Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.
Discipline | Cultural studies, media studies |
---|---|
Language | English |
Edited by | Tanya Krzywinska |
Publication details | |
History | 2006–present |
Publisher | |
Frequency | 8/year |
2.180 (2021) | |
Standard abbreviations | |
ISO 4 | Games Cult. |
Indexing | |
ISSN | 1555-4120 |
LCCN | 2005212229 |
OCLC no. | 58730582 |
Links | |
Abstracting and indexing
editThe journal is abstracted and indexed in:
- Arts & Humanities Citation Index[1]
- Current Contents/Arts & Humanities[1]
- Current Contents/Social & Behavioral Sciences[1]
- EBSCO databases[2]
- Modern Language Association Database[2]
- ProQuest databases[2]
- PsycINFO[3]
- Scopus[4]
- Social Sciences Citation Index[1]
- Sociological Abstracts[2]
According to the Journal Citation Reports, the journal has a 2021 impact factor of 2.180.[5]
References
edit- ^ a b c d "Web of Science Master Journal List". Intellectual Property & Science. Clarivate. Retrieved 2023-04-07.
- ^ a b c d "Games and Culture". MIAR: Information Matrix for the Analysis of Journals. University of Barcelona. Retrieved 2023-04-07.
- ^ "PsycINFO Journal Coverage". American Psychological Association. Retrieved 2023-04-07.
- ^ "Source details: Games and Culture". Scopus Preview. Elsevier. Retrieved 2023-04-07.
- ^ "Games and Culture". 2021 Journal Citation Reports. Web of Science (Social Sciences ed.). Clarivate. 2022.