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Upon arriving at the tower, Mono finds that it is sentient, with its insides covered into a flesh-like matter that resembles a brain and filled with numerous eyeballs. Mono discovers that Six has transformed into a large, monstrous version of herself. Mono helps Six return to her normal form by destroying the music box that corrupted her. The children attempt to escape the pursuing insides of the tower. When Mono almost falls, Six grabs his hand, only to let him fall to the chasm below while she escapes. Mono survives due to the fleshy surface dampening his fall, but remains trapped in the tower, and sits down on a chair in the middle of the chasm in resignation. Time passes as Mono remains trapped as he grows up to become a tall, dark figure bearing a resemblance to the Thin Man, who sits behind the door at the end of the hallway. This implies that the Thin Man is really Mono's corrupted future self.
Upon arriving at the tower, Mono finds that it is sentient, with its insides covered into a flesh-like matter that resembles a brain and filled with numerous eyeballs. Mono discovers that Six has transformed into a large, monstrous version of herself. Mono helps Six return to her normal form by destroying the music box that corrupted her. The children attempt to escape the pursuing insides of the tower. When Mono almost falls, Six grabs his hand, only to let him fall to the chasm below while she escapes. Mono survives due to the fleshy surface dampening his fall, but remains trapped in the tower, and sits down on a chair in the middle of the chasm in resignation. Time passes as Mono remains trapped as he grows up to become a tall, dark figure bearing a resemblance to the Thin Man, who sits behind the door at the end of the hallway. This implies that the Thin Man is really Mono's corrupted future self.


If Mono manages to collect all the glitched shadow children, a post-credits scene follows Six's escape from the tower. Six meets a dark, shadow version of herself known as Shadow Six. Both of them are drawn towards a poster of the Maw, before Shadow Six disappears while Six suddenly experiences a bout of hunger, setting up and repeating the events of the [[Little Nightmares|previous game]]. This implies that the events of both games are occurring in a time loop of unknown origin.
If Mono manages to collect all the glitched shadow children, a post-credits scene follows Six's escape from the tower. Six meets a dark, shadow version of herself known as Shadow Six. Both of them are drawn towards a poster of the Maw, before Shadow Six disappears while Six suddenly experiences a bout of hunger, setting up and repeating the events of the [[Little Nightmares|previous game]].


==Development==
==Development==

Revision as of 18:50, 11 February 2021

Little Nightmares 2
File:Little Nightmares Cover Art.jpg
Developer(s)Tarsier Studios
Publisher(s)Bandai Namco Entertainment
EngineUnreal Engine 4
Platform(s)Microsoft Windows
Nintendo Switch
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
Stadia
ReleaseFebruary 11, 2021
Genre(s)Puzzle-platformer
Mode(s)Single-player

Little Nightmares 2 (stylized as Little Nightmares II) is a puzzle-platformer horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment. The game was announced at Gamescom 2019 as the sequel to Little Nightmares, and features a new player character, Mono, with the protagonist from the previous game, Six, as a computer-controlled character.[1][2] The game was released for Microsoft Windows, Stadia, Nintendo Switch, PlayStation 4 and Xbox One on February 11, 2021, with versions for PlayStation 5 and Xbox Series X/S are to be released at a later date in the same year.[3] A version for Stadia ported by Supermassive Games will release the same February 11, 2021 date and will be available for free for those who are members of Stadia Pro.[4] The demo was released October 30, 2020.

Gameplay

Plot

A little boy named Mono wakes up in the forest after having a strange dream about walking in a long hallway that leads to a door with an eye-shaped symbol on it. After evading and disabling some deadly traps scattered in the woods, Mono arrives at a house owned by the Hunter, a sadistic monster who likes to stuff his victims into effigies. Inside, he meets Six, who is being held prisoner by the Hunter. Mono offers to help the girl, who initially refuses and runs away, eventually accepting his help and becomes his companion.

During the course of the game, Mono is usually drawn away by the mysterious broadcast from every television they encounter. He ends up in the hallway he dreams about, before returning to the real world when Six pulls him away from the television. After shooting and killing the Hunter, Mono and Six leave the island with a makeshift raft that leads into the Pale City, a dilapidated metropolis with many strangely curved buildings which is shrouded in constant rainfall, darkness, and mist.

