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Licínio Roque
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- affiliation: Universidade de Coimbra, Portugal
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2020 – today
- 2024
- [j10]Maíra Mendes dos Santos, Ana Carolina Bertoletti De Marchi, Elisa Brosina de Leon, Licínio G. Roque:
Health behaviour change and activation in e-health weight loss intervention for elderly: a randomised clinical trial. Behav. Inf. Technol. 43(8): 1580-1595 (2024) - [c72]Solange Margarido, Licínio Roque, Penousal Machado, Pedro Martins:
MI-CCy Quantifier: A Framework for Quantifying Mixed-Initiative Co-creativity in Human-AI Collaborations. EPIA (1) 2024: 3-15 - [c71]João Silva, Jorge C. S. Cardoso, Luís Lucas Pereira, Licínio Roque:
A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts. ICEC 2024: 121-134 - [i2]Solange Margarido, Licínio Roque, Penousal Machado, Pedro Martins:
Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial. CoRR abs/2401.05999 (2024) - 2023
- [j9]Mariana Seiça, Licínio Roque, Pedro Martins, F. Amílcar Cardoso:
An interdisciplinary journey towards an aesthetics of sonification experience. J. Multimodal User Interfaces 17(4): 263-284 (2023) - [c70]Valéria Moreira Pinto, Mariana Seiça, Licínio Roque:
How Can We Design for Gender-Neutrality in Games? - A Case Study With Children Using Gameplay Rehearsals. CHI Extended Abstracts 2023: 159:1-159:7 - [c69]Daniel Lopes, Jéssica Parente, Pedro Silva, Licínio Roque, Penousal Machado:
Can Creativity be Enhanced by Computational Tools? ICCC 2023: 89-92 - [c68]Maria Dias, João Barata, Licínio Roque:
A Digital Twin for Training Marine Pollution Control. ISD 2023 - [c67]João Silva, Jorge C. S. Cardoso, Luís Lucas Pereira, Licínio Roque:
Designing a VR-Simulation Module to Support Marine Pollution Control Training. ICEC 2023: 373-379 - 2022
- [c66]Mariana Seiça, Licínio Roque, Pedro Martins, F. Amílcar Cardoso:
An Illustrative Design Case of Systemic Sonification. Audio Mostly Conference 2022: 171-178 - [c65]Mariana Seiça, Licínio Roque, Pedro Martins, F. Amílcar Cardoso:
Playing With Sound Beings: A Sonic Playfield. CHI PLAY 2022: 339-344 - [c64]Solange Margarido, Penousal Machado, Licínio Roque, Pedro Martins:
Let's Make Games Together: Explainability in Mixed-initiative Co-creative Game Design. CoG 2022: 638-645 - 2021
- [c63]Rui Craveirinha, Luís Lucas Pereira, Mariana Seiça, Licínio Roque:
Aesthetic Perspectives on Computational Media Design. ICEC 2021: 482-488 - [e3]Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. González-Calero:
Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings. Lecture Notes in Computer Science 13056, Springer 2021, ISBN 978-3-030-89393-4 [contents] - [i1]Daniel Lopes, Jéssica Parente, Pedro Silva, Licínio Roque, Penousal Machado:
Performing Creativity With Computational Tools. CoRR abs/2103.05533 (2021) - 2020
- [j8]Antonio Jose Rodrigues Neto, Maria Manuel Borges, Licínio Roque:
A "New" View of Proof-of-Concept Practices Through the Lenses of Activity Theory and Hermeneutics. J. Inf. Technol. Res. 13(4): 118-135 (2020) - [c62]Mariana Seiça, Licínio Roque, Pedro Martins, F. Amílcar Cardoso:
Contrasts and similarities between two audio research communities in evaluating auditory artefacts. Audio Mostly Conference 2020: 183-190 - [c61]Antonio Jose Rodrigues Neto, Maria Manuel Borges, Licínio Roque:
Developing a Proof-of-Concept Practices Context Model. ECIS 2020
2010 – 2019
- 2019
- [j7]Stanley Lima, Álvaro Rocha, Licínio Roque:
An overview of OpenStack architecture: a message queuing services node. Clust. Comput. 22(Supplement): 7087-7098 (2019) - [c60]Sarah-Kristin Thiel, Christian Remy, Licínio Roque, Rita Orji, Peter Dalsgaard, Celine Latulipe, Sayan Sarcar:
