecityps2/ |title=Grand Theft Auto: Vice City (PS2) - Review |last=Padilla |first=Raymond |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=5 November 2002 |accessdate=16 April 2016 |archiveurl=https://web.archive.org/web/20021107013750/http://www.gamespy.com/reviews/november02/gtavicecityps2/ |archivedate=7 November 2002 }}</ref>
<ref name="IGN Review">{{cite web |url=http://ign.com/articles/2002/10/28/grand-theft-auto-vice-city |title=Grand Theft Auto: Vice City |last=Perry |first=Douglass C. |work=[[IGN]] |publisher=[[Ziff Davis]] |date=28 October 2002 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go96QR4p |archivedate=16 April 2016 |deadurl=no }}</ref>
<!-- Microsoft Windows version -->
<ref name="MC PC">{{cite web |url=http://www.metacritic.com/game/pc/grand-theft-auto-vice-city |title=Grand Theft Auto: Vice City for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go8tI3GV |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="MC Top PC">{{cite web |url=http://www.metacritic.com/browse/games/score/metascore/year/pc/filtered?sort=desc&year_selected=2003 |title=Best PC Video Games for 2003 |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6gph624TC |archivedate=17 April 2016 |deadurl=no }}</ref>
<ref name="AllGame PC Review">{{cite web |url=http://www.allgame.com/game.php?id=39666&tab=review |title=Grand Theft Auto: Vice City - Review |last=Hoogland |first=Mark |work=[[AllGame]] |publisher=[[All Media Network]] |accessdate=16 April 2016 |archiveurl=https://web.archive.org/web/20141211150423/http://www.allgame.com/game.php?id=39666&tab=review |archivedate=11 December 2014 }}</ref>
<ref name="Eurogamer PC Review">{{cite web |url=http://www.eurogamer.net/articles/r_vicecity_pc |title=Grand Theft Auto: Vice City |last=Taylor |first=Martin |work=[[Eurogamer]] |publisher=Gamer Network |date=2 June 2003 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go9PTyYo |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot PC Review">{{cite web |url=http://www.gamespot.com/reviews/grand-theft-auto-vice-city-review/1900-6028854/ |title=Grand Theft Auto: Vice City Review |last=Kasavin |first=Greg |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=23 May 2003 |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6gphfhuZk |archivedate=17 April 2016 |deadurl=no }}</ref>
<ref name="GameSpy PC Review">{{cite web |url=http://www.gamespy.com/reviews/may03/vicecitypc/ |title=Grand Theft Auto: Vice City (PC) - Review |last=Accardo |first=Sal |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=9 May 2003 |accessdate=16 April 2016 |archiveurl=https://web.archive.org/web/20030516025009/http://www.gamespy.com/reviews/may03/vicecitypc/ |archivedate=16 May 2003 }}</ref>
<ref name="IGN PC Review">{{cite web |url=http://ign.com/articles/2003/05/23/gta-vice-city-review |title=GTA Vice City Review |last=Butts |first=Steve |work=[[IGN]] |publisher=[[Ziff Davis]] |date=23 May 2003 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go9GSIiX |archivedate=16 April 2016 |deadurl=no }}</ref>
<!-- Mobile version -->
<ref name="MC Mobile">{{cite web |url=http://www.metacritic.com/game/ios/grand-theft-auto-vice-city-10th-anniversary-edition |title=Grand Theft Auto: Vice City 10th Anniversary Edition for iPhone/iPad Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gndrc5eP |archivedate=15 April 2016 |deadurl=no }}</ref>
<ref name="Destructoid Mobile Review">{{cite web |url=http://www.destructoid.com/review-grand-theft-auto-vice-city-10-year-anniversary-239831.phtml |title=Review: Grand Theft Auto: Vice City: 10 Year Anniversary |last=Carter |first=Chris |work=[[Destructoid]] |publisher=ModernMethod |date=11 December 2012 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gnehQwNV |archivedate=15 April 2016 |deadurl=no }}</ref>
