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The Visual Computer, Volume 20
Volume 20, Number 1, April 2004
- Nadia Magnenat-Thalmann:
Editoria. 1-3 - David Cohen-Steiner, Frank Da:
A greedy Delaunay-based surface reconstruction algorithm. 4-16 - Nils Krahnstoever, Cristian Lorenz:
Computing curvature-adaptive surface triangulations of three-dimensional image data. 17-36 - Toshiya Yamauchi, Norimasa Yoshida, Jun Doi, Fujio Yamaguchi:
Efficient method of adaptive sign detection for 4 ast 4 determinants using a standard arithmetic processing unit. 37-46 - Jing Hua, Hong Qin:
Scalar-field-guided adaptive shape deformation and animation. 47-66
Volume 20, Number 2-3, May 2004
- Jin Kook Kim, Jong Beom Ra:
A real-time terrain visualization algorithm using wavelet-based compression. 67-85 - Jiyong Ma, Ronald A. Cole:
Animating visible speech and facial expressions. 86-105 - Chang-Hsing Wu, Yueh-Yi Lai, Wen-Kai Tai:
A hybrid-based texture synthesis approach. 106-129 - Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick:
Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines. 130-148 - Claudio Rocchini, Paolo Cignoni, Fabio Ganovelli, Claudio Montani, Paolo Pingi, Roberto Scopigno:
The Marching Intersections algorithm for merging range images. 149-164 - Joel Brown, Jean-Claude Latombe, Kevin Montgomery:
Real-time knot-tying simulation. 165-179 - Guiqing Li, Weiyin Ma, Hujun Bao:
v2 Subdivision for quadrilateral meshes. 180-198 - Lihua You, Jian J. Zhang, Peter Comninos:
Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters. 199-214
Volume 20, Number 4, June 2004
- Ariel Shamir, Seungyong Lee:
Special Section on the Fourth Israel-Korea Bi-National Conference on Geometric Modeling and Computer Graphics. 215-216 - Stephan Bischoff, Leif Kobbelt:
Parameterization-free active contour models with topology control. 217-228 - Jung Lee, Chang-Hun Kim:
Polygonal space carving with geometric anti-aliasing. 229-242 - Sagi Schein, Gershon Elber:
Adaptive extraction and visualization of silhouette curves from volumetric datasets. 243-252 - Shmuel Moradoff, Dani Lischinski:
Constrained synthesis of textural motion for articulated characters. 253-265 - Dvir Steiner, Anath Fischer:
Finding and defining the generators of genus-n objects for constructing topological and cut graphs. 266-278
Volume 20, Number 5, July 2004
- Michael Hofer, Helmut Pottmann, Bahram Ravani:
From curve design algorithms to the design of rigid body motions. 279-297 - Ángel Luis García-Fernández, Juan Ruiz de Miras, Francisco R. Feito:
Point in solid test for free-form solids defined with triangular Bézier patches. 298-313 - Frédéric Drago, Norishige Chiba:
Painting canvas synthesis. 314-328 - Ulrich Clarenz, Michael Griebel, Martin Rumpf, Marc Alexander Schweitzer, Alexandru C. Telea:
Feature sensitive multiscale editing on surfaces. 329-343 - A. Ardeshir Goshtasby:
A weighted mean approach to smooth parametric representation of polygon meshes. 344-359
Volume 20, Number 6, August 2004
- Brian Wyvill:
Editorial for the special section on implicit surfaces. 361 - Kees van Overveld, Brian Wyvill:
Shrinkwrap: An efficient adaptive algorithm for triangulating an iso-surface. 362-379 - Daniel Dekkers, Kees van Overveld, Rob Golsteijn:
Combining CSG modeling with soft blending using Lipschitz-based implicit surfaces. 380-391 - Samir Akkouche, Eric Galin:
Implicit surface reconstruction from contours. 392-401 - Paolo Baerlocher, Ronan Boulic:
An inverse kinematics architecture enforcing an arbitrary number of strict priority levels. 402-417 - Kevin T. McDonnell, Yu-Sung Chang, Hong Qin:
Interpolatory, solid subdivision of unstructured hexahedral meshes. 418-436
Volume 20, Number 7, 2004
- Galina Pasko, Alexander A. Pasko:
Trimming implicit surfaces. 437-447 - Sang C. Park:
Triangular mesh intersection. 448-456 - Jinyuan Jia, Kai Tang, Ajay Joneja:
Biconic subdivision of surfaces of revolution and its applications in intersection problems. 457-478 - Oscar Kin-Chung Au, Chiew-Lan Tai:
Sampling-sensitive multiresolution hierarchy for irregular meshes. 479-493 - Chang Woo Chu, Gi Su Jeon, Soon Ki Jung:
A hand-held approach to 3D reconstruction using light stripe projections onto a cube frame. 494-506
Volume 20, Number 8-9, 2004
- Volker Coors, Jarek Rossignac:
Delphi: geometry-based connectivity prediction in triangle mesh compression. 507-520 - Charlie C. L. Wang, Kai Tang:
Achieving developability of a polygonal surface by minimum deformation: a study of global and local optimization approaches. 521-539 - Byeong-Seok Shin:
An efficient classification and rendering method using tagged distance maps. 540-553 - Alfredo Liverani, Serena Morigi:
Efficient 6DOF tools for free-form surface modelling. 554-564 - Jim Morey, Kamran Sedig:
Adjusting degree of visual complexity: an interactive approach for exploring four-dimensional polytopes. 565-585 - Sergey V. Ershov, Roman Durikovic, Konstantin Kolchin, Karol Myszkowski:
Reverse engineering approach to appearance-based design of metallic and pearlescent paints. 586-600 - Ulf Assarsson, Tomas Akenine-Möller:
Occlusion culling and z-fail for soft shadow volume algorithms. 601-612
Volume 20, Number 10, 2004
- Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba:
A hybrid method for real-time animation of trees swaying in wind fields. 613-623 - Tsai-Yen Li, Wen-Hsiang Hsu:
A data management scheme for effective walkthrough in large-scale virtual environments. 624-634 - Ronald A. Metoyer, Jessica K. Hodgins:
Reactive pedestrian path following from examples. 635-649 - Yisong Chen, Horace Ho-Shing Ip:
Texture evolution: 3D texture synthesis from single 2D growable texture pattern. 650-664 - Petru-Aurelian Simionescu, David Beale:
Visualization of hypersurfaces and multivariable (objective) functions by partial global optimization. 665-681 - Sebastian Kubiesa, Hassan Ugail, Michael J. Wilson:
Interactive design using higher order PDEs. 682-693 - Chang Woo Chu, Gi Su Jeon, Soon Ki Jung:
A hand-held approach to 3D reconstruction using light stripe projections onto a cube frame. 694
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