Towards a Research Agenda for Gameful Creativity. Conference on Designing Interactive Systems (Companion Volume) 2019: 393-396 - [c59]Rui Craveirinha, Licínio Roque:
Impact of Game Elements in Players Artistic Experience. CHI Extended Abstracts 2019 - [c58]Luís Lucas Pereira, Rui Craveirinha, Licínio Roque:
A Canvas for Participation-Centered Game Design. CHI PLAY 2019: 521-532 - [c57]Fernando Rocha, Pedro Machado Santa, Jorge C. S. Cardoso, Luís Lucas Pereira, Licínio Roque:
Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment. CHI PLAY (Companion) 2019: 653-660 - [c56]Ana Sofia Almeida, Licínio Roque, Paulo Rupino da Cunha:
From Hands-on Sessions to User Insights on Designing an Interactive System for Data Science. ISD 2019 - [c55]Antonio Jose Rodrigues Neto, Maria Manuel Borges, Licínio Roque:
Characterizing Proof-of-Concept Practices using the Lens of Context Engineering. ISD 2019 - 2018
- [j6]Helio Cavalcante Silva Neto, Joaquim Cerejeira, Licínio Roque:
Cognitive screening of older adults using serious games: An empirical study. Entertain. Comput. 28: 11-20 (2018) - [j5]Cristiano Maciel, Licínio Roque, Ana Cristina Bicharra Garcia:
Maturity in decision-making: a method to measure e-participation systems in virtual communities. Int. J. Web Based Communities 14(4): 395-416 (2018) - [c54]Ana Sofia Almeida, Licínio Roque, Paulo Rupino da Cunha:
How to Design an Interactive System for Data Science: Learning from a Literature Review. ISD (Selected Papers) 2018: 133-150 - [c53]Ana Sofia Almeida, Licínio Roque, Paulo Rupino da Cunha:
How to Design An Interactive System for Data Science: A Literature Review. ISD 2018 - [c52]Nuno Barreto, Rui Craveirinha, Licínio Roque:
Validating the Creature Believability Scale for Videogames. ICEC 2018: 198-204 - [c51]Antonio Jose Rodrigues Neto, Maria Manuel Borges, Licínio Roque:
A Preliminary Study of Proof of Concept Practices and their Connection with Information Systems and Information Science. TEEM 2018: 270-275 - [e2]Esteban Clua, Licínio Roque, Artur Lugmayr, Pauliina Tuomi:
Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings. Lecture Notes in Computer Science 11112, Springer 2018, ISBN 978-3-319-99425-3 [contents] - 2017
- [c50]Nassrin Hajinejad, Licínio Roque, Barbara Grüter:
Walking Phrases: Modeling the Walker's Context for Sonic Interaction Design. Audio Mostly Conference 2017: 7:1-7:8 - [c49]Nuno Castelhano, Licínio Roque:
Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments. CHI PLAY 2017: 57-68 - [c48]Helio Cavalcante Silva Neto, Joaquim Cerejeira, Licínio Roque:
Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study. ICEC 2017: 97-112 - [c47]Helio Cavalcante Silva Neto, Joaquim Cerejeira, Licínio Roque:
Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game. ICEC 2017: 125-139 - [c46]Nuno Barreto, Rui Craveirinha, Licínio Roque:
Designing a Creature Believability Scale for Videogames. ICEC 2017: 257-269 - [c45]Nassrin Hajinejad, Barbara Grüter, Licínio Roque:
Prototyping sonic interaction for walking. MobileHCI 2017: 98:1-98:8 - [c44]Antonio Jose Rodrigues Neto, Maria Manuel Borges, Licínio Roque:
Preliminary Study About the Applicability of a Service-Oriented Architecture in the Oais Model Implementation. TEEM 2017: 31:1-31:5 - [c43]Ariovaldo Veiga de Almeida, Maria Manuel Borges, Licínio Roque:
The European Open Science Cloud: A New Challenge for Europe. TEEM 2017: 32:1-32:4 - 2016
- [j4]Eunice P. dos Santos Nunes, Licínio Roque, Fátima de Lourdes dos Santos Nunes:
Measuring Knowledge Acquisition in 3D Virtual Learning Environments. IEEE Computer Graphics and Applications 36(2): 58-67 (2016) - [j3]Simon Bogutzky, Phillip Marsch, Licínio Roque, Nassrin Hajinejad, Barbara Grüter:
