ID@Xbox (Independent Developers @ Xbox) is a program by Microsoft allowing independent video game developers to self-publish titles for Windows, and the Xbox One and Xbox Series X and Series S home video game consoles.
Developer | Microsoft Gaming |
---|---|
Launch date | 2014 |
Platform(s) | Xbox One, Xbox Series X and Series S, Windows |
Status | Released |
Website | Official website |
Overview
editID@Xbox was announced by Xbox Vice President Phil Harrison at Gamescom on August 20, 2013. General Manager, Marc Whitten was the sponsor of the project providing management and funding. Angela Hession was the Launch Architect of the program and developed the program based on input from Independent Developers. Chris Charla is director of the program.[1]
Developers who are registered in the program get access to two development kits at no cost, as well as access to all required technical documentation. Additionally, there will be no fees to update any game submitted through the program. Games released through the program also have access to all Xbox One and Xbox Live components, including Kinect, Achievements and Xbox SmartGlass.[2] Developers in the program also receive access to the Unity engine as well as an optional subscription to Unreal Engine 4.[3][4]
At the 2017 Game Developers Conference, Microsoft announced it will launch the Xbox Live Creators program that, for a one-time fee, will allow anyone to develop for Xbox One and Windows 10 games using the Unified Windows Platform using any consumer Xbox One system (including Xbox One X console) and distribute directly through the Xbox Live storefront. Such applications will not have access to some Xbox Live features like achievements or multiplayer matchmaking, but will include support for leaderboards and party chat.[5]
By August 2020, over 2000 games were released through ID@Xbox, and more than US$1.5 billion in royalties had been paid to the developers of these games.[6] By March 2022, royalties and total revenue earned by independent developers through the program had exceeded $2.5 billion.[7]
Reception
editA number of indie game developers have praised the introduction of the ID@Xbox program. Developers involved in the program have been impressed by Microsoft's responsiveness and the support provided on any issues that arise. The appointment of Chris Charla as director of ID@Xbox was met with positive reception, due to his background and previous involvement in the video game industry.[8]
However, the program has received criticism for enforcing a launch date parity policy which means that developers can only release their titles on Xbox One if they haven't been released on other consoles first. Many developers have called for the policy to be dropped; Microsoft has since dropped the parity clause.[9][10][11][12]
References
edit- ^ Charla, Chris (August 20, 2013). "Independent Developers @ Xbox, Spawning a New Wave of Innovation for Xbox One Games". Xbox Wire. Microsoft. Retrieved February 7, 2015.[permanent dead link ]
- ^ "ID@Xbox". Xbox. Microsoft. Retrieved February 7, 2015.
- ^ Charla, Chris (November 5, 2013). "Announcing Unity for ID@Xbox Developers". Xbox Wire. Microsoft. Retrieved February 7, 2015.
- ^ "ID@Xbox Developers Get Unreal Engine 4 for Xbox One". Xbox Wire. Microsoft. April 24, 2014. Retrieved February 7, 2015.
- ^ McWhertor, Michael (March 1, 2017). "Microsoft opens Xbox development to everyone with Xbox Live Creators Program". Polygon. Retrieved March 1, 2017.
- ^ Grubb, Jeff (August 17, 2020). "How ID@Xbox has helped indie devs generate $1.5 billion in revenue". Venture Beat. Retrieved August 17, 2020.
- ^ Charla, Chris (March 24, 2022). "Celebrating Nine Years of ID@Xbox". Xbox Wire. Retrieved March 24, 2022.
- ^ Makedonski, Brett (March 20, 2014). "What do indie developers think about the ID@Xbox program?". Destructoid. Archived from the original on November 26, 2020. Retrieved February 7, 2015.
- ^ Yin-Poole, Wesley (December 9, 2014). "Microsoft's ID@Xbox policy means this indie twin-stick shooter can't launch on Xbox One". Eurogamer. Retrieved February 7, 2015.
- ^ Karmali, Luke (May 1, 2014). "Xbox One Parity Clause a 'Shame' Says Stealth Inc. Dev". IGN. Retrieved February 7, 2015.
- ^ Philips, Tom (October 10, 2014). "Microsoft's indie parity clause exists so Xbox One owners feel "first class"". Eurogamer. Retrieved February 7, 2015.
- ^ Staff, GamesRadar (July 26, 2015). "Phil Spencer on parity, controllers & why Sony does such a good job in Europe". GamesRadar. Retrieved August 27, 2015.