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{{short description|Computer technique}}
{{short description|Computer technique}}
{{for|the genre of video game|Adventure game#Point-and-click adventure games}}
{{for|the genre of video game|Adventure game#Point-and-click adventure games}}
'''Point and click''' are the actions of a [[User (computing)|computer user]] when first moving a mouse [[pointer (computing WIMP)|pointer]] to a certain location on computer or device [[Visual display unit|screen]]; thus (''pointing'') and then pressing a button of the [[Computer mouse|mouse]], usually pressing the left button (''click''), or also with using other [[pointing device]]. For an example, point and click in [[hypermedia]] is where users click on [[hyperlink]]s to navigate from one document to another document.
'''Point and click''' are the actions of a [[User (computing)|computer user]] moving a [[pointer (computing WIMP)|pointer]] to a certain location on a [[Visual display unit|screen]] (''pointing'') and then pressing a button on a [[Computer mouse|mouse]], usually the left button (''click''), or other [[pointing device]]. An example of point and click is in [[hypermedia]], where users click on [[hyperlink]]s to navigate from document to document.


Point and click can be used with any number of [[input device]]s varying from mouses, [[touch pad]]s, [[trackpoint]], [[joystick]]s, [[scroll button]]s, and [[trackball|roller ball]]s.
Point and click are also actions of mobile device user who before clicking on a link or screen object may point on it.

Point and click may be used on any number of [[input device]]s as mouses, and varying from [[touch pad]]s, [[trackpoint]], also [[joystick]]s, [[scroll button]]s, and laptop [[trackball|roller ball]]s.


[[User interface]]s, for example [[graphical user interface]]s, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to [[wikt:condescension|condescendingly]] (e.g., by [[Unix]] users) as "click-and-drool" or "point-and-drool" interfaces.<ref>{{cite web|url=http://www.catb.org/jargon/html/P/point-and-drool-interface.html|title=Jargon File entry: point-and-drool interface}}</ref><ref>{{cite web|url=http://weblogs.java.net/blog/2003/12/01/point-click-and-drool|title=Point, Click, and Drool!|author=Josh Marinacci|publisher=weblogs.java.net|access-date=2011-05-11|archive-url=https://web.archive.org/web/20120319222957/http://weblogs.java.net/blog/2003/12/01/point-click-and-drool|archive-date=2012-03-19|url-status=dead}}</ref>
[[User interface]]s, for example [[graphical user interface]]s, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to [[wikt:condescension|condescendingly]] (e.g., by [[Unix]] users) as "click-and-drool" or "point-and-drool" interfaces.<ref>{{cite web|url=http://www.catb.org/jargon/html/P/point-and-drool-interface.html|title=Jargon File entry: point-and-drool interface}}</ref><ref>{{cite web|url=http://weblogs.java.net/blog/2003/12/01/point-click-and-drool|title=Point, Click, and Drool!|author=Josh Marinacci|publisher=weblogs.java.net|access-date=2011-05-11|archive-url=https://web.archive.org/web/20120319222957/http://weblogs.java.net/blog/2003/12/01/point-click-and-drool|archive-date=2012-03-19|url-status=dead}}</ref>
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== Single click ==
== Single click ==
A mouse single click or mobile screen single link-clicking (pressing on link) is the making of finger pressing on a [[computer mouse]] button once, usually without moving the mouse. Single clicking is usually the primary action made with the mouse. It is also relevant for mobile touchscreen devices where relevant to single click is the single link element pressing on screen with the intent to mobile open the linked page. Single clicking, if user defined to be in less use than double clicking, sometimes by default in most operating systems, may [[selection (user interface)|select]] (or highlight) a link or an object, and [[double-click]]ing will than execute or open the object. To avoid highlighting of pointed link or object, OS user preferences must be set to single click. Because single-click has many advantages over [[double click]]ing (especially on mobile phones and devices) due to the reduced action and partially time needed to complete the action. The single-click or one-click phrase has also been used to apply to the commercial field as a competitive advantage. The slogan "single click" or "one-click" has become very common to show clients the ease of use of their services.
A single click or "click" is the act of pressing a [[computer mouse]] button once without moving the mouse. Single clicking is usually a primary action of the mouse. Single clicking, by default in many operating systems, [[selection (user interface)|selects]] (or highlights) an object while [[double-click]]ing executes or opens the object. The single-click has many advantages over [[double click]] due to the reduced time needed to complete the action. The single-click or one-click phrase has also been used to apply to the commercial field as a competitive advantage. The slogan "single click" or "one-click" has become very common to show clients the ease of use of their services.


