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Dissidia Final Fantasy NT[a] is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for PlayStation 4 and Windows.[1]

Dissidia Final Fantasy NT
North American cover art featuring Cloud Strife, Warrior of Light, and Lightning.
Developer(s)Team Ninja
Publisher(s)Square Enix
Director(s)Takeo Kujiraoka
Producer(s)Ichiro Hazama
Yosuke Hayashi
Writer(s)Kazushige Nojima
Saori Itamuro
Composer(s)
SeriesFinal Fantasy
Platform(s)
ReleaseArcade
  • JP: November 26, 2015
PlayStation 4
  • JP: January 11, 2018
  • WW: January 30, 2018
Windows
  • WW: March 12, 2019
Genre(s)Action role-playing, fighting
Mode(s)Single-player, multiplayer

The game is a follow-up to Dissidia Final Fantasy and Dissidia 012, released for PlayStation Portable, and similarly allows players to battle one another using many characters from the Final Fantasy series.[2]

The game is a console port of the 2015 Japanese arcade game Dissidia Final Fantasy,[b][3] and was released worldwide in January 2018. The Windows version released worldwide on March 12, 2019 is called Dissidia Final Fantasy NT Free Edition.

Gameplay

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Dissidia Final Fantasy NT's battle system was redesigned from the ground up, though some elements from the previous titles have been retained. Characters are divided into four combat classes: power-based Vanguards, agility-based Assassins, range-based Marksmen, and unique trait-based Specialists. Characters can perform Brave attacks, which increase the player's Bravery level based on the amount of damage done. If an opponent is attacked while their Bravery is at zero, a Bravery Break will be triggered, giving the player a substantial Bravery boost. Players can also perform HP attacks that will do direct damage to an opponent based on their current Bravery level. Using HP attacks will reset the player's Bravery back to zero, forcing them to perform more Brave attacks before they can directly attack their opponent again. The previous games' EX Mode has been tweaked, with players able to equip one HP attack and two EX Skills per character in battle.

Unlike past Dissidia titles, NT places a focus on three-on-three combat, with players actively controlling one character while the in-game AI controls the other two. Each character has its own HP meter, along with a Party HP meter, Stamina meter, and Summon meter for the whole team. When a character is defeated, a segment will be removed from their team's Party HP meter; when the meter is depleted, the team loses the battle. Energy from the Stamina meter is expended when the player performs a dash or dodge to limit overuse; the meter will quickly recharge if the player remains on the ground for a short time. Players can use their shield or dodge to defend themselves, though the shield will deteriorate over time. Players can also fill their Summon gauge by attacking foes or destroying Summoning Crystals. By filling their team's Summon gauge, players can perform summons to call one of seven creatures such as Ifrit or Bahamut to attack their enemies, as well as grant passive buffs to the player's team.[4]

In addition to Standard Battles, NT features a second battle type in the form of Core Battles. These involve each team being given a large crystal to protect, which their opponent must attempt to destroy; the team whose crystal is destroyed first loses the battle. The game features several types of single-player arcade ladders, in which a player's team must defeat a series of increasingly-difficult AI opponents. These will sometimes conclude with a Bonus Battle, in which the player's team must defeat one of the game's seven Summons in a battle for additional points. The game also supports online multiplayer battles, with players able to form teams of three to battle opposing teams.

By participating in online and offline battles, players will earn experience points to increase their Player Level and individual character levels. As characters level up, they will receive rewards such as new HP attacks. Increasing the Player Level will grant additional rewards such as new EX Skills, Summons, and Memoria Tokens, the latter of which must be acquired to progress in the game's Story Mode.

