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Miguel Sainz
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2010 – 2019
- 2018
- [d1]Remei Calm, Miguel Sainz, Josep Vehí:
River Ter. IEEE DataPort, 2018 - 2011
- [j5]Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann:
Interactive Indirect Illumination Using Voxel Cone Tracing. Comput. Graph. Forum 30(7): 1921-1930 (2011) - [c15]Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann:
Interactive indirect illumination using voxel cone tracing: a preview. SI3D 2011: 207 - [c14]Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann:
Interactive indirect illumination using voxel-based cone tracing: an insight. SIGGRAPH Talks 2011: 20 - 2010
- [p1]Cyril Crassin, Fabrice Neyret, Miguel Sainz, Elmar Eisemann:
Efficient Rendering of Highly Detailed Volumetric Scenes with Giga Voxels. GPU Pro 2010: 643-677
2000 – 2009
- 2009
- [c13]Wladimir J. van der Laan, Simon Green, Miguel Sainz:
Screen space fluid rendering with curvature flow. SI3D 2009: 91-98 - [c12]Louis Bavoil, Miguel Sainz:
Multi-layer dual-resolution screen-space ambient occlusion. SIGGRAPH Talks 2009 - [c11]Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann:
Beyond triangles: gigavoxels effects in video games. SIGGRAPH Posters 2009 - [c10]Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann:
Beyond triangles: gigavoxels effects in video games. SIGGRAPH Talks 2009 - 2008
- [c9]Louis Bavoil, Miguel Sainz, Rouslan Dimitrov:
Image-space horizon-based ambient occlusion. SIGGRAPH Talks 2008: 22:1 - 2005
- [c8]Javier Rodríguez-Navarro, Miguel Sainz, Antonio Susín:
Fast Body-Cloth simulation with moving humanoids. Eurographics (Short Presentations) 2005: 85-88 - 2004
- [j4]Miguel Sainz, Renato Pajarola:
Point-based rendering techniques. Comput. Graph. 28(6): 869-879 (2004) - [j3]Miguel Sainz, Renato Pajarola, Albert Mercade, Antonio Susín:
A Simple Approach for Point-Based Object Capturing and Rendering. IEEE Computer Graphics and Applications 24(4): 24-33 (2004) - [j2]Renato Pajarola, Miguel Sainz, Yu Meng:
Dmesh: Fast Depth-Image Meshing And Warping. Int. J. Image Graph. 4(4): 653-681 (2004) - [j1]Renato Pajarola, Miguel Sainz, Patrick Guidotti:
Confetti: Object-Space Point Blending and Splatting. IEEE Trans. Vis. Comput. Graph. 10(5): 598-608 (2004) - [c7]Miguel Sainz, Renato Pajarola, Roberto Lario:
Points Reloaded: Point-Based Rendering Revisited. PBG 2004: 121-128 - 2003
- [c6]Miguel Sainz, Antonio Susín, A. Cervantes, Nader Bagherzadeh:
Persepolis: Recovering history with a handheld camera. Eurographics (Posters) 2003 - [c5]Miguel Sainz, Antonio Susín, Nader Bagherzadeh:
Camera calibration of long image sequences with the presence of occlusions. ICIP (1) 2003: 317-320 - [c4]Renato Pajarola, Miguel Sainz, Patrick Guidotti:
Object-space point blending and splatting. SIGGRAPH 2003 - 2002
- [c3]Miguel Sainz, Nader Bagherzadeh, Antonio Susín:
Recovering 3D Metric Structure and Motion from Multiple Uncalibrated Cameras. ITCC 2002: 268-273
1990 – 1999
- 1996
- [c2]Miguel Sainz, Alberto Sanfeliu:
Learning bidimensional context-dependent models using a context-sensitive language. ICPR 1996: 565-569 - [c1]Alberto Sanfeliu, Miguel Sainz:
Automatic Recognition of Bidimensional Models Learned by Grammatical Inference in Outdoor Scenes. SSPR 1996: 160-169
Coauthor Index
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