===On icons===
===On icons===
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===On text===
===On text===
In many [[text processing]] programs as [[word processor]]s and some available abilities in webbrowsers, clicking on text moves the [[Cursor (computers)|cursor]] to that location and may open a menue. Pointing, clicking on and holding the left button will allow users to highlight the selected text enabling the user with more options to edit or use the text.
In many text processing programs, such as [[web browser]]s or [[word processor]]s, clicking on text moves the [[Cursor (computers)|cursor]] to that location. Clicking and holding the left button will allow users to highlight the selected text enabling the user with more options to edit or use the text.


== Double click ==
== Double click ==
{{main|Double click}}
{{main|Double click}}
A double click is mostly for use with a computer mouse when the screen pointer is placed over an icon or screen object and the mouse button has to be quickly pressed twice. This mouse action, is better performed without moving the the mouse and initiates the corresponding computer action (opening of a file for example) with the double click.
A double click is most commonly used with a computer mouse when the pointer is placed over an icon or object and the button is quickly pressed twice. This action, when performed without moving the location of the mouse, will produce a double click.


==Fitts's Law==
==Fitts's Law==

Revision as of 14:43, 9 March 2022

Point and click are the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse, usually the left button (click), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document.

Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls.

User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces.[1][2]

The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means such as a stylus), with little or no input from the keyboard, as with many graphical user interfaces.


A web browser tooltip displayed for a hyperlink.

In some systems, such as Internet Explorer, moving the pointer over a link (or other GUI control) and waiting for a split-second (that can range from 0.004 to 0.7 s) can cause a tooltip to be displayed.[3]

Single click

A single click or "click" is the act of pressing a computer mouse button once without moving the mouse. Single clicking is usually a primary action of the mouse. Single clicking, by default in many operating systems, selects (or highlights) an object while double-clicking executes or opens the object. The single-click has many advantages over double click due to the reduced time needed to complete the action. The single-click or one-click phrase has also been used to apply to the commercial field as a competitive advantage. The slogan "single click" or "one-click" has become very common to show clients the ease of use of their services.

On icons

By default on most computer systems, for a person to select a certain software function, he or she will have to click on the left button. An example of this can be a person clicking on an icon. Similarly, clicking on the right button will present the user with a text menu to select more actions. These actions can range from open, explore, properties, etc. In terms of entertainment software, point-and-click interfaces are common input methods, usually offering a 'menu' or 'icon bar' interface that functions expectedly. In other games, the character explores different areas within the game world. To move to another area, the player will move the cursor to one point of the screen, where the cursor will turn into an arrow. Clicking will then move the player to that area.

On text

In many text processing programs, such as web browsers or word processors, clicking on text moves the cursor to that location. Clicking and holding the left button will allow users to highlight the selected text enabling the user with more options to edit or use the text.

Double click

A double click is most commonly used with a computer mouse when the pointer is placed over an icon or object and the button is quickly pressed twice. This action, when performed without moving the location of the mouse, will produce a double click.

Fitts's Law

Fitts's law can be used to quantify the time required to perform a point-and-click action.

where:

  • is the average time taken to complete the movement.
  • represents the start/stop time of the device and stands for the inherent speed of the device. These constants can be determined experimentally by fitting a straight line to measured data.
  • is the distance from the starting point to the center of the target.
  • is the width of the target measured along the axis of motion. can also be thought of as the allowed error tolerance in the final position, since the final point of the motion must fall within of the target's centre.

See also

References

  1. ^ "Jargon File entry: point-and-drool interface".
  2. ^ Josh Marinacci. "Point, Click, and Drool!". weblogs.java.net. Archived from the original on 2012-03-19. Retrieved 2011-05-11.
  3. ^ Guy Hart-Davis (2007), Mastering Microsoft Windows Vista Home: premium and basic, John Wiley and Sons, p. 180, ISBN 978-0-470-04614-2, retrieved 2010-08-08