Plot

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Set long after the events of the previous two Dissidia titles, but before the arcade version, the dimension of World B is revitalized for a conflict between Materia,[c] the goddess of protection, and Spiritus,[d] the god of destruction, who respectively summon the warriors of Cosmos and Chaos as their champions. Unlike their prior involvements, the summoned warriors retain their memories of both the previous war and their original worlds,[5] which are used to expand World B, while the mystical energy created from their battles maintains it.[6][7]

Suspicious of the gods' unfamiliarity with their world and each other, Materia's warriors immediately separate to investigate the reason behind the new conflict.[8] They learn from the world's summons that both gods were created from Cosmos's desire to protect the world.[9] They also discover a separate threat in the form of "planesgorgers"—manifestations of Shinryu, the draconic being responsible for creating the previous cycle of war between Cosmos and Chaos—which threaten to absorb the world's energy and eradicate the world.[10] When the world becomes overwhelmed by planesgorgers, the two sides form a truce to vanquish Shinryu himself, leading to a deliberate clash that lures him out.[11] The warriors destroy Shinryu and return to their respective worlds, leaving behind duplicates of themselves with their memories of World B so that they may continue fighting on the gods' behalf.[12]

Characters

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Dissidia Final Fantasy NT features 38 playable fighters. The arcade version featured fourteen characters at launch, including thirteen heroes from the previous Dissidia titles and a new hero from Final Fantasy XIV, with new characters continuously added to the roster via post-launch updates. The base roster of NT included every character available in the arcade version at the time of its release, totaling 28. Ten new characters were added to the arcade version first before releasing on PlayStation 4 as DLC after a short window of exclusivity. NT is the first Dissidia game to include characters from Final Fantasy spin-offs such as Tactics and Type 0.[13]

New characters to the franchise are listed below in bold.

Game of origin Available at arcade release Available at home release Available after home release
Final Fantasy Warrior of Light Garland
Final Fantasy II Firion The Emperor
Final Fantasy III Onion Knight Cloud of Darkness
Final Fantasy IV Cecil Harvey Kain Highwind, Golbez
Final Fantasy V Bartz Klauser Exdeath
Final Fantasy VI Terra Branford Kefka Palazzo Locke Cole
Final Fantasy VII Cloud Strife Sephiroth Tifa Lockhart
Final Fantasy VIII Squall Leonhart Ultimecia Rinoa Heartilly
Final Fantasy IX Zidane Tribal Kuja
Final Fantasy X Tidus Jecht Yuna
Final Fantasy XI Shantotto Kam'lanaut
Final Fantasy XII Vaan Vayne Carudas Solidor, Gabranth
Final Fantasy XIII Lightning Snow Villiers
Final Fantasy XIV Y'shtola Rhul Zenos yae Galvus
Final Fantasy XV Noctis Lucis Caelum Ardyn Izunia
Final Fantasy Tactics Ramza Beoulve
Final Fantasy Type-0 Ace

Development and release

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Dissidia Final Fantasy NT was developed by Team Ninja. The game was originally announced as an arcade title during the Japan Amusement Expo (JAEPO) trade show in Chiba, Japan in February 2015.[14] The game was developed with the core technology of the PlayStation 4. Square Enix wanted to release it for arcades first, while a console version would not be in development until at least a year after the launch of the arcade version.[15] During development, Team Ninja considered using their 'soft engine' that allowed skin textures to appear softer, but decided not to due to not enough characters taking advantage of the benefits.[16] The Arcade version launched in Japan on November 26 the same year.[17]

Director Takeo Kujiraoka hinted at the possibility of adding Noctis Lucis Caelum to the cast once Final Fantasy XV was released;[18] Noctis was eventually added to the game.[19] Kujiraoka also mentioned the possibility of the game becoming an eSport and being released outside of Japan.[20]

A console version was discussed as being in development but required features such as a story mode and further gameplay refinement before release.[16] A PlayStation 4 port, Dissidia Final Fantasy NT, was eventually made. The NT in the title was confirmed to have multiple meanings such as "New Trial", "New Tournament", and "New Tale".[21][22][23] The scenario for Dissidia NT was written Kazushige Nojima—who also acted as a supervisor for the game—based on a draft by Dissidia and Final Fantasy XV writer Saori Itamuro.[24] The PlayStation 4 version was released on January 30, 2018.[25][26] A free-to-play version was released for PlayStation 4 and Windows via Steam on March 12, 2019.[27]