<ref name="IGN Mobile Review">{{cite web |url=http://ign.com/articles/2012/12/18/grand-theft-auto-vice-city-ios-review |title=Grand Theft Auto: Vice City iOS Review |last=Davis |first=Justin |work=[[IGN]] |publisher=[[Ziff Davis]] |date=18 December 2012 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gnfddK5D |archivedate=15 April 2016 |deadurl=no }}</ref>
<ref name="Digital Spy Review">{{cite web |url=http://www.digitalspy.com/gaming/review/a444386/mobile-review-round-up-gta-vice-city-knightscape-more/ |title=Mobile review round-up: 'GTA: Vice City', 'KnightScape', more |last=Nichols |first=Scott |work=[[Digital Spy]] |publisher=[[Hearst Corporation]] |date=11 December 2012 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gnfjpUKW |archivedate=15 April 2016 |deadurl=no }}</ref>
<ref name="NowGamer Mobile Review">{{cite web |url=http://www.nowgamer.com/gta-vice-city-ipad-review/ |title=GTA: Vice City iPad Review |work=NowGamer |publisher=[[Imagine Publishing]] |date=7 December 2012 |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6gpmLxljV |archivedate=17 April 2016 |deadurl=no }}</ref>
<ref name="Pocket Gamer Review">{{cite web |url=http://www.pocketgamer.co.uk/r/iPad/Grand+Theft+Auto%3A+Vice+City+10th+Anniversary+Edition/review.asp?c=47098 |title=Grand Theft Auto: Vice City 10th Anniversary Edition review |last=Brown |first=Mark |work=[[Pocket Gamer]] |publisher=Steel Media |date=6 December 2012 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gnfnKyjZ |archivedate=15 April 2016 |deadurl=no }}</ref>
<ref name="Telegraph Mobile Review">{{cite web |url=http://www.telegraph.co.uk/technology/mobile-app-reviews/9750548/Grand-Theft-Auto-Vice-City-10th-Anniversary-Edition-review.html |title=Grand Theft Auto: Vice City 10th Anniversary Edition review |last=Hoggins |first=Tom |work=[[The Daily Telegraph|The Telegraph]] |publisher=[[Telegraph Media Group]] |date=17 December 2012 |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6gplo1DBE |archivedate=17 April 2016 |deadurl=no }}</ref>
<ref name="Touch Arcade Review">{{cite web |url=http://toucharcade.com/2012/12/31/grand-theft-auto-vice-city-review-a-totally-rad-port/ |title='Grand Theft Auto: Vice City' Review - A Totally Rad Port (Review) |last=Ford |first=Eric |publisher=Touch Arcade |date=31 December 2012 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gnfsRpPN |archivedate=15 April 2016 |deadurl=no }}</ref>
<!-- Sales -->
<ref name="Greatest Hits">{{cite web |url=http://www.allgame.com/game.php?id=47109&tab=review |title=Grand Theft Auto: Vice City [Greatest Hits] - REview |last=Marriott |first=Scott Alan |work=[[AllGame]] |publisher=[[All Media Network]] |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20141211150434/http://www.allgame.com/game.php?id=47109&tab=review |archivedate=11 December 2014 }}</ref>
<ref name="Japan Sales">{{cite web |url=http://www.japan-gamecharts.com/ps2.php |title=Sony PS2 Japanese Ranking |publisher=Japan Game Charts |date=13 January 2008 |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20080116201555/http://www.japan-gamecharts.com/ps2.php |archivedate=16 January 2008 }}</ref>
<ref name="Kushner14">{{harvnb|Kushner|2012|loc="Rampages"}}</ref>
<ref name="Magic 2004">{{cite web |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Chart Games |publisher=''The MagicBox'' |date=5 June 2004 |accessdate=16 April 2016 |archiveurl=https://web.archive.org/web/20040605003941/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archivedate=5 June 2004 }}</ref>
<ref name="Magic 2007">{{cite web |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Chart Games |publisher=''The MagicBox'' |date=27 December 2007 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gdItvoQ1 |archivedate=9 April 2016 |deadurl=no }}</ref>
<ref name="March 08 Sales">{{cite web |url=http://taketwovalue.com/documents/TTWO_Value.pdf#page=12 |title=Take-Two Interactive Software, Inc. Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer |page=12 |format=PDF |publisher=[[Take-Two Interactive]] |date=26 March 2008 |accessdate=17 April 2016 |archiveurl=http://web.archive.org/web/20080408234728/http://taketwovalue.com/documents/TTWO_Value.pdf#page=12 |archivedate=8 April 2008 }}</ref>
