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2nd VS-GAMES 2010: Braga, Portugal
- Kurt Debattista, Michele D. Dickey, Alberto Proença, Luís Paulo Santos:
Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010. IEEE Computer Society 2010, ISBN 978-0-7695-3986-7
Techniques and Frameworks
- Jeremy Noghani, Fotis Liarokapis, Eike Falk Anderson:
Randomly Generated 3D Environments for Serious Games. 3-10 - Christopher Peters:
Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity. 11-18 - Pauline Jepp, Manuel Fradinho, João Madeiras Pereira:
An Agent Framework for a Modular Serious Game. 19-26 - Panagiotis Petridis, Ian Dunwell, Sara de Freitas, David Panzoli:
An Engine Selection Methodology for High Fidelity Serious Games. 27-34
Serious Applications
- Rui Prada, Daniel Dias, Helmut Prendinger, Arturo Nakasone:
Fostering Agriculture Environmental Awareness. 37-44 - Amri Yusoff, Richard Crowder, Lester Gilbert:
Validation of Serious Games Attributes Using the Technology Acceptance Model. 45-51 - João M. Fernandes, Sonia M. Sousa:
PlayScrum - A Card Game to Learn the Scrum Agile Method. 52-59 - Diana Santos, Marcio Dionisio, Nuno Rodrigues, António Pereira:
On the Expeditious Modelling of Buildings. 60-67
Short Papers and Posters
- Stuart Ashfield, Claire H. Jarvis, Jörg Kaduk:
Serious Games for Geographical Field Skills: An Exploration. 71-74 - James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough:
Augmented Reality Games for Upper-Limb Stroke Rehabilitation. 75-78 - Nuno F. Rodrigues, Ricardo Simões, João L. Vilaça:
A Digital Game Development Education Project. 79-82 - Lorenzo Cantoni, Nadzeya Kalbaska:
The Waiter Game: Structure and Development of an Hospitality Training Game. 83-86 - David Panzoli, Christopher Peters, Ian Dunwell, Stéphane Sanchez, Panagiotis Petridis, Aristidis Protopsaltis, Vincent Scesa, Sara de Freitas:
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments. 87-90 - Paul Smith, Sam Redfern:
Facial Expression Tracking for Remote Conferencing Applications: An Approach to Tackling the Disadvantages of Remote Worker Multitasking. 91-92
Health
- Alena Petrásová, Silvester Czanner, Alan Chalmers, Julie V. Farrer, Dieter Wolke:
The Playability Evaluation of Virtual Baby Feeding Application. 95-100 - Alberto Cabas Vidani, Luca Chittaro, Elio Carchietti:
Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services. 101-108 - Sergi Grau, Dani Tost, Ricard Campeny, Sergio Moya, Marcel Ruiz:
Design of 3D Virtual Neuropsychological Rehabilitation Activities. 109-116
User Studies
- Erik D. Van der Spek, Herre van Oostendorp, Pieter Wouters, Laurens Aarnoudse:
Attentional Cueing in Serious Games. 119-125 - Vedad Hulusic, Kurt Debattista, Vibhor Aggarwal, Alan Chalmers:
Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments. 126-132 - Shaimaa Y. Lazem, Denis Gracanin:
Social Traps in Second Life. 133-140
Virtual Worlds
- Travis L. Ross, Robert D. Cornell:
Towards an Experimental Methodology of Virtual World Research. 143-150 - Andreas Schmeil, Michael Steinbusch, Alar Jost, Martin Henn, Markus Jacobi, Max Schwitalla, Béatrice S. Hasler:
A Workflow for Designing Virtual Worlds for Collaborative Learning. 151-158 - Hussein M. Ahmed, Denis Gracanin:
Context Sensitive Interaction Interoperability for Serious Virtual Worlds. 159-166 - Andreas Vilela, Márcio Cardoso, Daniel Martins, Arnaldo Santos, Lucia Moreira, Hugo Paredes, Paulo Martins, Leonel Morgado:
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator. 167-174
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