The children take a short-cut by entering the School, where they encounter the Teacher, a rokurokubi, and the Bullies, living porcelain dolls that resemble school students. The Bullies take Six hostage, prompting Mono to go save her, evading the Teacher and destroying some of the bullies along the way. After rescuing Six, they manage to escape the School and enter the Hospital, where they face the Doctor, who performs a cruel experiment with his patients, turning them into living mannequins. Mono and Six split up to make their way out while evading the Doctor and the Patients. They later trap the Doctor inside the incinerator and either burn him alive or leave him trapped inside before leaving the place.

As the children press on, they discover that most of the Pale City inhabitants have been turned into the Viewers, monsters with distorted faces caused by long exposure of the broadcast and addiction from their televisions. The children also discover that the broadcast originated from the Black Tower in the middle of the city. When Mono is once again sucked into the hallway, he finally opens the door and inside it, a tall, slender figure known as the Thin Man suddenly comes out from the television and chases the children. While they are hiding from him, the Thin Man finds Six and grabs her before disappearing. Mono then goes after them by using the televisions as a means of transportation to the places he cannot reach while evading the Viewers in the process. Mono eventually reaches Six, who is trapped inside one of the televisions. When he attempts to pull her back, she is suddenly pulled back inside again by the Thin Man, who then goes after Mono. After a long chase, Mono is cornered by Thin Man, but Mono manages to unleash his inner power to defeat and disintegrate the Thin Man.

Upon arriving at the tower, Mono finds that it is sentient, with its insides covered into a flesh-like matter that resembles a brain and filled with numerous eyeballs. Mono discovers that Six has transformed into a large, monstrous version of herself. Mono helps Six return to her normal form by destroying the music box that corrupted her. The children attempt to escape the pursuing insides of the tower. When Mono almost falls, Six grabs his hand, only to let him fall to the chasm below while she escapes. Mono survives due to the fleshy surface dampening his fall, but remains trapped in the tower, and sits down on a chair in the middle of the chasm in resignation. Time passes as Mono remains trapped as he grows up to become a tall, dark figure bearing a resemblance to the Thin Man, who sits behind the door at the end of the hallway. This implies that the Thin Man is really Mono's corrupted future self.

If Mono manages to collect all the glitched shadow children, a post-credits scene follows Six's escape from the tower. Six meets a dark, shadow version of herself known as Shadow Six. Both of them are drawn towards a poster of the Maw, before Shadow Six disappears while Six suddenly experiences a bout of hunger, setting up and repeating the events of the previous game.

Development

Reception

All versions of Little Nightmares 2 have received "generally favorable reviews", according to review aggregator Metacritic.[5][6][8][7]

References

  1. ^ Favis, Elise (August 19, 2019). "Little Nightmares 2 Announced, Coming In 2020". Game Informer. Retrieved January 11, 2020.
  2. ^ Blake, Vikki (August 24, 2019). "Little Nightmares 2 is coming next year, and yes, there'll be more "monstrous" residents to terrify us". gamesradar. Retrieved August 26, 2019.
  3. ^ Winslow, Jeremy (August 27, 2020). "Little Nightmares 2 Release Date Announced, Haunting Gameplay Trailer Unveiled During Blahdiblah". GameSpot. Retrieved August 28, 2020.
  4. ^ "Get ready to discover the world of Little Nightmares II, releasing this week". Bandai Namco Games. February 9, 2021. Retrieved February 9, 2021.
  5. ^ a b "Little Nightmares II for PC Reviews". Metacritic. CBS Interactive. Retrieved February 11, 2021.{{cite web}}: CS1 maint: url-status (link)
  6. ^ a b "Little Nightmares II for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved February 11, 2021.
  7. ^ a b "Little Nightmares II for Switch Reviews". Metacritic. CBS Interactive. Retrieved February 11, 2021.
  8. ^ a b "Cyber Shadow for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved February 11, 2021.
  9. ^ Tristan, Ogilvie (February 9, 2021). "Little Nightmares 2 Review". IGN. Ziff Davis. Retrieved February 11, 2021.