Ricochet Infinity: Difference between revisions
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{{Short description|2007 video game}} |
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{{Infobox video game |
{{Infobox video game |
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| title = Ricochet Infinity |
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|image = RicochetInfinity Box.jpg |
| image = RicochetInfinity Box.jpg |
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|developer = [[Reflexive Entertainment]] |
| developer = [[Reflexive Entertainment]] |
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|publisher = Reflexive Entertainment |
| publisher = Reflexive Entertainment{{efn|iOS port published by Lemon Games.}}{{efn|PlayStation 3 version published by TikGames.}} |
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|released = '''Microsoft Windows''' |
| released = '''Microsoft Windows'''{{vgrelease|WW|July 31, 2007}}'''iOS'''{{vgrelease|WW|September 8, 2010}}'''PlayStation Network'''{{vgrelease|NA|January 4, 2011|EU|February 9, 2011|AU|February 9, 2011}} |
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|genre = ''[[Breakout (arcade game)|Breakout]]'' |
| genre = ''[[Breakout (arcade game)|Breakout]]'' |
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|modes = [[Single-player]], [[Multiplayer video game|multiplayer]] |
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]] |
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|platforms = [[Microsoft Windows]] |
| platforms = [[Microsoft Windows]]<br/>[[OS X]]<br/>[[iOS]]<br/>[[PlayStation 3]] ([[PSN]]) |
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|series = ''Ricochet''|producer = James C. Smith |
| series = ''Ricochet'' |
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| producer = James C. Smith |
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|programmer = James C. Smith |
| programmer = James C. Smith<br/>Lars Brubaker<br/>Brian Fisher<br/>Simon Hallam<br/>Dan Ruskin<br/>Lee Cooper<br/>Loren Osborn |
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}} |
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'''''Ricochet Infinity''''' is the fourth installment of the ''Ricochet'' [[video game]] series by [[Reflexive Entertainment]]. |
'''''Ricochet Infinity''''' is the fourth installment of the ''Ricochet'' [[video game]] series by [[Reflexive Entertainment]]. Similarly to its predecessors, ''Ricochet Xtreme'' (2001), ''[[Ricochet Lost Worlds]]'' (2004) and ''[[Ricochet Lost Worlds: Recharged]]'' (2004), it is a [[Breakout clone]]. As in [[Atari]]'s ''[[Breakout (video game)|Breakout]]'' game, the purpose of each stage is destroy all the bricks on the screen. Like the rest of the |
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games in the Ricochet series, Infinity is more stylized than ''Breakout'', adding various power-ups and brick variations. |
games in the Ricochet series, Infinity is more stylized than ''Breakout'', adding various power-ups and brick variations. |
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The "infinite" in the title stems from the fact that new stage sets have been released on a weekly basis{{Citation needed|date=May 2011}}. |
The "infinite" in the title stems from the fact that new stage sets have been released on a weekly basis{{Citation needed|date=May 2011}}. |
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A version of ''Ricochet Infinity'' published by Lemon Games for [[iOS]] was released in September 2010.<ref>{{Cite web |title=TouchArcade |url=https://toucharcade.com/games/ricochet-infinity |access-date=2022-07-29 |language=en-US}}</ref> The mobile version of the game makes use of motion sensitivity of the device as a gameplay mechanic. In 2011, the game was ported to [[PlayStation 3]] via [[PlayStation Network]] as ''Ricochet HD'', with publishing duties being handled by TikGames.<ref>{{Cite web |date=2011-01-02 |title=The Drop: Week of Jan 3rd 2011 New Releases |url=https://blog.playstation.com/2011/01/02/the-drop-week-of-jan-3rd-2011-new-releases/ |access-date=2022-07-29 |website=PlayStation.Blog |language=en-US}}</ref><ref>{{Cite web |title=European PSN releases for February 9 |url=https://www.engadget.com/2011-02-09-european-psn-releases-for-february-9.html |access-date=2022-07-29 |website=Engadget |date=15 July 2016 |language=en-US}}</ref> |
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In September 2010, Ricochet Infinity was released for the iPhone app store. The mobile version of the game makes use of motion sensitivity of the device as a gameplay mechanic. |
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== Gameplay == |
== Gameplay == |
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The gameplay of Ricochet Infinity follows the previous trends. The player controls a paddle shield that attached to player ship |
The gameplay of Ricochet Infinity follows the previous trends. The player controls a paddle shield that attached to player ship and must keep at least one ball (called ion sphere) on screen. The objective is to break all breakable blocks in the level by hitting these blocks with the ion sphere(s), lasers or missiles. An ion sphere can be bounced on the shield. If no ion sphere remains on-screen, the player loses a life. If the player has no lives remaining, the player loses the game and must restart the stage from the beginning. |
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There is no storyline; instead, levels are divided into sets called planets, and completing all stages in each planet will unlocks the next planets. The planets are divided into two episodes; the first episode is ''Episode 1: Ricochet Infinity'', which is available by default. |
There is no storyline; instead, levels are divided into sets called planets, and completing all stages in each planet will unlocks the next planets. The planets are divided into two episodes; the first episode is ''Episode 1: Ricochet Infinity'', which is available by default. The second one, ''Episode 2: Delta Quadrant'', can be unlocked after completing all planets of the first episode. |
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In addition, players can download user-created levels, and the game includes a level editor which permits online sharing of user-created levels. |
In addition, players can download user-created levels, and the game includes a level editor which permits online sharing of user-created levels. |
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As in ''Ricochet Lost Worlds'' and ''Ricochet Lost Worlds: Recharged'', all provided levels and most user-created levels contain items called Golden Rings. Collecting these Golden Rings can be a challenge, which is sometimes made harder with the fact that the ion spheres stop after all bricks are destroyed, even if there are still some Golden Rings remaining. Collecting these Golden Rings |