<ref name="NPD 2002">{{cite web |url=https://www.npd.com/press/releases/press_030128a.htm |title=The NPD Group Reports Annual 2002 U.S. Video Game Sales Break Record |location=Port Washington, New York |last1=Radwick |first1=Dora |last2=Dolan |first2=Sean P. |publisher=[[NPD Group]] |date=27 January 2003 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gd2aFuWL |archivedate=8 April 2016 |deadurl=no }}</ref>
<ref name="UK Diamond">{{cite web |url=http://www.elspa.com/?i=3946 |title=ELSPA Sales Awards: Diamond |publisher=[[Entertainment and Leisure Software Publishers Association]] |accessdate=17 April 2016 |archiveurl=http://web.archive.org/web/20100703023209/http://www.elspa.com/?i=3946 |archivedate=3 July 2010 }}</ref>
<!-- Accolades -->
<ref name="BAFTA PC">{{cite web |url=http://awards.bafta.org/award/2004/games/pc |title=PC in 2004 |publisher=[[British Academy of Film and Television Arts]] |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6goeEt3aU |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="BAFTA PS2">{{cite web |url=http://awards.bafta.org/award/2004/games/ps2 |title=PS2 in 2004 |publisher=[[British Academy of Film and Television Arts]] |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6goe9dJf5 |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="BAFTA Action">{{cite web |url=http://awards.bafta.org/award/2004/games/action-adventure |title=Action Game in 2004 |publisher=[[British Academy of Film and Television Arts]] |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6goeOEsQq |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="BAFTA Design">{{cite web |url=http://awards.bafta.org/award/2004/games/design |title=Design in 2004 |publisher=[[British Academy of Film and Television Arts]] |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6goeMDcEf |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="BAFTA Sound">{{cite web |url=http://awards.bafta.org/award/2004/games/sound |title=Sound in 2004 |publisher=[[British Academy of Film and Television Arts]] |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6goeSsdqT |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot ActionAdventure">{{cite web |url=http://gamespot.com/gamespot/features/all/bestof2002/ps29.html |title=GameSpot Presents: The Best and Worst of 2002 - Best Action Adventure Game on PlayStation 2 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20021223105037/http://gamespot.com/gamespot/features/all/bestof2002/ps29.html |archivedate=23 December 2002 }}</ref>
<ref name="GameSpot GOTY">{{cite web |url=http://gamespot.com/gamespot/features/all/bestof2002/ps226.html |title=GameSpot Presents: The Best and Worst of 2002 - Game of the Year on PlayStation 2 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20021223110216/http://gamespot.com/gamespot/features/all/bestof2002/ps226.html |archivedate=23 December 2002 }}</ref>
<ref name="GameSpot GraphicsA">{{cite web |url=http://gamespot.com/gamespot/features/all/bestof2002/ps25.html |title=GameSpot Presents: The Best and Worst of 2002 - Best Graphics (Artistic) on PlayStation 2 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20021223104829/http://gamespot.com/gamespot/features/all/bestof2002/ps25.html |archivedate=23 December 2002 }}</ref>
<ref name="GameSpot GraphicsT">{{cite web |url=http://gamespot.com/gamespot/features/all/bestof2002/ps24.html |title=GameSpot Presents: The Best and Worst of 2002 - Best Graphics (Technical) on PlayStation 2 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20021223104757/http://gamespot.com/gamespot/features/all/bestof2002/ps24.html |archivedate=23 December 2002 }}</ref>
