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Marco Antonio Gómez-Martín
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2020 – today
- 2023
- [c42]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing. CEV 2023 - [c41]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games. CoG 2023: 1-8 - 2022
- [c40]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Liquid Snake: a test environment for video game testing agents. CEV 2022 - 2021
- [c39]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design. AIIDE 2021: 10-17
2010 – 2019
- 2019
- [j6]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers. IEEE Trans. Games 11(1): 5-14 (2019) - 2017
- [j5]Guillermo Jiménez-Díaz, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Antonio A. Sánchez-Ruiz:
Similarity metrics from social network analysis for content recommender systems. AI Commun. 30(3-4): 223-234 (2017) - [c38]Antonio A. Sánchez-Ruiz, Guillermo Jiménez-Díaz, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
Case-Based Recommendation for Online Judges Using Learning Itineraries. ICCBR 2017: 315-329 - [c37]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Using Program by Demonstration and Visual Scripting to Supporting Game Design. IEA/AIE (2) 2017: 33-39 - [c36]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Combining Neural Networks for Controlling Non-player Characters in Games. IWANN (2) 2017: 694-705 - [e4]David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017. CEUR Workshop Proceedings 1957, CEUR-WS.org 2017 [contents] - 2016
- [c35]Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Programming by Demonstration in Complex 3D Game. CoSECivi 2016: 101-112 - [c34]Diana Lora, Antonio A. Sánchez-Ruiz, Pedro A. González-Calero, Marco Antonio Gómez-Martín:
Dynamic Difficulty Adjustment in Tetris. FLAIRS 2016: 335-339 - [c33]Guillermo Jiménez-Díaz, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Antonio A. Sánchez-Ruiz:
Similarity Metrics from Social Network Analysis for Content Recommender Systems. ICCBR 2016: 203-217 - [e3]David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016. CEUR Workshop Proceedings 1682, CEUR-WS.org 2016 [contents] - 2015
- [j4]Ismael Sagredo-Olivenza, Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity. Int. J. Creative Interfaces Comput. Graph. 6(1): 38-55 (2015) - [c32]Ismael Sagredo-Olivenza, Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Implementación de nodos consulta en árboles de comportamiento. CoSECivi 2015: 144-155 - [c31]Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Supporting the Collaboration between Programmers and Designers Building Game AI. ICEC 2015: 496-501 - [e2]David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015. CEUR Workshop Proceedings 1394, CEUR-WS.org 2015 [contents] - 2014
- [c30]Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Un modelo integrador de maquinas de estados y arboles de comportamiento para videojuegos. CoSECivi 2014: 185-198 - [e1]David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, CoSECivi 2014, Barcelona, Spain, June 24, 2014. CEUR Workshop Proceedings 1196, CEUR-WS.org 2014 [contents] - 2013
- [c29]David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games. AIIDE 2013 - [c28]David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
A Declarative Domain Model Can Serve as Design Document. AI in the Game Design Process @ AIIDE 2013 - [c27]David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero, Magy Seif El-Nasr:
Tool-supported iterative learning of component-based software architecture for games. FDG 2013: 376-379 - 2011
- [j3]Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Alberto Díaz Esteban, Luis Hernández-Yáñez, Almudena Ruiz-Iniesta:
Experiencias con Repositorios Institucionales de Recursos Educativos: Del Libre Acceso a las Secuencias Guiadas de Aprendizaje. Rev. Iberoam. de Tecnol. del Aprendiz. 6(2): 80-86 (2011) - [c26]David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Knowledge Guided Development of Videogames. IDP@AIIDE 2011 - [c25]David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Iterative Software Design of Computer Games through FCA. CLA 2011: 143-158 - [c24]David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Explicit domain modelling in video games. FDG 2011: 99-106 - [c23]Ricardo Palma, Pedro A. González-Calero, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín:
Extending Case-Based Planning with Behavior Trees. FLAIRS 2011 - [c22]Ricardo Palma, Antonio A. Sánchez-Ruiz-Granados, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games. ICCBR 2011: 181-195
2000 – 2009
- 2009
- [j2]Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Query-Enabled Behavior Trees. IEEE Trans. Comput. Intell. AI Games 1(4): 298-308 (2009) - [c21]David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Self-Validated Behaviour Trees through Reflective Components. AIIDE 2009 - [c20]Marco Antonio Gómez-Martín, Guillermo Jiménez-Díaz, Javier Arroyo:
Teaching design patterns using a family of games. ITiCSE 2009: 268-272 - [c19]Antonio A. Sánchez-Ruiz-Granados, David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. IVA 2009: 56-62 - 2008
- [c18]Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Dynamic Expansion of Behaviour Trees. AIIDE 2008 - 2007
- [j1]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Active Learning in Interactive Simulations. Inteligencia Artif. 11(33): 25-36 (2007) - [c17]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero:
Using Metaphors in Game-Based Education. Edutainment 2007: 477-488 - 2006
- [c16]Juan A. Recio-García, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Improving Annotation in the Semantic Web and Case Authoring in Textual CBR. ECCBR 2006: 226-240 - [c15]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
Fast application development to demonstrate computer graphics concepts. ITiCSE 2006: 250-254 - [c14]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Dynamic Binding Is the Name of the Game. ICEC 2006: 229-232 - [c13]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero, Belén Díaz-Agudo:
Adjusting game difficulty level through Formal Concept Analysis. SGAI Conf. 2006: 217-230 - 2005
- [c12]Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
A Game Architecture for Emergent Story-Puzzles in a Persistent World. DiGRA Conference 2005 - [c11]Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Understanding Object-Oriented Software through Virtual Role-Play. ICALT 2005: 875-877 - [c10]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Game-Based Learning as a New Domain for Case-Based Reasoning. ICCBR Workshops 2005: 175-184 - [c9]Rubén Sánchez-Pelegrín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo:
A CBR Module for a Strategy Videogame. ICCBR Workshops 2005: 217-226 - [c8]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Opportunities for CBR in Learning by Doing. ICCBR 2005: 267-281 - [c7]Juan A. Recio-García, Belén Díaz-Agudo, Marco Antonio Gómez-Martín, Nirmalie Wiratunga:
Extending jCOLIBRI for Textual CBR. ICCBR 2005: 421-435 - [c6]Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Software behaviour understanding Supported by dynamic visualization and role-play. ITiCSE 2005: 54-58 - [c5]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Learning-by-Doing Through Metaphorical Simulation. KES (2) 2005: 55-64 - [c4]Belén Díaz-Agudo, Pedro A. González-Calero, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
On Developing a Distributed CBR Framework through Semantic Web Services. OWLED 2005 - [c3]Belén Díaz-Agudo, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning. SGAI Conf. 2005: 233-245 - 2004
- [c2]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Game-Driven Intelligent Tutoring Systems. ICEC 2004: 108-113 - 2003
- [c1]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine. KES 2003: 906-913
Coauthor Index
aka: Pedro Antonio González-Calero
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