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International Journal of Gaming and Computer-Mediated Simulations, Volume 2
Volume 2, Number 1, 2010
- Idit Harel Caperton:
Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing. 1-16 - Sasha A. Barab, Melissa S. Gresalfi, Tyler Dodge, Adam Ingram-Goble:
Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum. 17-30 - Brian C. Nelson, Diane Jass Ketelhut, Catherine C. Schifter:
Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project. 31-39 - Yasmin B. Kafai, Deborah A. Fields, Kristin A. Searle:
Multi-Modal Investigations of Relationship Play in Virtual Worlds. 40-48 - David Birchfield, Mina Johnson-Glenberg:
A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake. 49-58 - David C. Gibson:
Living Virtually: Researching New Worlds. 59-61
Volume 2, Number 2, 2010
- J. Alison Bryant, Anna Akerman, Jordana Drell:
Wee Wii: Preschoolers and Motion-Based Game Play. 1-17 - Fulvio Frapolli, Amos Brocco, Apostolos Malatras, Béat Hirsbrunner:
Decoupling Aspects in Board Game Modeling. 18-35 - Shiang-Kwei Wang:
Effects of Playing a History-Simulation Game: Romance of Three Kingdoms. 36-56 - Steve Guynup:
The Design of Virtual Space: Lessons from Videogame Travel. 57-76
Volume 2, Number 3, 2010
- Siu-Lan Tan, John Baxa, Matthew P. Spackman:
Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game. 1-23 - Leonard A. Annetta, Shawn Y. Holmes, Meng-Tzu Cheng, Elizabeth Folta:
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software. 24-42 - Michael Garrett, Mark McMahon:
Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach. 43-60 - Don Heider, Adrienne Massanari:
Friendship, Closeness and Disclosure in Second Life. 61-74 - Andrew J. Wodehouse, William J. Ion:
Computer Gaming Scenarios for Product Development Teams. 75-92
Volume 2, Number 4, 2010
- Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns:
Adaptive Interactive Narrative Model to Teach Ethics. 1-15 - Jorge Arroyo-Palacios, Daniela M. Romano:
Bio-Affective Computer Interface for Game Interaction. 16-32 - Bram van de Laar, Boris Reuderink, Danny Plass-Oude Bos, Dirk Heylen:
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming. 33-47 - Stijn Hoppenbrouwers, Bart Schotten, Peter J. F. Lucas:
Towards Games for Knowledge Acquisition and Modeling. 48-66 - Maliang Zheng, Daniel Kudenko:
Automated Event Recognition for Football Commentary Generation. 67-84
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