PsychoPhysioPipeline: A Processing and Analysis Pipeline for Psychophysiological Research. J. Open Source Softw. 1(5): 41 (2016) - [c42]Rui Craveirinha, Licínio Roque:
Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study. ACE 2016: 21:1-21:10 - [c41]Nassrin Hajinejad, Barbara Grüter, Licínio Roque, Simon Bogutzky:
GangKlang: facilitating a movement-oriented walking experience through sonic interaction. Audio Mostly Conference 2016: 202-208 - [c40]Rui Craveirinha, Nuno Barreto, Licínio Roque:
Towards a Taxonomy for the Clarification of PCG Actors' Roles. CHI PLAY 2016: 244-253 - [c39]Helio Cavalcante Silva Neto, Durval P. César Neto, Joilnen B. Leite, Joaquim Cerejeira, Licínio Roque:
Cow Milking Game: Evaluating a Serious Game for Cognitive Stimulation with an Elderly Population. ITAP 2016: 44-53 - 2015
- [c38]Rui Craveirinha, Licínio Roque:
Designing Games with Procedural Content Generation: An Authorial Approach. CHI Extended Abstracts 2015: 1199-1204 - [c37]Nuno Barreto, Luís Macedo, Penousal Machado, Licínio Roque:
Incorporation of Emotions in the Orphibs' Agent Architecture. ECAL 2015: 311 - [c36]Rui Craveirinha, Licínio Roque:
Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design. ICEC 2015: 383-390 - 2014
- [c35]Nuno Barreto, Luís Macedo, Licínio Roque:
MultiAgent System Architecture in Orphibs II. ALIFE 2014: 588-595 - [c34]Durval Pires, Valter Alves, Licínio Roque:
A software architecture for dynamic enhancement of soundscapes in games. Audio Mostly Conference 2014: 27:1-27:8 - [c33]Eunice P. dos Santos Nunes, Fátima de Lourdes dos Santos Nunes, Romero Tori, Licínio G. Roque:
An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment. FIE 2014: 1-8 - [c32]Eunice P. dos Santos Nunes, Fátima de Lourdes dos Santos Nunes, Rafael Luiz Testa, Licínio G. Roque:
Um estudo experimental sobre a captura automática dos dados de interação em ambientes virtuais tridimensionais. IHC 2014: 313-322 - 2013
- [c31]Rui Craveirinha, Lucas Santos, Licínio Roque:
An Author-Centric Approach to Procedural Content Generation. Advances in Computer Entertainment 2013: 14-28 - [c30]Samuel Almeida, Ana Isabel Veloso, Licínio Roque, Óscar Mealha:
Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal. Advances in Computer Entertainment 2013: 497-500 - [c29]Eunice P. dos Santos Nunes, Fátima de Lourdes dos Santos Nunes, Licínio Roque:
Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy. AMCIS 2013 - [c28]Durval Pires, Bárbara Furtado, Tiago Carregã, Luís Reis, Luís Lucas Pereira, Rui Craveirinha, Licínio Roque:
The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation. Audio Mostly Conference 2013: 9:1-9:7 - [c27]Durval Pires, Licínio Roque, Valter Alves:
Dynamic enhancement of videogame soundscapes. Audio Mostly Conference 2013: 16:1-16:6 - [c26]Luís Lucas Pereira, Licínio Roque:
Gameplay experience evaluation centered on participation: the fátima game design case. CHI Extended Abstracts 2013: 1131-1136 - [c25]Luís Lucas Pereira, Licínio Roque:
Understanding the Videogame Medium through Perspectives of Participation. DiGRA Conference 2013 - [c24]Luís Lucas Pereira, Licínio Roque:
A Preliminary Evaluation of a Participation-Centered Gameplay Experience Design Model. SouthCHI 2013: 332-348 - 2012
- [c23]Luís Lucas Pereira, Licínio Roque:
Towards a game experience design model centered on participation. CHI Extended Abstracts 2012: 2327-2332 - [c22]Licínio Roque:
PALESTRA CONVIDADA: Lições das Trincheiras do Design Research em Pervasive Augmented Reality Games. WAIHCWS 2012 - [c21]Samuel Almeida, Ana Isabel Veloso, Óscar Mealha, Licínio Roque, Arnaldo Moura:
A Video Game Level Analysis Model Proposal. IV 2012: 474-479 - 2011
- [c20]Valter Alves, Licínio Roque:
A deck for sound design in games: enhancements based on a design exercise. Advances in Computer Entertainment Technology 2011: 34 - [c19]Valter Alves, Licínio Roque:
An inspection on a deck for sound design in games. Audio Mostly Conference 2011: 15-22 - [e1]Licínio Roque, Valter Alves:
AM '11, Audio Mostly 2011, 6th Conference on Interaction with Sound, Coimbra, Portugal, September 7-9, 2011. ACM 2011, ISBN 978-1-4503-1081-9 [contents] - 2010
- [j2]Cristiano Maciel, Licínio Roque, Ana Cristina Bicharra Garcia:
Interaction and communication resources in collaborative e-democratic environments: The democratic citizenship community. Inf. Polity 15(1-2): 73-88 (2010) - [c18]Valter Alves, Licínio Roque:
A pattern language for sound design in games. Audio Mostly Conference 2010: 12 - [c17]Rui Craveirinha, Licínio Roque:
Looking for the heart of interactive media: reflections on video games' emotional expression. Fun and Games 2010: 8-17
2000 – 2009
- 2009
- [c16]Cristiano Maciel, Licínio Roque, Ana Cristina Bicharra Garcia:
Democratic citizenship community: a social network to promote e-deliberative process. D.GO 2009: 25-34 - [c15]Luís Lucas Pereira, Licínio G. Roque:
Design Guidelines for Learning Games: the Living Forest Game Design Case. DiGRA Conference 2009 - [c14]Licínio Roque, Nuno Castelhano:
The Integration of the Computer-mediated Ludic Experience in Multisensory Environments. DiGRA Conference 2009 - [c13]Cristiano Maciel, Vinícius Carvalho Pereira, Licínio Roque, Ana Cristina Bicharra Garcia:
Applying the Discourse Theory to the Moderator's Interferences in Web Debates. ICEIS 2009: 882-893 - [c12]Cristiano Maciel, Vinícius Carvalho Pereira, Licínio Roque, Ana Cristina Bicharra Garcia:
Identifying discourse mistakes in web debates: moderation in the DCC. SAC 2009: 690-691 - 2008
- [c11]Cristiano Maciel, Licínio Roque, Ana Cristina Bicharra Garcia:
Measuring the e-Participation in Decision-Making Processes through Online Surveys. ICEIS (3-2) 2008: 426-434 - [c10]Cristiano Maciel, Licínio Roque, Ana Cristina Bicharra Garcia:
Comunidade democrática cidadã (CDC): um ambiente para consulta e votação na web. IHC 2008: 320-321 - 2007
- [c9]Tiago Alves Reis, Licínio Roque:
Because Players Pay: The Business Model Influence on MMOG Design. DiGRA Conference 2007 - 2006
- [j1]Cristóvão Silva, Licínio Roque, Ana Sofia Almeida:
MAPP - A web-based decision support system for the mould industry. Decis. Support Syst. 42(2): 999-1014 (2006) - 2005
- [c8]Rui Gil, José Tavares, Licínio Roque:
Architecting Scalability for Massively Multiplayer Online Gaming Experiences. DiGRA Conference 2005 - [c7]Licínio Roque:
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences. DiGRA Conference 2005 - [c6]José Tavares, Rui Gil, Licínio Roque:
Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure. DiGRA Conference 2005 - 2004
- [c5]Licínio Roque, Ana Sofia Almeida, António Dias de Figueiredo:
Context Engineering: An IS Development Research Agenda. ECIS 2004: 1582-1595 - 2002
- [c4]Ana Sofia Almeida, Licínio Roque:
Some Reflections on IS Development as Operator of Organisational Change. ICEIS 2002: 543-552 - [c3]Licínio Roque, Ana Sofia Almeida:
The Context Engineering Approach. ICEIS 2002: 676-682 - 2000
- [c2]Ana Sofia Almeida, Licínio Roque:
Simpler, Better, Faster, Cheaper, Contextual: Requirements Analysis for Methodological Approach to Interaction Systems Development. ECIS 2000: 17-22
1990 – 1999
- 1995
- [c1]Ana Sofia Almeida, Licínio Roque, António Dias de Figueiredo:
Cyberspace: The HCI Frontier? A NEw Model in Human-Computer Interaction. BCS HCI 1995: 51-62
Coauthor Index
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last updated on 2024-12-13 20:04 CET by the dblp team
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