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Cláudia Sofia Ribeiro
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2020 – today
- 2024
- [i1]Edgar Santos, Cláudia Sofia Ribeiro, Manuel Fradinho, João Pereira:
Digital Storytelling for Competence Development in Games. CoRR abs/2407.12800 (2024) - 2023
- [c19]Teresa Chambel, Patrícia Arriaga, Manuel J. Fonseca, Thibault Langlois, Octavian Postolache, Cláudia Sofia Ribeiro, Nuno Piçarra, Soraia M. Alarcão, Ana Jorge:
That's AWESOME: Awareness While Experiencing and Surfing On Movies through Emotions. IMX Workshops 2023: 110-117 - 2022
- [c18]Lino Nunes, Cláudia Sofia Ribeiro, Teresa Chambel:
Emotional and Engaging Movie Annotation with Gamification. VISIGRAPP (2: HUCAPP) 2022: 262-272
2010 – 2019
- 2018
- [j4]Rafael Kuffner dos Anjos, Cláudia Sofia Ribeiro, Daniel Simões Lopes, João Madeiras Pereira:
Stroke-based splatting: an efficient multi-resolution point cloud visualization technique. Vis. Comput. 34(10): 1383-1397 (2018) - [c17]Rafael Kuffner dos Anjos, Cláudia Sofia Ribeiro, Carla Fernandes:
Three-Dimensional Visualization of Movement Qualities in Contemporary Dance. MOCO 2018: 10:1-10:7 - 2017
- [c16]Cláudia Sofia Ribeiro, Rafael Kuffner dos Anjos, Carla Fernandes:
Virtual Reality Annotator: A Tool to Annotate Dancers in a Virtual Environment. ITN-DCH 2017: 257-266 - [c15]Cláudia Sofia Ribeiro, Rafael Kuffner dos Anjos, Carla Fernandes:
Capturing and Documenting Creative Processes in Contemporary Dance. MOCO 2017: 7:1-7:7 - 2016
- [j3]Elizabeth A. Boyle, Thomas Hainey, Thomas M. Connolly, Grant Gray, Jeffrey Earp, Michela Ott, Theodore Lim, Manuel Ninaus, Cláudia Sofia Ribeiro, João Madeiras Pereira:
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Comput. Educ. 94: 178-192 (2016) - [c14]Cláudia Sofia Ribeiro, Rafael Kuffner dos Anjos, Carla Fernandes, João Madeiras Pereira:
3D Annotation in Contemporary Dance: Enhancing the Creation-Tool Video Annotator. MOCO 2016: 41:1-41:4 - [c13]Cláudia Sofia Ribeiro, Micaela Monteiro, Jannicke Baalsrud Hauge, João Madeiras Pereira, Tiago Antunes:
Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol. SeGAH 2016: 1-8 - 2015
- [c12]João N. Neto, Cláudia Sofia Ribeiro, João Madeiras Pereira, Maria João Neto:
Virtual Agents and Multi-modality of Interaction in Multimedia Applications for Cultural Heritage - A Case Study. GRAPP 2015: 446-453 - 2014
- [j2]Cláudia Sofia Ribeiro, Carla Farinha, João Madeiras Pereira, Miguel Mira da Silva:
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration. Entertain. Comput. 5(4): 335-345 (2014) - [j1]Cláudia Sofia Ribeiro, Tiago Antunes, João Madeiras Pereira, Micaela Monteiro:
Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients. Int. J. Game Based Learn. 4(4): 71-93 (2014) - [c11]Jannicke Baalsrud Hauge, Theodore Lim, James M. Ritchie, Matthias Kalverkamp, Francesco Bellotti, Cláudia Sofia Ribeiro:
To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game. GALA 2014: 16-30 - [c10]Cláudia Sofia Ribeiro, Joana Tiago, Micaela Monteiro, João Madeiras Pereira:
SeGTE: A Serious Game to Train and Evaluate Basic Life Support. GRAPP 2014: 438-444 - [c9]Cláudia Sofia Ribeiro, Micaela Monteiro, João Madeiras Pereira, Tiago Antunes, Jannicke Baalsrud Hauge:
Sepsis Fast Track: A Serious Game for Medical Decision Making. SGDA 2014: 68-81 - 2013
- [c8]Cláudia Sofia Ribeiro, João Madeiras Pereira, José Borbinha:
Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game. EC-TEL 2013: 502-507 - [c7]Cláudia Sofia Ribeiro, Tiago Antunes, Micaela Monteiro, João Madeiras Pereira:
Serious Games in Formal Medical Education: An Experimental Study. VS-GAMES 2013: 1-8 - 2012
- [c6]Cláudia Sofia Ribeiro, João Fernandes, João Madeiras Pereira:
Didactical Competence Modeller: Dynamic Story Creation for Serious Games. ICWL Workshops 2012: 39-48 - [c5]Cláudia Sofia Ribeiro, José Borbinha, João Madeiras Pereira, José Tribolet:
A General Process for Developing Business Simulations Games. SIMULTECH 2012: 190-193 - [c4]Cláudia Sofia Ribeiro, José Borbinha, José Tribolet, João Madeiras Pereira:
Using agent-based simulation to understand cooperation in business organizational settings. WSC 2012: 360:1-360:2 - [c3]João Fernandes, Diogo Duarte, Cláudia Sofia Ribeiro, Carla Farinha, João Madeiras Pereira, Miguel Mira da Silva:
iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation. VS-GAMES 2012: 66-77 - 2011
- [c2]Manuel Fradinho, Bjorn Andersen, João Madeiras Pereira, William Seager, Cláudia Sofia Ribeiro:
The Use of Integrative Framework to Support the Development of Competences. SGDA 2011: 117-128 - 2010
- [c1]Edgar Santos, Cláudia Sofia Ribeiro, Manuel Fradinho, João Madeiras Pereira:
Digital Storytelling for Competence Development. ICWL Workshops 2010: 35-44
Coauthor Index
aka: João Madeiras Pereira
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