As in ''Ricochet Lost Worlds'' and ''Ricochet Lost Worlds: Recharged'', all provided levels and most user-created levels contain items called Golden Rings. Collecting these Golden Rings can be a challenge, which is sometimes made harder with the fact that the ion spheres stop after all bricks are destroyed, even if there are still some Golden Rings remaining. Collecting these Golden Rings unlocks new ships and balls. |
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== Ships == |
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There are twenty-seven (27) designs of ships a player can choose if he or she will sign as a new player. Here are the ships: |
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{| class="wikitable" |
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! Ship Name |
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! Color |
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! Picture |
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| "Lightning" |
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| [[Blue]] |
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|- |
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| "Blazing Fire" |
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| Black background, has yellow, orange and red [[flame]]s |
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|- |
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| "Yellow Flames" |
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| [[Violet]] layout with yellow flame-like design |
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|- |
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| "Neutral ship" |
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| [[Black]] and [[white]] |
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|- |
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| "Green Latern ship" |
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| [[Green]] and black |
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|- |
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| "British ship" |
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| [[UK flag]] |
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|- |
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| "Camo ship" |
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| [[Camouflage]] |
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|- |
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| "Powerdrill ship" |
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| [[Yellow]] and black |
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|- |
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| "USA ship" |
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| [[American flag]] |
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|- |
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| "Zebra ship" |
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| [[Zebra]] |
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|- |
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| "Space Monkey ship" |
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| Ricochet Infinity's Rico mascot |
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| "Aqua Striper ship" |
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| [[Turquoise]] and [[grey]] |
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| "Transparent ship" |
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| [[Clear]] |
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|- |
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| "Big Kahuna Reef 2 ship" |
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| [[Big Kahuna Reef 2]] |
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|- |
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| "Ice-like ship" |
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| White and [[sky blue]] |
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|- |
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| "Re-Flame ship" |
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| Yellow and blue |
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| "Honeybee ship" |
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| Yellow and black horizontal stripes |
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|- |
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| "Wik ship" |
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| [[Wik and the Fable of Souls|Wik]] face |
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|- |
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| "Default ship" |
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| Yellow and blue |
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| "White with blue purple stripe ship" |
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| White with blue and purple stripes |
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|- |
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| "Chrome ship" |
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| Purely [[gray]], or [[stainless steel]] |
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|- |
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| "Red Striper ship" |
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| Red and black |
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| "Green & yellow ship" |
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| Green and yellow |
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| "Gold ship" |
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| Gold (not to be confused with the [[Gold|seventy-ninth element]]) |
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| "Red ship" |
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| [[Red]] |
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| "Number 26 ship" |
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| Green and black |
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|- |
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| "Number 8 ship" |
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| [[Orange]] and black |
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|} |
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=== Level Editor === |
=== Level Editor === |
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Ricochet Infinity has a revamped level editor that allows much more complicated movements etc. in a level. This level editor allows the players to create their own levels, which can be shared to the world. Unlike the other series, it has a Level Downloader to download created levels (while Ricochet Xtreme has no level |
