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José Antonio Iglesias Guitián
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2020 – today
- 2024
- [j17]Omar A. Mures, Javier Taibo, Emilio J. Padrón, José Antonio Iglesias Guitián:
PlayNet: real-time handball play classification with Kalman embeddings and neural networks. Vis. Comput. 40(4): 2695-2711 (2024) - [c10]Javier Taibo, José Antonio Iglesias Guitián:
Immersive 3D Medical Visualization in Virtual Reality using Stereoscopic Volumetric Path Tracing. VR 2024: 1044-1053 - 2023
- [i3]Jose Luis Gómez, Manuel Silva, Antonio Seoane, Agnès Borràs, Mario Noriega, Germán Ros, José Antonio Iglesias Guitián, Antonio M. López:
All for One, and One for All: UrbanSyn Dataset, the third Musketeer of Synthetic Driving Scenes. CoRR abs/2312.12176 (2023) - 2022
- [j16]Jeongmin Gu, José Antonio Iglesias Guitián, Bochang Moon:
Neural James-Stein Combiner for Unbiased and Biased Renderings. ACM Trans. Graph. 41(6): 262:1-262:14 (2022) - [j15]José Antonio Iglesias Guitián, Prajita Mane, Bochang Moon:
Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering. IEEE Trans. Vis. Comput. Graph. 28(7): 2734-2747 (2022) - 2021
- [i2]José Antonio Iglesias Guitián, Prajita Mane, Bochang Moon:
Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering. CoRR abs/2106.08034 (2021) - 2020
- [j14]Fei Yang, Luis Herranz, Joost van de Weijer, José Antonio Iglesias Guitián, Antonio M. López, Mikhail G. Mozerov:
Variable Rate Deep Image Compression With Modulated Autoencoder. IEEE Signal Process. Lett. 27: 331-335 (2020)
2010 – 2019
- 2019
- [i1]Fei Yang, Luis Herranz, Joost van de Weijer, José Antonio Iglesias Guitián, Antonio M. López, Mikhail G. Mozerov:
Variable Rate Deep Image Compression with Modulated Autoencoder. CoRR abs/1912.05526 (2019) - 2017
- [j13]Bochang Moon, José Antonio Iglesias Guitián, Steven McDonagh, Kenny Mitchell:
Noise Reduction on G-Buffers for Monte Carlo Filtering. Comput. Graph. Forum 36(8): 600-612 (2017) - 2016
- [j12]Benedikt Bitterli, Fabrice Rousselle, Bochang Moon, José Antonio Iglesias Guitián, David Adler, Kenny Mitchell, Wojciech Jarosz, Jan Novák:
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings. Comput. Graph. Forum 35(4): 107-117 (2016) - [j11]José Antonio Iglesias Guitián, Bochang Moon, Charalampos Koniaris, Eric Smolikowski, Kenny Mitchell:
Pixel History Linear Models for Real-Time Temporal Filtering. Comput. Graph. Forum 35(7): 363-372 (2016) - [c9]Nicholas T. Swafford, José Antonio Iglesias Guitián, Charalampos Koniaris, Bochang Moon, Darren Cosker, Kenny Mitchell:
User, metric, and computational evaluation of foveated rendering methods. SAP 2016: 7-14 - [c8]Babis Koniaris, Iván Huerta, Maggie Kosek, Karen Darragh, Charles Malleson, Joanna Jamrozy, Nicholas T. Swafford, José Antonio Iglesias Guitián, Bochang Moon, Ali Israr, Kenny Mitchell:
IRIDiuM: immersive rendered interactive deep media. SIGGRAPH VR Village 2016: 11:1-11:2 - 2015
- [j10]José Antonio Iglesias Guitián, Carlos Aliaga, Adrián Jarabo, Diego Gutierrez:
A Biophysically-Based Model of the Optical Properties of Skin Aging. Comput. Graph. Forum 34(2): 45-55 (2015) - [j9]Bochang Moon, José Antonio Iglesias Guitián, Sung-Eui Yoon, Kenny Mitchell:
Adaptive rendering with linear predictions. ACM Trans. Graph. 34(4): 121:1-121:11 (2015) - 2014
- [j8]Marcos Balsa Rodríguez, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, Susanne K. Suter:
State-of-the-Art in Compressed GPU-Based Direct Volume Rendering. Comput. Graph. Forum 33(6): 77-100 (2014) - [c7]Fabio Marton, José Antonio Iglesias Guitián, José Díaz, Enrico Gobbetti:
Real-time Deblocked GPU Rendering of Compressed Volumes. VMV 2014: 167-174 - 2013
- [c6]Marcos Balsa Rodríguez, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, Susanne K. Suter:
A Survey of Compressed GPU-Based Direct Volume Rendering. Eurographics (State of the Art Reports) 2013: 117-136 - 2012
- [j7]Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton:
COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks. Comput. Graph. Forum 31(3pt4): 1315-1324 (2012) - 2011
- [j6]Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P. E. Zollikofer, Meenakshisundaram Gopi, Enrico Gobbetti, Renato Pajarola:
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization. IEEE Trans. Vis. Comput. Graph. 17(12): 2135-2143 (2011) - [j5]Jérôme Schmid, José Antonio Iglesias Guitián, Enrico Gobbetti, Nadia Magnenat-Thalmann:
A GPU framework for parallel segmentation of volumetric images using discrete deformable models. Vis. Comput. 27(2): 85-95 (2011) - 2010
- [j4]José Antonio Iglesias Guitián, Enrico Gobbetti, Fabio Marton:
View-dependent exploration of massive volumetric models on large-scale light field displays. Vis. Comput. 26(6-8): 1037-1047 (2010) - [c5]Andrea Giachetti, José Antonio Iglesias Guitián, Enrico Gobbetti:
Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering. Eurographics Italian Chapter Conference 2010: 17-23 - [c4]Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton:
Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. VG@Eurographics 2010: 21-28
2000 – 2009
- 2009
- [j3]Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, Giovanni Pintore:
An interactive 3D medical visualization system based on a light field display. Vis. Comput. 25(9): 883-893 (2009) - [c3]Yanlin Luo, José Antonio Iglesias Guitián, Enrico Gobbetti, Fabio Marton:
Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets. 3DPH 2009: 187-198 - [c2]Nadia Magnenat-Thalmann, Jérôme Schmid, Hervé Delingette, Marco Agus, José Antonio Iglesias Guitián:
3D Anatomical Modelling and Simulation Concepts. Eurographics (Tutorials) 2009: 241-247 - 2008
- [j2]Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Giovanni Pintore:
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Comput. Graph. Forum 27(2): 231-240 (2008) - [j1]Enrico Gobbetti, Fabio Marton, José Antonio Iglesias Guitián:
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. Vis. Comput. 24(7-9): 797-806 (2008) - [c1]Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton:
Towards Advanced Volumetric Display of the Human Musculoskeletal System. Eurographics Italian Chapter Conference 2008: 21-25
Coauthor Index
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last updated on 2024-10-07 22:24 CEST by the dblp team
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