<ref name="GameSpot Music">{{cite web |url=http://gamespot.com/gamespot/features/all/bestof2002/ps21.html |title=GameSpot Presents: The Best and Worst of 2002 - Special AChievement Awards: Best Music on PlayStation 2 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20030202040423/http://gamespot.com/gamespot/features/all/bestof2002/ps21.html |archivedate=2 February 2003 }}</ref>
<ref name="GameSpot Sound">{{cite web |url=http://gamespot.com/gamespot/features/all/bestof2002/ps22.html |title=GameSpot Presents: The Best and Worst of 2002 - Best Sound on PlayStation 2 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20021223104653/http://gamespot.com/gamespot/features/all/bestof2002/ps22.html |archivedate=23 December 2002 }}</ref>
<ref name="GameSpot Story">{{cite web |url=http://gamespot.com/gamespot/features/all/bestof2002/ps23.html |title=GameSpot Presents: The Best and Worst of 2002 - Best Story on PlayStation 2 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20021223104725/http://gamespot.com/gamespot/features/all/bestof2002/ps23.html |archivedate=23 December 2002 }}</ref>
<ref name="Golden Joystick">{{cite web |url=http://www.gry-online.pl/S013.asp?ID=11106 |title=Laureaci „Golden Joystick” wyłonieni |language=Polish |trans-title=The winners of the "Golden Joystick" chosen |publisher=[[pl:Gry-Online|Gry-Online]] |date=23 November 2003 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjVipx27 |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="Golden Joystick Ultimate">{{cite web |url=http://www.gamesradar.com/golden-joysticks-ultimate-list-ultimate-games-1983-2014/ |title=Golden Joysticks Awards' Ultimate List of Ultimate Games: 1983 - 2014 |work=[[GamesRadar]] |publisher=[[Future plc]] |date=15 October 2015 |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6goeliMu7 |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="IGN GOTY">{{cite web |url=http://ign.com/articles/2003/01/17/best-of-2002-best-game-of-the-year |title=Best of 2002: Best Game of the Year |work=[[IGN]] |publisher=[[Ziff Davis]] |date=17 January 2003 |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6gp5CCq6P |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="IGN GOTY Overall">{{cite web |url=http://ign.com/articles/2003/01/24/2002-overall-game-of-the-year?page=3 |title=2002 Overall Game of the Year |page=3 |work=[[IGN]] |publisher=[[Ziff Davis]] |date=24 January 2003 |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6gocTQRWm |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="IGN Music">{{cite web |url=http://ps2.ign.com/articles/383/383174p1.html |title=PlayStation 2: Best of 2002: Adventure Game of the Year |work=[[IGN]] |publisher=[[Ziff Davis]] |date=17 January 2003 |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20030207214153/http://ps2.ign.com/articles/383/383174p1.html |archivedate=7 February 2003 }}</ref>
<!-- Controversies -->
<ref name="SFGate">{{cite web |url=http://www.sfgate.com/entertainment/article/Vice-City-rises-above-the-controversy-2773744.php |title=Vice City rises above the controversy |last=Hartlaub |first=Peter |work=[[SFGate]] |publisher=[[Hearst Corporation]] |date=7 November 2002 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go6TTj80 |archivedate=16 April 2016 }}</ref>
<ref name="Gamesindustry Pope">{{cite web |url=http://www.gamesindustry.biz/articles/2013-05-17-former-gta-producer-why-ill-never-work-on-violent-games-again |title=Former GTA Producer: Why I'll Never Work On Violent Games Again |last=Brightman |first=James |work=[[Gamesindustry.biz]] |publisher=Gamer Network |date=20 May 2013 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go6i1y4I |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="Australia 2002">{{cite web |url=http://ign.com/articles/2002/10/24/gta-vice-city-different-down-under |title=GTA: Vice City Different Down Under |work=[[IGN]] |publisher=[[Ziff Davis]] |date=24 October 2002 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gno54Osi |archivedate=15 April 2016 |deadurl=no }}</ref>
