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IEEE Transactions on Learning Technologies, Volume 13
Volume 13, Number 1, January - March 2020
- Sri Rama Kartheek Kappagantula, Nicoletta Adamo-Villani, Meng-Lin Wu, Voicu Popescu:
Automatic Deictic Gestures for Animated Pedagogical Agents. 1-13 - Dhawaleswar Rao CH, Sujan Kumar Saha:
Automatic Multiple Choice Question Generation From Text: A Survey. 14-25 - Song Lai, Bo Sun, Fati Wu, Rong Xiao:
Automatic Personality Identification Using Students' Online Learning Behavior. 26-37 - Srecko Joksimovic, Jelena Jovanovic, Vitomir Kovanovic, Dragan Gasevic, Nikola Milikic, Amal Zouaq, Jan-Paul van Staalduinen:
Comprehensive Analysis of Discussion Forum Participation: From Speech Acts to Discussion Dynamics and Course Outcomes. 38-51 - Kai-Yi Chin, Ko-Fong Lee, Yen-Lin Chen:
Effects of a Ubiquitous Guide-Learning System on Cultural Heritage Course Students' Performance and Motivation. 52-62 - Fabio Buttussi, Luca Chittaro:
Humor and Fear Appeals in Animated Pedagogical Agents: An Evaluation in Aviation Safety Education. 63-76 - Archana Sahu, Plaban Kumar Bhowmick:
Feature Engineering and Ensemble-Based Approach for Improving Automatic Short-Answer Grading Performance. 77-90 - Masaki Uto, Nguyen Duc Thien, Maomi Ueno:
Group Optimization to Maximize Peer Assessment Accuracy Using Item Response Theory and Integer Programming. 91-106 - Arti Ramesh, Dan Goldwasser, Bert Huang, Hal Daumé III, Lise Getoor:
Interpretable Engagement Models for MOOCs Using Hinge-Loss Markov Random Fields. 107-122 - Kevin Crowston, Shane L. Larson, Neda Rohani, Joshua R. Smith, Laura Trouille, Michael Zevin, Carsten S. Østerlund, Tae Kyoung Lee, Corey Brian Jackson, Mahboobeh Harandi, Sarah Allen, Sara Bahaadini, Scott Coughlin, Aggelos K. Katsaggelos:
Knowledge Tracing to Model Learning in Online Citizen Science Projects. 123-134 - Xingliang Chen, Antonija Mitrovic, Moffat Mathews:
Learning From Worked Examples, Erroneous Examples, and Problem Solving: Toward Adaptive Selection of Learning Activities. 135-149 - Nikola Milikic, Dragan Gasevic, Jelena Jovanovic:
Measuring Effects of Technology-Enabled Mirroring Scaffolds on Self-Regulated Learning. 150-163 - Haviv Hershcovits, Dan Vilenchik, Kobi Gal:
Modeling Engagement in Self-Directed Learning Systems Using Principal Component Analysis. 164-171 - Gautam Biswas, Ramkumar Rajendran, Naveeduddin Mohammed, Benjamin S. Goldberg, Robert A. Sottilare, Keith Brawner, Michael Hoffman:
Multilevel Learner Modeling in Training Environments for Complex Decision Making. 172-185 - Antonio Calvo-Morata, Dan-Cristian Rotaru, Cristina Alonso-Fernández, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Validation of a Cyberbullying Serious Game Using Game Analytics. 186-197 - Vishav Jyoti, Uttama Lahiri:
Virtual Reality Based Joint Attention Task Platform for Children With Autism. 198-210 - Félix García Carballeira, Alejandro Calderón Mateos, Saúl Alonso-Monsalve, Javier Prieto Cepeda:
WepSIM: An Online Interactive Educational Simulator Integrating Microdesign, Microprogramming, and Assembly Language Programming. 211-218
Volume 13, Number 2, April - June 2020
- Wannisa Matcha, Nora'ayu Ahmad Uzir, Dragan Gasevic, Abelardo Pardo:
A Systematic Review of Empirical Studies on Learning Analytics Dashboards: A Self-Regulated Learning Perspective. 226-245 - Iván García-Magariño, Inmaculada Plaza, Raúl Igual, Andrés S. Lombas, Hana Jamali:
An Agent-Based Simulator Applied to Teaching-Learning Process to Predict Sociometric Indices in Higher Education. 246-258 - Yun Wen:
An Augmented Paper Game With Socio-Cognitive Support. 259-268 - Cristian Tejedor García, David Escudero Mancebo, Enrique Cámara Arenas, César González Ferreras, Valentín Cardeñoso-Payo:
Assessing Pronunciation Improvement in Students of English Using a Controlled Computer-Assisted Pronunciation Tool. 269-282 - Ling Cen, Dymitr Ruta, Lamees Mahmoud Mohd Said Al Qassem, Jason W. P. Ng:
Augmented Immersive Reality (AIR) for Improved Learning Performance: A Quantitative Evaluation. 283-296 - Maedeh Mosharraf, Fattaneh Taghiyareh:
Automatic Syllabus-Oriented Remixing of Open Educational Resources Using Agent-Based Modeling. 297-311 - Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Andy Smith, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. 312-325 - Martina Angela Rau, Will Keesler, Ying Zhang, Sally P. W. Wu:
Design Tradeoffs of Interactive Visualization Tools for Educational Technologies. 326-339 - Xiaozhen Ye, Per Backlund, Jianguo Ding, Huansheng Ning:
Fidelity in Simulation-Based Serious Games. 340-353 - Radek Pelánek:
Measuring Similarity of Educational Items: An Overview. 354-366 - Wan-Ching Lien, Phone Lin, Hong-Wun Chen, Herman Chih-Heng Chang, Chia-Peng Lee:
MEUS: A Mobile E-Learning Platform for Ultrasound Image Education. 367-373 - Zacharoula K. Papamitsiou, Anastasios A. Economides:
Motivating Students in Collaborative Activities With Game-Theoretic Group Recommendations. 374-386 - Jesennia Cárdenas-Cobo, Amilkar Puris, Pavel Novoa-Hernández, José Angel Galindo, David Benavides:
Recommender Systems and Scratch: An Integrated Approach for Enhancing Computer Programming Learning. 387-403 - Alberto Huertas Celdrán, Félix J. García Clemente, Jacobo Sáenz, Luis de la Torre, Christophe Salzmann, Denis Gillet:
Self-Organized Laboratories for Smart Campus. 404-416 - Josué Cardoso, Diego Caetano, Raphael Abreu, João Quadros, Joel A. F. dos Santos, Eduardo S. Ogasawara, Leonardo Lignani:
Supporting the Learning of Evolution Theory Using an Educational Simulator. 417-424 - Susan Bull:
There are Open Learner Models About! 425-448
Volume 13, Number 3, July - September 2020
- Salsabeel Y. Shapsough, Imran A. Zualkernan:
A Generic IoT Architecture for Ubiquitous Context-Aware Learning. 449-464 - Akrivi Krouska, Maria Virvou:
An Enhanced Genetic Algorithm for Heterogeneous Group Formation Based on Multi-Characteristics in Social-Networking-Based Learning. 465-476 - Edison Rho, Kenney Chan, Elliot Varoy, Nasser Giacaman:
An Experiential Learning Approach to Learning Manual Communication Through a Virtual Reality Environment. 477-490 - Roland Molontay, Noémi Horváth, Júlia Bergmann, Dóra Szekrényes, Mihály Szabó:
Characterizing Curriculum Prerequisite Networks by a Student Flow Approach. 491-501 - Kendra Graham, James D. Anderson, Conrad Rife, Bryce Heitmeyer, Pranav R. Patel, Scott Nykl, Alan C. Lin, Laurence D. Merkle:
Cyberspace Odyssey: A Competitive Team-Oriented Serious Game in Computer Networking. 502-515 - Peter de Lange, Bernhard Göschlberger, Tracie Farrell, Alexander Tobias Neumann, Ralf Klamma:
Decentralized Learning Infrastructures for Community Knowledge Building. 516-529 - Wu-Yuin Hwang, Ika Qutsiati Utami, Siska Wati Dewi Purba, Holly S. L. Chen:
Effect of Ubiquitous Fraction App on Mathematics Learning Achievements and Learning Behaviors of Taiwanese Students in Authentic Contexts. 530-539 - Tich Phuoc Tran, David Meacheam:
Enhancing Learners' Experience Through Extending Learning Systems. 540-551 - Josep Sànchez-Ferreres, Luis Delicado, Amine Abbad Andaloussi, Andrea Burattin, Guillermo Calderón-Ruiz, Barbara Weber, Josep Carmona, Lluís Padró:
Supporting the Process of Learning and Teaching Process Models. 552-566 - Bo Sun, Yunzong Zhu, Zeng Yao, Rong Xiao, Yongkang Xiao, Yungang Wei:
Tagging Reading Comprehension Materials With Document Extraction Attention Networks. 567-579 - Dmytro Babik, Scott Paul Stevens, Andrew E. Waters, David Tinapple:
The Effects of Dispersion and Reciprocity on Assessment Fidelity in Peer-Review Systems: A Simulation Study. 580-592 - Yusuf Özgür Çakmak, Ben Kei Daniel, Niels Hammer, Onur Yilmaz, Erdem Can Irmak, Prashanna Khwaounjoo:
The Human Muscular Arm Avatar as an Interactive Visualization Tool in Learning Anatomy: Medical Students' Perspectives. 593-603 - Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta:
Toward Personalized Scaffolding and Fading of Motivational Support in L2 Learner-Dialogue Agent Interactions: An Exploratory Study. 604-616 - Zongkai Yang, Juan Yang, Kerry Rice, Jui-Long Hung, Xu Du:
Using Convolutional Neural Network to Recognize Learning Images for Early Warning of At-Risk Students. 617-630 - Justian Knobbout, Esther van der Stappen:
Where is the Learning in Learning Analytics? A Systematic Literature Review on the Operationalization of Learning-Related Constructs in the Evaluation of Learning Analytics Interventions. 631-645
Volume 13, Number 4, October - December 2020
- Ilaria Torre, Olga C. Santos, Abelardo Pardo:
Special Section on Data Capture and Analysis to Support Learning Engagement. 646-647 - José A. Ruipérez-Valiente, Matthew Gaydos, Louisa Rosenheck, Yoon Jeon Kim, Eric Klopfer:
Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View. 648-661 - Ishari Amarasinghe, Davinia Hernández-Leo, Konstantinos Michos, Milica Vujovic:
An Actionable Orchestration Dashboard to Enhance Collaboration in the Classroom. 662-675 - Ronald Pérez-Álvarez, Jorge Maldonado-Mahauad, Kshitij Sharma, Diego Sapunar-Opazo, Mar Pérez-Sanagustín:
Characterizing Learners' Engagement in MOOCs: An Observational Case Study Using the NoteMyProgress Tool for Supporting Self-Regulation. 676-688 - Zacharoula K. Papamitsiou, Ilias O. Pappas, Kshitij Sharma, Michail N. Giannakos:
Utilizing Multimodal Data Through fsQCA to Explain Engagement in Adaptive Learning. 689-703 - Vicente López Camacho, Elena de la Guía, Teresa Olivares, M. Julia Flores, Luis Orozco-Barbosa:
Data Capture and Multimodal Learning Analytics Focused on Engagement With a New Wearable IoT Approach. 704-717 - María Jesús Rodríguez-Triana, Luis Pablo Prieto, Adrian Holzer, Denis Gillet:
Instruction, Student Engagement, and Learning Outcomes: A Case Study Using Anonymous Social Media in a Face-to-Face Classroom. 718-733 - Radek Pelánek:
A Classification Framework for Practice Exercises in Adaptive Learning Systems. 734-747 - Nikolaos Pellas, Andreas Dengel, Athanasios Christopoulos:
A Scoping Review of Immersive Virtual Reality in STEM Education. 748-761 - Zahra Karamimehr, Mohammad Mehdi Sepehri, Soheil Sibdari:
Automatic Method to Identify E-Learner Emotions Using Behavioral Cues. 762-776 - José Alemany, Elena del Val Noguera, Ana García-Fornes:
Assessing the Effectiveness of a Gamified Social Network for Applying Privacy Concepts: An Empirical Study With Teens. 777-789 - Kai Liu, Sivanagaraja Tatinati, Andy W. H. Khong:
Context-Based Data Model for Effective Real-Time Learning Analytics. 790-803 - Teemu Henrikki Laine, Renny S. N. Lindberg:
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles. 804-821 - Bo Jiang, Simin Wu, Chengjiu Yin, Haifeng Zhang:
Knowledge Tracing Within Single Programming Practice Using Problem-Solving Process Data. 822-832 - Jenny Ruiz, Estefanía Serral Asensio, Monique Snoeck:
Learning UI Functional Design Principles Through Simulation With Feedback. 833-846 - Manuel Ninaus, Kristian Kiili, Guilherme Wood, Korbinian Moeller, Silvia Erika Kober:
To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking. 847-860 - John Saint, Alexander Whitelock-Wainwright, Dragan Gasevic, Abelardo Pardo:
Trace-SRL: A Framework for Analysis of Microlevel Processes of Self-Regulated Learning From Trace Data. 861-877 - Thushari Atapattu, Katrina Falkner, Menasha Thilakaratne, Lavendini Sivaneasharajah, Rangana Jayashanka:
What Do Linguistic Expressions Tell Us about Learners' Confusion? A Domain-Independent Analysis in MOOCs. 878-888
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