As of February 2020, updates for the game ceased and no additional characters were added, with no current plans for a sequel.[28] The developers initially targeted a total roster of 50 characters, including all those from the previous Dissidia titles. Characters not returning from Dissidia 012 include Gilgamesh, Laguna, Prishe, and Feral Chaos. Dataminers previously revealed the aforementioned characters, excluding Feral Chaos, as well as Zack Fair and Vivi Ornitier may have been planned to be implemented at some point.[29]

Reception

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The original arcade version, called Dissidia Final Fantasy, sold over 3,000 arcade cabinets and generated strong revenue in Japan during the fiscal year 2015.[39] The game was included at the Evo 2017 eSports event.[40]

The PlayStation 4 version, Dissidia Final Fantasy NT, sold 105,667 copies within its first week on sale in Japan, making it the best-selling game of the week in the country.[41] It sold 134,100 units in Japan by January 2018.[42] The game was well received by Famitsu on their issue 1521, scoring 9/9/9/8 [35/40],[34] but received mixed reviews outside of Japan. It received praise for its innovative three-on-three combat system and fan service, but received criticism for its user interface, online matchmaking and lack of content.[30]

In the company's 2018 third-quarter results presentation, Square Enix revealed the game's sales were below expectations, adding that they hoped future promotions will be able to grow the game,[43] along with new updates and additional content.[44]

The game was nominated for "Costume Design" at the National Academy of Video Game Trade Reviewers Awards, but lost to Red Dead Redemption 2.[45]

The game reached number 5 in the PlayStation Store download chart.[46]

Notes

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  1. ^ Japanese: ディシディア ファイナルファンタジー NT, Hepburn: Dishidia Fainaru Fantajī NT
  2. ^ Japanese: ディシディア ファイナルファンタジー, Hepburn: Dishidia Fainaru Fantajī
  3. ^ マーテリア, Māteria
  4. ^ スピリタス, Supiritasu