Ricochet Infinity has a revamped level editor that allows much more complicated movements etc. in a level. This level editor allows the players to create their own levels, which can be shared to the world. Unlike the other series, it has a Level Downloader to download created levels (while Ricochet Xtreme has no level editor, and Ricochet Lost Worlds and Ricochet Lost Worlds: Recharged user-created levels must be downloaded manually from the internet). |
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However, the ability to add custom backgrounds, bricks, environment styles and other developer build functions were removed.<ref>{{Cite web|title = reflexive.net|url = http://www.reflexive.net/games.aspx?cid=134738&re=blog&pid=7|website = www.reflexive.net|accessdate = 2015-06-01}}</ref> |
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However, the ability to add custom backgrounds, bricks, environment styles and other developer build functions were removed.<ref>{{Cite web|title = reflexive.net|url = http://www.reflexive.net/games.aspx?cid=134738&re=blog&pid=7|website = www.reflexive.net|accessdate = 2015-06-01}}{{Dead link|date=August 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> |
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==Notes== |
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{{notelist}} |
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==References== |
==References== |
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{{Reflist}} |
{{Reflist}} |
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Line 164: | Line 49: | ||
[[Category:2007 video games]] |
[[Category:2007 video games]] |
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[[Category:IOS games]] |
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[[Category:Breakout clones]] |
[[Category:Breakout clones]] |
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[[Category:IOS games]] |
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[[Category:Multiplayer and single-player video games]] |
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[[Category:PlayStation 3 games]] |
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[[Category:Reflexive Entertainment games]] |
[[Category:Reflexive Entertainment games]] |
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[[Category:TikGames games]] |
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[[Category:Video game sequels]] |
[[Category:Video game sequels]] |
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[[Category:Video games developed in the United States]] |
[[Category:Video games developed in the United States]] |
Latest revision as of 07:29, 11 September 2024
Ricochet Infinity | |
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Developer(s) | Reflexive Entertainment |
Publisher(s) | Reflexive Entertainment[a][b] |
Producer(s) | James C. Smith |
Programmer(s) | James C. Smith Lars Brubaker Brian Fisher Simon Hallam Dan Ruskin Lee Cooper Loren Osborn |
Series | Ricochet |
Platform(s) | Microsoft Windows OS X iOS PlayStation 3 (PSN) |
Release | Microsoft Windows
|
Genre(s) | Breakout |
Mode(s) | Single-player, multiplayer |
Ricochet Infinity is the fourth installment of the Ricochet video game series by Reflexive Entertainment. Similarly to its predecessors, Ricochet Xtreme (2001), Ricochet Lost Worlds (2004) and Ricochet Lost Worlds: Recharged (2004), it is a Breakout clone. As in Atari's Breakout game, the purpose of each stage is destroy all the bricks on the screen. Like the rest of the games in the Ricochet series, Infinity is more stylized than Breakout, adding various power-ups and brick variations.
The "infinite" in the title stems from the fact that new stage sets have been released on a weekly basis[citation needed].
A version of Ricochet Infinity published by Lemon Games for iOS was released in September 2010.[1] The mobile version of the game makes use of motion sensitivity of the device as a gameplay mechanic. In 2011, the game was ported to PlayStation 3 via PlayStation Network as Ricochet HD, with publishing duties being handled by TikGames.[2][3]
Gameplay
[edit]The gameplay of Ricochet Infinity follows the previous trends. The player controls a paddle shield that attached to player ship and must keep at least one ball (called ion sphere) on screen. The objective is to break all breakable blocks in the level by hitting these blocks with the ion sphere(s), lasers or missiles. An ion sphere can be bounced on the shield. If no ion sphere remains on-screen, the player loses a life. If the player has no lives remaining, the player loses the game and must restart the stage from the beginning.
There is no storyline; instead, levels are divided into sets called planets, and completing all stages in each planet will unlocks the next planets. The planets are divided into two episodes; the first episode is Episode 1: Ricochet Infinity, which is available by default. The second one, Episode 2: Delta Quadrant, can be unlocked after completing all planets of the first episode.
In addition, players can download user-created levels, and the game includes a level editor which permits online sharing of user-created levels.
As in Ricochet Lost Worlds and Ricochet Lost Worlds: Recharged, all provided levels and most user-created levels contain items called Golden Rings. Collecting these Golden Rings can be a challenge, which is sometimes made harder with the fact that the ion spheres stop after all bricks are destroyed, even if there are still some Golden Rings remaining. Collecting these Golden Rings unlocks new ships and balls.
Level Editor
[edit]Ricochet Infinity has a revamped level editor that allows much more complicated movements etc. in a level. This level editor allows the players to create their own levels, which can be shared to the world. Unlike the other series, it has a Level Downloader to download created levels (while Ricochet Xtreme has no level editor, and Ricochet Lost Worlds and Ricochet Lost Worlds: Recharged user-created levels must be downloaded manually from the internet).
However, the ability to add custom backgrounds, bricks, environment styles and other developer build functions were removed.[4]
Notes
[edit]References
[edit]- ^ "TouchArcade". Retrieved 2022-07-29.
- ^ "The Drop: Week of Jan 3rd 2011 New Releases". PlayStation.Blog. 2011-01-02. Retrieved 2022-07-29.
- ^ "European PSN releases for February 9". Engadget. 15 July 2016. Retrieved 2022-07-29.
- ^ "reflexive.net". www.reflexive.net. Retrieved 2015-06-01.[permanent dead link]