<ref name="Australia 2010">{{cite web |url=https://www.vg247.com/2010/07/08/gta-vice-city-mysteriously-rated-by-oflc/ |title=Aussie GTA: Vice City rating related to PC back catalogue business |last=Garratt |first=Patrick |publisher=[[VG247]] |date=8 July 2010 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gno8gPnJ |archivedate=15 April 2016 |deadurl=no }}</ref>
<ref name="IGN Haitian">{{cite web |url=http://ign.com/articles/2003/12/10/gta-vice-city-apology |title=GTA: VIce City Apology |work=[[IGN]] |publisher=[[Ziff Davis]] |date=9 December 2003 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go3FFayy |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Haitian1">{{cite web |url=http://www.gamespot.com/articles/haitian-americans-protest-vice-city/1100-6084645/ |title=Haitian-Americans protest Vice City |last=Thorsen |first=Tor |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=25 November 2003 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gntM6y8Q |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Haitian2">{{cite web |url=http://www.gamespot.com/articles/take-two-self-censoring-vice-city/1100-6085346/ |title=Take-Two self-censoring Vice City |last=Thorsen |first=Tor |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=9 December 2003 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gntPxFSn |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Haitian3">{{cite web |url=http://www.gamespot.com/articles/vice-city-incites-miami-ordinance-proposal/1100-6086551/ |title=Vice City incites Miami ordinance proposal |last=Calvert |first=Justin |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=15 January 2004 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gntTpXQ9 |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Haitian4">{{cite web |url=http://www.gamespot.com/articles/vice-city-lawsuit-switcheroo/1100-6087048/ |title=Vice City lawsuit switcheroo |last=Thorsen |first=Tom |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=26 January 2004 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gntWf8JP |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Moore1">{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-sparks-another-lawsuit/1100-6118699/ |title=Grand Theft Auto sparks another lawsuit |last=Thorsen |first=Tor |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=16 February 2005 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gnykETf7 |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Moore2">{{cite web |url=http://www.gamespot.com/articles/controversial-lawyer-exits-gta-case/1100-6139347/ |title=Controversial lawyer exits GTA case |last=Sinclair |first=Brendan |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=7 November 2005 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gnynXmZN |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Moore3">{{cite web |url=http://www.gamespot.com/articles/civil-suit-in-alabama-goes-forward/1100-6141238/ |title=Civil suit in Alabama goes forward |last=Sinclair |first=Brendan |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=14 December 2005 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gnyxdRWG |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Moore4">{{cite web |url=http://www.gamespot.com/articles/gta-killer-case-clears-hurdle/1100-6146882/ |title=GTA killer case clears hurdle |last=Feldman |first=Curt |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=30 March 2006 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gnyzeRyZ |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="CBS Moore">{{cite web |url=http://www.cbsnews.com/news/can-a-video-game-lead-to-murder-04-03-2005/ |title=Can A Video Game Lead To Murder? |last=Leung |first=Rebecca |work=[[CBS News]] |publisher=[[CBS]] |date=4 March 2005 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gnzHZp9x |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GameSpot Posey">{{cite web |url=http://www.gamespot.com/articles/gta-blamed-in-court-caseagain/1100-6158619/ |title=GTA blamed in court case... again |last=Surette |first=Tim |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=25 September 2006 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go17Vy2l |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="Tribune Posey">{{cite web |url=http://www.abqtrib.com/news/2006/sep/25/video-game-maker-blamed-04-killing/ |title=Video-game maker blamed in '04 killing |last=Krueger |first=Joline Gutierrez |work=[[The Albuquerque Tribune]] |publisher=[[E. W. Scripps Company]] |date=25 September 2006 |accessdate=16 April 2016 |archiveurl=https://web.archive.org/web/20070825065157/http://www.abqtrib.com/news/2006/sep/25/video-game-maker-blamed-04-killing/ |archivedate=25 August 2007 }}</ref>
<ref name="GamePolitics Posey">{{cite web |url=http://gamepolitics.com/2006/09/25/jack-thompson-lawsuit-to-be-filed-in-albuquerque/ |title=Jack Thompson Lawsuit to be Filed in Albuquerque |work=[[GamePolitics.com]] |publisher=[[Entertainment Consumers Association]] |date=25 September 2006 |accessdate=16 April 2016 |archiveurl=https://web.archive.org/web/20070214122056/http://gamepolitics.com/2006/09/25/jack-thompson-lawsuit-to-be-filed-in-albuquerque/ |archivedate=14 February 2007 }}</ref>
<ref name="Engadget Posey">{{cite web |url=http://www.engadget.com/2006/09/27/jack-thompson-becomes-boring/ |title=Jack Thompson becomes boring |last=Sliwinski |first=Alexander |work=[[Engadget]] |publisher=[[AOL]] |date=27 September 2006 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go1MkZeZ |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="CourtTV Posey">{{cite web |url=http://www.courttv.com/talk/chat_transcripts/2006/0208posey-ockenfels.html |title=Homicide at Sam Donaldson's Ranch |work=[[TruTV|Court TV]] |publisher=[[Turner Broadcasting System]] |date=8 February 2006 |accessdate=16 April 2016 |archiveurl=https://web.archive.org/web/20060316231614/http://www.courttv.com/talk/chat_transcripts/2006/0208posey-ockenfels.html |archivedate=16 March 2006 }}</ref>
<ref name="ABQJournal Posey">{{cite web |url=http://www.abqjournal.com/23224/abqnewsseeker/935am-antigame-crusader-in-abq.html |title=9:35am — Antigame Crusader in ABQ |work=[[Albuquerque Journal]] |publisher=Journal Publishing Company |date=25 September 2006 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go1axifh |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="GamePolitics Posey2">{{cite web |url=http://gamepolitics.com/2008/05/20/jack-thompson039s-gta-vice-city-lawsuit-tossed-out-new-mexico-appeals-court/ |title=Jack Thompson's GTA Vice City Lawsuit Tossed Out by New Mexico Appeals Court |work=[[GamePolitics.com]] |publisher=[[Entertainment Consumers Association]] |date=20 May 2008 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6go1gD4b6 |archivedate=16 April 2016 |deadurl=no }}</ref>
<!-- Legacy -->
<ref name="Famitsu 100">{{cite web |url=http://www.next-gen.biz/features/japan-votes-all-time-top-100?page=0%2C1 |title=Japan Votes on All Time Top 100 |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=3 March 2006 |accessdate=17 April 2016 |archiveurl=https://web.archive.org/web/20090731213541/http://www.next-gen.biz/features/japan-votes-all-time-top-100?page=0%2C1 |archivedate=31 July 2009 }}</ref>
<ref name="OPM Best">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2010/oct/01/games-sony |title=Official PlayStation readers name 50 best PlayStation games ever |work=[[The Guardian]] |publisher=[[Guardian Media Group]] |date=1 October 2010 |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6goffqoCf |archivedate=16 April 2016 |deadurl=no }}</ref>
<!-- Ports and remakes -->
<ref name="GameCube">{{cite web |url=http://www.gamecubicle.com/news-nintendo_gamecube_grand_theft_auto.htm |title=Grand Theft Auto III and Vice City on Nintendo GameCube |author=Jim |work=GameCubicle |publisher=GamingFog.com |date=28 April 2003 |accessdate=20 March 2016 |archiveurl=http://www.webcitation.org/6g8n5QGFp |archivedate=20 March 2016 |deadurl=no }}</ref>