References

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  1. ^ "Dissidia: Final Fantasy | Home". www.dissidiafinalfantasynt.com. Retrieved June 9, 2017.
  2. ^ "Dissidia Final Fantasy NT story set after the PSP games - Gematsu". Gematsu. June 13, 2017. Retrieved July 13, 2017.
  3. ^ ""ファイナルファンタジーの新たなる進化"「DISSIDIA FINAL FANTASY」2015年秋から稼働開始 |SQUARE ENIX". Jp.square-enix.com. Archived from the original on July 15, 2015. Retrieved July 15, 2015.
  4. ^ "Battle Guide". www.dissidiafinalfantasynt.com. Archived from the original on November 7, 2017. Retrieved November 6, 2017.
  5. ^ Team Ninja (January 30, 2018). Dissidia Final Fantasy NT (PlayStation 4). Square Enix; Koei Tecmo. Scene: Divine Schism. Bartz: I even remember what I had for dinner last night and everything from the last time I was here. Before, it was all a blur. / Cloud: I know what you mean.
  6. ^ Team Ninja (January 30, 2018). Dissidia Final Fantasy NT (PlayStation 4). Square Enix; Koei Tecmo. Scene: Divine Schism. Materia: The realm feeds off a very specific type of energy—energy born of battle. Despite the best of my efforts, however, I have yet to produce it myself. Thus— / Lightning: Thus you gathered us here completely out of the blue...and against our will. / Materia: Yes. / Lightning: So that we fight each other? / Materia: ...Yes.
  7. ^ Team Ninja (January 30, 2018). Dissidia Final Fantasy NT (PlayStation 4). Square Enix; Koei Tecmo. Scene: At the End of the Aether. Y'shtola: Our memories are the catalyst by which the world expands...and the energy obtained from our clashes maintains it.
  8. ^ Team Ninja (January 30, 2018). Dissidia Final Fantasy NT (PlayStation 4). Square Enix; Koei Tecmo. Scene: Departures. Zidane: Materia didn't seem to know too much about us. She didn't even seem to know too much about her world, come to think of it. / Lightning: Nor did the two gods seem to know each other. Maybe Spiritus isn't our enemy after all. / Zidane: Maybe not. We need to find out what we're dealin' with here.
  9. ^ Team Ninja (January 30, 2018). Dissidia Final Fantasy NT (PlayStation 4). Square Enix; Koei Tecmo. Scene: World in the Balance. Terra: Just so everyone knows...Materia and Spiritus were created from Cosmos's desire to keep this world safe.
  10. ^ Team Ninja (January 30, 2018). Dissidia Final Fantasy NT (PlayStation 4). Square Enix; Koei Tecmo. Scene: Nature of the Enemy. Ramuh: Leeches bleed this world dry, existing only to usher in oblivion. Your efforts cannot hope to sate so ravenous a hunger. /.../ My kind hath dubbed them planesgorgers. They are the manifestations of the dragon that sought to purify you.
  11. ^ Team Ninja (January 30, 2018). Dissidia Final Fantasy NT (PlayStation 4). Square Enix; Koei Tecmo. Scene: It Draws Near. Garland: To cast off the chains that bind us to the cycle, we must make our stand! / Warrior of Light: Our common enemy is none other than the planesgorger. Whether we be gods or their champions— /.../ We may have our differences, but in this world, we are one!
  12. ^ Team Ninja (January 30, 2018). Dissidia Final Fantasy NT (PlayStation 4). Square Enix; Koei Tecmo. Scene: Henceforth. Materia: Could these be...memories? / Spiritus: Parting gifts. / Materia: If so, I bequeath the vestiges of my power to each of you. / Spiritus: Yes, let us begin it all anew—begin our own clash!
  13. ^ "Ramza Beoulve". SquareEnix. Archived from the original on February 1, 2016. Retrieved January 29, 2016.
  14. ^ "Square Enix Announces Dissidia Final Fantasy for Japan Arcades". IGN. February 13, 2015. Archived from the original on April 23, 2015. Retrieved April 18, 2015.
  15. ^ "Dissidia Final Fantasy Arcade Game Is Being Developed By Team Ninja". Siliconera. April 10, 2015. Archived from the original on April 16, 2015. Retrieved April 18, 2015.
  16. ^ a b "Dissidia Final Fantasy Devs On Console Version, Soft Engine, eSports, And Global Expansion". Siliconera. February 3, 2017. Archived from the original on July 6, 2017. Retrieved July 18, 2017.
  17. ^ "Dissidia Final Fantasy Arcade launches November 26 in Japan". Gematsu. October 20, 2015. Archived from the original on November 20, 2015. Retrieved June 21, 2020.
  18. ^ "Noctis Will Come To Dissidia Final Fantasy After Final Fantasy XV". Siliconera. April 21, 2015. Archived from the original on December 5, 2016. Retrieved October 25, 2016.
  19. ^ "Noctis From Final Fantasy XV Revealed For Dissidia Final Fantasy NT". Siliconera. September 19, 2017. Archived from the original on September 19, 2017. Retrieved September 19, 2017.
