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The Visual Computer, Volume 21
Volume 21, Number 1-2, February 2005
- Nadia Magnenat-Thalmann:
Editorial. 1-3 - A. Ardeshir Goshtasby:
Plus curves and surfaces. 4-16 - Yongmin Zhong, Bijan Shirinzadeh, Weiyin Ma:
Solid modelling in a virtual reality environment. 17-40 - Samuel R. Buss:
Collision detection with relative screw motion. 41-58 - Huawei Wang, Kaihuai Qin:
Surface modeling with ternary interpolating subdivision. 59-70 - Shuangshuang Jin, Robert R. Lewis, David West:
A comparison of algorithms for vertex normal computation. 71-82 - Bogdan Lipus, Nikola Guid:
A new implicit blending technique for volumetric modelling. 83-91 - Frank Nielsen:
Surround video: a multihead camera approach. 92-103 - Les A. Piegl, Weiyin Ma, Wayne Tiller:
An alternative method of curve interpolation. 104-117 - Mohammed Sadgal, Aziz El Fazziki, Abdellah Ait Ouahman:
Aerial image processing and object recognition. 118-123
Volume 21, Number 3, April 2005
- Jukka Arvo, Mika Hirvikorpi:
Compressed shadow maps. 125-138 - Wenhao Song, Xunnian Yang:
Free-form deformation with weighted T-spline. 139-151 - Francisco J. Serón, Diego Gutierrez, Juan A. Magallon, Luis Ferragut, M. Isabel Asensio:
The Evolution of a WILDLAND Forest FIRE FRONT. 152-169 - Shiqi Ou, Hongzan Bin:
Subdivision method to create furcating object with multibranches. 170-187 - Christoph Niederberger, Markus H. Gross:
Level-of-detail for cognitive real-time characters. 188-202
Volume 21, Number 4, May 2005
- Hong Wu, Yizhou Yu:
Photogrammetric reconstruction of free-form objects with curvilinear structures. 203-216 - Hitoshi Yamauchi, Hendrik P. A. Lensch, Jörg Haber, Hans-Peter Seidel:
Textures revisited. 217-241 - Jianmin Zheng, Yiyu Cai:
Making Doo-Sabin surface interpolation always work over irregular meshes. 242-251 - Martin Cermák, Václav Skala:
Polygonization of implicit surfaces with sharp features by edge-spinning. 252-264 - Gladimir V. G. Baranoski, Aravind Krishnaswamy, Bradley Kimmel:
Increasing the predictability of tissue subsurface scattering simulations. 265-278
Volume 21, Number 5, June 2005
- Ye Duan, Jing Hua, Hong Qin:
Interactive shape modeling using Lagrangian surface flow. 279-288 - Vincent De Sapio, James Warren, Oussama Khatib, Scott L. Delp:
Simulating the task-level control of human motion: a methodology and framework for implementation. 289-302 - Eva Cerezo, Frederic Pérez, Xavier Pueyo, Francisco J. Serón, François X. Sillion:
A survey on participating media rendering techniques. 303-328 - Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch:
The FL-system: a functional L-system for procedural geometric modeling. 329-339 - Cheng-Yuan Liou, Yen-Ting Kuo:
Conformal self-organizing map for a genus-zero manifold. 340-353
Volume 21, Number 6, July 2005
- I-Chen Lin, Ming Ouhyoung:
Mirror MoCap: Automatic and efficient capture of dense 3D facial motion parameters from video. 355-372 - Gianpiero di Blasi, Giovanni Gallo:
Artificial mosaics. 373-383 - Mirko Zadravec, Borut Zalik:
An almost distribution-independent incremental Delaunay triangulation algorithm. 384-396 - Daniel Wesslén, Stefan Seipel:
Real-time visualization of animated trees. 397-405 - Antonio J. Rueda Ruiz, Francisco R. Feito, Lidia M. Ortega:
Layer-based decomposition of solids and its applications. 406-417 - Hongwei Lin, Wei Chen, Guojin Wang:
Curve reconstruction based on an interval B-spline curve. 418-427
Volume 21, Number 7, August 2005
- Xiuzhong Wang, Venkat Devarajan:
1D and 2D structured mass-spring models with preload. 429-448 - Juan-Roberto Jiménez, Xavier Pueyo:
Interactive rendering of globally illuminated scenes including anisotropic and inhomogeneous participating media. 449-462 - Feng Dong, Gordon Clapworthy:
Volumetric texture synthesis for non-photorealistic volume rendering of medical data. 463-473 - Lin Shi, Yizhou Yu, Christopher Wojtan, Stephen Chenney:
Controllable motion synthesis in a gaseous medium. 474-487 - Adi Bar-Lev, Alfred M. Bruckstein, Gershon Elber:
Virtual marionettes: a system and paradigm for real-time 3D animation. 488-501
Volume 21, Number 8-10, September 2005
- Nadia Magnenat-Thalmann:
Preface. 503-505 - Nadia Magnenat-Thalmann, Pascal Volino:
From early draping to haute couture models: 20 years of research. 506-519 - Hans-Peter Seidel:
Computer graphics - more than beautiful images. 520-521 - Seungwoo Oh, HyungSeok Kim, Nadia Magnenat-Thalmann, KwangYun Wohn:
Generating unified model for dressed virtual humans. 522-531 - Ke-Sen Huang, Chun-Fa Chang, Yu-Yao Hsu, Shi-Nine Yang:
Key Probe: a technique for animation keyframe extraction. 532-541 - Dae-Eun Hyun, Seung-Hyun Yoon, Jung-Woo Chang, Joon-Kyung Seong, Myung-Soo Kim, Bert Jüttler:
Sweep-based human deformation. 542-550 - Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita:
Character animation creation using hand-drawn sketches. 551-558 - Jiaping Wang, Xin Tong, John Snyder, Yanyun Chen, Baining Guo, Heung-Yeung Shum:
Capturing and rendering geometry details for BTF-mapped surfaces. 559-568 - Zhong Ren, Wei Hua, Lu Chen, Hujun Bao:
Intersection fields for interactive global illumination. 569-578 - Bin Chan, Wenping Wang:
Geocube - GPU accelerated real-time rendering of transparency and translucency. 579-590 - Jan Meseth, Michael Guthe, Reinhard Klein:
Interactive fragment tracing. 591-600 - Yun-Tao Jia, Shi-Min Hu, Ralph R. Martin:
Video completion using tracking and fragment merging. 601-610 - Sashi Kumar Penta, P. J. Narayanan:
Compression of multiple depth maps for IBR. 611-618 - Thomas Franken, Matteo Dellepiane, Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno:
Minimizing user intervention in registering 2D images to 3D models. 619-628 - Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Filip Sadlo, Markus H. Gross:
Scalable 3D video of dynamic scenes. 629-638 - Xiaochun Cao, Yuping Shen, Mubarak Shah, Hassan Foroosh:
Single view compositing with shadows. 639-648 - Sagi Katz, George Leifman, Ayellet Tal:
Mesh segmentation using feature point and core extraction. 649-658 - Hitoshi Yamauchi, Stefan Gumhold, Rhaleb Zayer, Hans-Peter Seidel:
Mesh segmentation driven by Gaussian curvature. 659-668 - Minh X. Nguyen, Xiaoru Yuan, Baoquan Chen:
Geometry completion and detail generation by texture synthesis. 669-678 - Fabien Vivodtzev, Georges-Pierre Bonneau, Paul Le Texier:
Topology-preserving simplification of 2D nonmanifold meshes with embedded structures. 679-688 - Pablo Diaz-Gutierrez, M. Gopi:
Quadrilateral and tetrahedral mesh stripification using 2-factor partitioning of the dual graph. 689-697 - Kyuman Jeong, Alex Ni, Seungyong Lee, Lee Markosian:
Detail control in line drawings of 3D meshes. 698-706 - Wen Wu, Pheng-Ann Heng:
An improved scheme of an interactive finite element model for 3D soft-tissue cutting and deformation. 707-716 - Brett Desbenoit, Eric Galin, Samir Akkouche:
Modeling cracks and fractures. 717-726 - Y. Q. Liu, H. B. Zhu, X. H. Liu, E. H. Wu:
Real-time simulation of physically based on-surface flow. 727-734 - Hang Yu, Ee-Chien Chang, Zhiyong Huang, Zhijian Zheng:
Fast rendering of foveated volumes in wavelet-based representation. 735-744 - Xiaoru Yuan, Nan Zhang, Minh X. Nguyen, Baoquan Chen:
Volume cutout. 745-754 - Antonio Garcia, Han-Wei Shen:
GPU-based 3D wavelet reconstruction with tileboarding. 755-763 - Tao Ju, Joe D. Warren, James P. Carson, Gregor Eichele, Christina Thaller, Wah Chiu, Musodiq Bello, Ioannis A. Kakadiaris:
Building 3D surface networks from 2D curve networks with application to anatomical modeling. 764-773 - Ying Song, Yanyun Chen, Xin Tong, Stephen Lin, Jiaoying Shi, Baining Guo, Heung-Yeung Shum:
Shell radiance texture functions. 774-782 - Shuhua Lai, Fuhua (Frank) Cheng:
Texture mapping on surfaces of arbitrary topology using norm preserving-based optimization. 783-790 - Sagi Schein, Eran Karpen, Gershon Elber:
Real-time geometric deformation displacement maps using programmable hardware. 791-800 - Lujin Wang, Xianfeng Gu, Klaus Mueller, Shing-Tung Yau:
Uniform texture synthesis and texture mapping using global parameterization. 801-810 - Eric B. Lum, Kwan-Liu Ma:
Expressive line selection by example. 811-820 - Hyung Woo Kang, Wenjie He, Charles K. Chui, Uday K. Chakraborty:
Interactive sketch generation. 821-830 - Zhouwang Yang, Jiansong Deng, Falai Chen:
Fitting unorganized point clouds with active implicit B-spline curves. 831-839 - Oleg Polonsky, Giuseppe Patanè, Silvia Biasotti, Craig Gotsman, Michela Spagnuolo:
What's in an image? 840-847 - Jianhua Wu, Leif Kobbelt:
Efficient spectral watermarking of large meshes with orthogonal basis functions. 848-857 - Jin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen:
Smooth spline surface generation over meshes of irregular topology. 858-864 - George Leifman, Ron Meir, Ayellet Tal:
Semantic-oriented 3d shape retrieval using relevance feedback. 865-875 - Sylvain Prat, Patrick Gioia, Yves Bertrand, Daniel Méneveaux:
Connectivity compression in an arbitrary dimension. 876-885
Volume 21, Number 11, October 2005
- Charl P. Botha, Frits H. Post:
Improved perspective visibility ordering for object-order volume rendering. 887-896 - Yong Wu, Yuanjun He, Haishan Tian:
Relaxation of spherical parameterization meshes. 897-904 - Václav Skala:
A new approach to line and line segment clipping in homogeneous coordinates. 905-914 - Yu-Shen Liu, Hui Zhang, Jun-Hai Yong, Pi-Qiang Yu, Jia-Guang Sun:
Mesh blending. 915-927 - Jie Qiu, Seah Hock Soon, Feng Tian, Zhongke Wu, Quan Chen:
Feature- and region-based auto painting for 2D animation. 928-944 - Nicu D. Cornea, Deborah Silver, Xiaosong Yuan, Raman Balasubramanian:
Computing hierarchical curve-skeletons of 3D objects. 945-955
Volume 21, Number 12, December 2005
- Nadia Magnenat-Thalmann:
Editorial. 957-957 - Tosiyasu L. Kunii:
The genesis of "The Visual Computer". 958-960 - Gary Demos:
My personal history in the early explorations of computer graphics. 961-978 - Nelson Max:
Progress in scientific visualization. 979-984 - Jarek Rossignac:
Shape complexity. 985-996 - Nadia Magnenat-Thalmann, Daniel Thalmann:
Virtual humans: thirty years of research, what next? 997-1015
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