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VRST 1998: Taipei, Taiwan
- J. M. Shieh, Shi-Nine Yang:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1998, Taipei, Taiwan, November 2-5, 1998. ACM 1998, ISBN 1-58113-019-8 - Chu-Song Chen, Yi-Ping Hung, Sheng-Wen Shih, Chen-Chiung Hsieh, Chen-Yuan Tang, Chih-Guo Yu, You-Chung Cheng:
Integrating virtual objects into real images for augmented reality. 1-8 - Ho Chao Huang, Shung-Hua Nain, Yi-Ping Hung, Tse Cheng:
Disparity-based view morphing - a new technique for image-based rendering. 9-16 - Clifford Kwok-Fung So, George Baciu, Hanqiu Sun:
Reconstruction of 3D virtual buildings from 2D architectural floor plans. 17-23 - Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Hong Va Leong, Danny S. P. To, Mark Green, Miu Ling Lam:
Multi-resolution model transmission in distributed virtual environments. 25-34 - Kaisa Kauppinen, Anri Kivimäki, Taina Era, Mike Robinson:
Producing identity in collaborative virtual environments. 35-42 - Paul Schwartz, Lauren J. Bricker, Bruce Campbell, Thomas A. Furness, Kori Inkpen, Lydia Matheson, Nobutatsu Nakamura, Li-Sheng Shen, Susan Tanney, Shihming Yen:
Virtual playground: architectures for a shared virtual world. 43-50 - Hiroaki Nishino, Kouichi Utsumiya, Kazuyoshi Korida:
3D object modeling using spatial and pictographic gestures. 51-58 - Chan-Su Lee, Sang-Won Ghyme, Chan-Jong Park, KwangYun Wohn:
The control of avatar motion using hand gesture. 59-65 - Shinji Fukatsu, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino:
Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment. 67-76 - Frank Schöffel, Michael Meixner:
Realtime shadow feedback for interactive radiosity scenes using shaded multipoints. 77-79 - Cheng-Chin Chiang, Der-Lor Way, Jun-Wei Shieh, Li-Sheng Shen:
A new image morphing technique for smooth vista transitions in panoramic image-based virtual environment. 81-90 - Stephen Pollard, Sean Hayes:
View synthesis by edge transfer with application to the generation of immersive video objects. 91-98 - Gernot Schaufler:
Image-based object representation by layered impostors. 99-104 - Emmanuel Frécon, Anneli Avatare Nöu:
Building distributed virtual environments to support collaborative work. 105-113 - Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann:
Crowd modelling in collaborative virtual environments. 115-123 - Howard Abrams, Kent Watsen, Michael Zyda:
Three-tiered interest management for large-scale virtual environments. 125-129 - Gerard Jounghyun Kim, Kyo Chul Kang, Hyejung Kim, Jiyoung Lee:
Software engineering of virtual worlds. 131-138 - Tsai-Yen Li, Jin-Shin Chen:
Incremental 3D collision detection with hierarchical data structures. 139-144 - George Baciu, Wingo Sai-Keung Wong, Hanqiu Sun:
Hardware-assisted virtual collisions. 145-151 - Jörg Sauer, Elmar Schömer:
A constraint-based approach to rigid body dynamics for virtual reality applications. 153-162 - HyungSeok Kim, Soon Ki Jung, KwangYun Wohn:
A multiresolution control method using view directional feature. 163-169 - Hongju Li, Enhua Wu:
A representation for composition of virtual indoor environment. 171-178 - Elton K. H. Tsang, Hanqiu Sun, Mark Green:
Virtual world modeler. 179-186 - Ching-Rong Lin, R. Bowen Loftin:
Application of virtual reality in the interpretation of geoscience data. 187-194 - Zsolt Szalavári, Erik Eckstein, Michael Gervautz:
Collaborative gaming in augmented reality. 195-204 - Vali Lalioti, Christophe Garcia, Frank Hasenbrink:
Virtual meeting in cyberstage. 205-212
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