  20. ^ "The Director Of Dissidia Final Fantasy Thinks It Could Be An Esport". Siliconera. February 5, 2017. Archived from the original on June 19, 2017. Retrieved June 3, 2017.
  21. ^ "Dissidia Final Fantasy NT announced for PS4 – Gematsu". Gematsu. June 7, 2017. Archived from the original on July 11, 2017. Retrieved June 9, 2017.
  22. ^ Hussain, Tamoor (June 7, 2017). "Final Fantasy Fighting Game Coming To PS4". GameSpot. Archived from the original on June 7, 2017. Retrieved June 9, 2017.
  23. ^ "Dissidia Final Fantasy NT tutorial video - Gematsu". Gematsu. June 22, 2017. Archived from the original on September 14, 2017. Retrieved November 6, 2017.
  24. ^ Ike, Sato (January 9, 2018). "Dissidia Final Fantasy NT Developers Talk About The Setting And Its Few Too Many Heroes". Siliconera. Archived from the original on January 9, 2018. Retrieved January 10, 2018.
  25. ^ "Dissidia Final Fantasy NT announced for PS4 - Gematsu". Gematsu. June 7, 2017. Archived from the original on July 11, 2017.
  26. ^ PlayStation [@PlayStation] (August 18, 2017). "Dissidia Final Fantasy NT launches January 30, 2018 on PS4! The forces of light and darkness gather again" (Tweet) – via Twitter.
  27. ^ Eurogamer (March 3, 2019). "Dissidia Final Fantasy NT Free Edition comes to PC and PS4 next month". Eurogamer. Retrieved March 3, 2019.
  28. ^ Stenbuck, Kite (February 18, 2020). "Dissidia Final Fantasy NT is dead - no more updates for Arcade or PS4, no plans for a sequel". RPGSite. Retrieved February 23, 2020.
  29. ^ Donaldson, Alex (July 18, 2018). "Dissidia Final Fantasy NT datamine discovers references to a slew of new characters including Tifa, Zack and Vivi". VG247. Retrieved February 23, 2020.
  30. ^ a b "Dissidia: Final Fantasy NT Critic Reviews for PlayStation 4". Metacritic. CBS Interactive. Archived from the original on April 20, 2018. Retrieved March 23, 2018.
  31. ^ Carter, Chris (February 5, 2018). "Review: Dissidia Final Fantasy NT". Destructoid. Enthusiast Gaming. Archived from the original on April 16, 2021. Retrieved June 12, 2018.
  32. ^ "Dissidia Final Fantasy NT". Edge. No. 317. Future plc. April 2018. pp. 116–17.
  33. ^ Patterson, Mollie L. (February 7, 2018). "Dissidia Final Fantasy NT review". EGMNow. EGM Media. Retrieved June 12, 2018.
  34. ^ a b Romano, Sal (January 24, 2018). "Famitsu Review Scores: Issue 1521". Gematsu. Archived from the original on January 25, 2018. Retrieved January 14, 2018.
  35. ^ Tack, Daniel (February 8, 2018). "Dissidia Final Fantasy NT Review – Sentimental Shambles". Game Informer. GameStop. Archived from the original on February 12, 2018. Retrieved June 12, 2018.
  36. ^ Faulkner, Jason (February 8, 2018). "Dissidia Final Fantasy NT Review - Finicky Fighting Fantasy". Game Revolution. CraveOnline. Retrieved June 12, 2018.
  37. ^ Fillari, Alessandro (February 6, 2018). "Dissidia Final Fantasy NT Review: A Messy Mashup". GameSpot. CBS Interactive. Retrieved June 12, 2018.
  38. ^ Hamilton, Andy (February 6, 2018). "Dissidia Final Fantasy NT Review". IGN. Ziff Davis. Retrieved June 12, 2018.
  39. ^ "Outline of Financial Results Briefing by SQUARE ENIX HOLDINGS Held on May 12, 2016" (PDF). Square Enix. May 12, 2016. Archived (PDF) from the original on December 31, 2016. Retrieved March 1, 2018.
  40. ^ Migliacio, Michael (July 17, 2017). "Evo Might Be the Next Arena for Dissidia Final Fantasy NT". Red Bull.
  41. ^ Romano, Sal (January 17, 2018). "Media Create Sales: 1/8/18 – 1/14/18". Gematsu. Archived from the original on January 22, 2018. Retrieved January 22, 2018.
  42. ^ "「MONSTER HUNTER: WORLD」初週販売数が124万5000本の「ゲームソフト週間販売ランキング+」". 4Gamer.net (in Japanese). January 31, 2018. Archived from the original on March 1, 2018. Retrieved March 1, 2018.
  43. ^ Caballero, David (February 21, 2018). "Dissidia Final Fantasy NT showing weak punch sales-wise". Gamereactor. Gamez Publishing A/S. Archived from the original on February 23, 2018. Retrieved February 23, 2018.
  44. ^ Co, Franz (February 21, 2018). "Dissidia Final Fantasy NT is getting the Orbonne Monastery stage this March". Shoryuken. Archived from the original on March 1, 2018. Retrieved March 1, 2018.
  45. ^ "Nominee List for 2018". National Academy of Video Game Trade Reviewers. February 11, 2019. Archived from the original on February 13, 2019. Retrieved February 18, 2019.
  46. ^ "PlayStation Store March 2019 Download Charts Revealed". April 8, 2019.
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