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Petri Lankoski
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2020 – today
- 2023
- [j3]Petri Lankoski, Thomas H. Apperley, J. Tuomas Harviainen:
Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon. Games Cult. 18(1): 102-123 (2023) - [c15]Mikolaj Dymek, Petri Lankoski:
Ecosystems of indie porn game development: co-dependent partial organisations. FDG 2023: 41:1-41:4 - [c14]Petri Lankoski, Mikolaj Dymek:
Towards a History of Finnish and Swedish Game Industry Platforms. FDG 2023: 57:1-57:4
2010 – 2019
- 2016
- [c13]Petri Lankoski:
Embodiment in character-based videogames. MindTrek 2016: 358-365 - 2013
- [c12]Petri Lankoski:
Modeling Player-Character Engagement in Single-Player Character-Driven Games. Advances in Computer Entertainment 2013: 572-575 - [c11]Petri Lankoski:
Models for Story Consistency and Interestingness in Single-Player RPGs. MindTrek 2013: 246 - 2011
- [j2]Petri Lankoski:
Player Character Engagement in Computer Games. Games Cult. 6(4): 291-311 (2011) - [c10]Petri Lankoski, Staffan Björk:
Theory lenses: deriving gameplay design patterns from theories. MindTrek 2011: 16-21
2000 – 2009
- 2008
- [c9]Petri Lankoski, Tommi Horttana:
Lies and Seductions. ICIDS 2008: 44-47 - 2007
- [c8]Petri Lankoski, Staffan Björk:
Gameplay Design Patterns for Believable Non-Player Characters. DiGRA Conference 2007 - 2005
- [c7]Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä:
Designing sound for a pervasive mobile game. Advances in Computer Entertainment Technology 2005: 110-116 - [c6]Inger Ekman, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä:
Designing Immersive Sound for a Pervasive Mobile Game. DiGRA Conference 2005 - [c5]Petri Lankoski:
Building and Reconstructing Character. A Case Study of Silent Hill 3. DiGRA Conference 2005 - 2004
- [j1]Inger Ekman, Petri Lankoski:
Integrating a game with a story--lessons from interactive television concept design. Comput. Graph. 28(2): 167-177 (2004) - [c4]Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi:
A case study in pervasive game design: the songs of north. NordiCHI 2004: 413-416 - 2003
- [c3]Petri Lankoski, Satu Heliö, Inger Ekman:
Characters in Computer Games: Toward Understanding Interpretation and Design. DiGRA Conference 2003 - 2002
- [c2]Inger Ekman, Petri Lankoski:
What should it do?: key isssues in navigation interface design for small screen devices. CHI Extended Abstracts 2002: 622-623 - [c1]Petri Lankoski, Satu Heliö:
Approaches to Computer Game Design. CGDC Conf. 2002
Coauthor Index
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