<ref name="Mac">{{cite web |url=http://www.rockstargames.com/newswire/article/11761/grand-theft-auto-trilogy-now-available-for-the-mac.html |title=Grand Theft Auto Trilogy Now Available for the Mac |author=R* Q |work=Rockstar Newswire |publisher=[[Rockstar Games]] |date=12 November 2010 |accessdate=25 September 2014 |archiveurl=http://www.webcitation.org/6dwFY2QO7 |archivedate=21 December 2015 |deadurl=no }}</ref>
<ref name="Mobile Announce">{{cite web |url=http://www.rockstargames.com/newswire/article/45851/celebrating-the-grand-theft-auto-vice-city-10th-anniversary-plus.html |title=Celebrating the Grand Theft Auto: Vice City 10th Anniversary plus Details on the Upcoming Mobile Release |author=R* Q |work=Rockstar Newswire |publisher=[[Rockstar Games]] |date=26 October 2012 |accessdate=16 April 2016 |archiveurl=http://www.webcitation.org/6gneBTMmR |archivedate=15 April 2016 |deadurl=no }}</ref>
<ref name="Mobile Release">{{cite web|url=http://www.rockstargames.com/newswire/article/46331/grand-theft-auto-vice-city-10th-anniversary-edition-coming-to-io.html |title=Grand Theft Auto: Vice City 10th Anniversary Edition Coming to iOS and Android Devices on December 6th |author=R* Q |work=Rockstar Newswire |publisher=[[Rockstar Games]] |date=21 November 2012 |accessdate=30 April 2013 |archiveurl=http://www.webcitation.org/6gneJMC8C |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="PC">{{cite web |url=http://www.gamespot.com/articles/vice-city-pc-release-date-revealed/1100-2911002/ |title=Vice City PC release date revealed |last=Parker |first=Sam |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=14 February 2003 |accessdate=23 September 2016 |archiveurl=http://www.webcitation.org/6kjVULX2d |archivedate=23 September 2016 |deadurl=no }}</ref>
<ref name="PS3">{{cite web |url=http://www.rockstargames.com/newswire/article/48571/vice-city-now-available-on-psn.html |title=Vice City Now Available on PSN |author=R* Q |work=Rockstar Newswire |publisher=[[Rockstar Games]] |date=30 January 2013 |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6goaUUNmx |archivedate=16 April 2016 |deadurl=no }}</ref>
<ref name="PS4">{{cite web |url=http://blog.us.playstation.com/2015/12/04/fan-favorite-ps2-games-launching-on-ps4-tomorrow/ |title=Fan-Favorite PS2 Games Launching on PS4 Tomorrow |last=Yoshida |first=Shuhei |authorlink=Shuhei Yoshida |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=4 December 2015 |accessdate=21 December 2015 |archiveurl=http://www.webcitation.org/6dwFhmJEu |archivedate=21 December 2015 |deadurl=no }}</ref>
<ref name="Trilogy">{{cite web |url=http://www.gamespot.com/articles/gta-gets-trilogized-san-andreas-special-edition/1100-6134252/ |title=GTA gets trilogized, San Andreas special edition |last=Surette |first=Tim |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=23 October 2005 |accessdate=17 April 2016 |archiveurl=http://www.webcitation.org/6dwFTs0h5 |archivedate=21 December 2015 |deadurl=no }}</ref>
<ref name="Xbox">{{cite web |url=http://ign.com/articles/2003/11/05/grand-theft-auto-double-pack |title=Grand Theft Auto Double Pack |last=Boulding |first=Aaron |work=[[IGN]] |publisher=[[Ziff Davis]] |date=4 November 2003 |accessdate=25 September 2014 |archiveurl=http://www.webcitation.org/6dwFS0aoh |archivedate=21 December 2015 |deadurl=no }}</ref>
}}
;Sources
* {{cite book |last=Kushner |first=David |authorlink=David Kushner |title=[[Jacked: The Outlaw Story of Grand Theft Auto]] |publisher=[[Turner Publishing Company]] |date=3 April 2012 |isbn=978-0-4709-3637-5 |ref=harv }}
* {{cite book |title=Grand Theft Auto: Vice City Game Manual |author=[[Rockstar North]] |publisher=[[Rockstar Games]] |year=2002 |ref=harv}}
== External links ==
{{wikiquote}}
* {{official website|http://www.rockstargames.com/vicecity/}}
{{Grand Theft Auto}}
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