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13th VRCAI 2014: Shenzhen, China
- Xiaogang Jin, Nadia Magnenat-Thalmann, Hyun Seung Yang, Xubo Yang, Tomasz Bednarz, Issei Fujishiro:
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2014, Shenzhen, China, November 30 - December 2, 2014. ACM 2014, ISBN 978-1-4503-3254-5
Virtual/augmented reality I
- Antonio Carlos dos Santos Souza, Márcio Cerqueira de Farias Macedo, Antônio L. Apolinário Jr.:
Multi-frame adaptive non-rigid registration for markerless augmented reality. 7-16 - Tiago De Gaspari, Antonio Carlos Sementille, Daniel Zuniga Vielmas, Ivan Abdo Aguilar, João Fernando Marar:
ARSTUDIO: a virtual studio system with augmented reality features. 17-25 - Preston Tunnell Wilson, Kevin Nguyen, Alyssa Harris, Betsy Williams:
Walking in place using the Microsoft Kinect to explore a large VE. 27-33
Shape, modeling, and texture
- Er Li, Xiaopeng Zhang, Yanyun Chen:
Sampling and surface reconstruction of large scale point cloud. 35-41 - Zizhao Wu, Long Zhang, Zixu Yan, Fang Lu, Yigang Wang:
Interactive optimization of near-isometric shape correspondence. 43-46 - Hao Yang, Hui Zhang:
Modeling room structure from indoor panorama. 47-55 - Yu Zhang, Wei Ma, Luwei Yang, Lijuan Duan, Jianli Liu:
Graph-cut based interactive image segmentation with texture constraints. 57-63
Animation I
- Masaki Oshita, Hiroyuki Muranaka:
Using motion capture for interactive motion editing. 65-69 - Meng Zhang, Shiguang Liu, Hanqiu Sun, Weixin Si, Yinling Qian:
Hybrid vortex model for efficiently simulating turbulent smoke. 71-79 - Huan Li, Xubo Yang:
Fluid simulation using overcomplete dictionaries based on sparse coding. 81-88 - Hao Jiang, Tianlu Mao, Shuangyuan Wu, Mingliang Xu, Zhaoqi Wang:
A local evaluation approach for multi-agent navigation in dynamic scenarios. 89-93
Web 3D
- Laixiang Wen, Jinyuan Jia, Shuang Liang:
LPM: lightweight progressive meshes towards smooth transmission of Web3D media over internet. 95-103 - Mingfei Wang, Jinyuan Jia, Yunxiao Zhongchu, Chenxi Zhang:
Organizing neighbors self-adaptively based on avatar interest for transmitting huge DVE scenes. 105-111 - Bo Zhang, Ning Xie, Hao Xu, Jinyuan Jia:
Web3D CID: Web3D collaborative interior design based on transparent adaptation. 113-121
Rendering I
- Ying Yang, Changguo Yu, Liang Wan, Wei Feng:
High dynamic environment sequence sampling. 123-131 - Xiangze Zhang, Weichen Xue, Zhe Wang, Bin Sheng, Lizhuang Ma, Ping Li:
Saliency-based depth-of-field rendering with flash and non-flash pairs. 133-140 - Vlastimil Havran, Mateu Sbert:
Optimal combination of techniques in multiple importance sampling. 141-150 - Arturo García, Sergio Murguia, Ulises Olivares, Félix F. Ramos:
Fast parallel construction of stack-less complete LBVH trees with efficient bit-trail traversal for ray tracing. 151-158
Interface, hands & wearable
- Jinki Jung, Jinwoo Jeon, Hyeopwoo Lee, Kichan Kwon, Jamal Zemerly, Hyun Seung Yang:
Augmented keyboard: a virtual keyboard interface for smart glasses. 159-164 - Khalid Djado, Claude Chapdelaine, Pierre-Luc St-Charles, Maxime Derenne:
Gesture interface for an interactive kiosk. 165-170 - Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige:
Character motion control by hands and principal component analysis. 171-179 - Zehong Tan, Shuangjiu Xiao:
Discovering frequent ADL patterns from wearable accelerometers. 181-188
Rendering II
- Ulises Olivares, Arturo García, Félix F. Ramos:
Geometric patterns pre-processing of three-dimensional meshes for raytracing in real-time. 189-192 - Defang Deng, Shuangjiu Xiao:
Clustering-based real-time lighting simulation for self-luminous particle system. 193-196 - Xue Qin, Shuangjiu Xiao:
Transparent-supported radiance regression function. 197-200 - Yinghui Wang, Lijuan Wang, Wen Hao, Xiaojuan Ning, Zhenghao Shi, Minghua Zhao:
A stylization method of Chinese ink painting for 3D tree. 201-204
Animation II
- Xiao Cao, Shuangjiu Xiao, Xin Shi:
Region division based real-time cloth simulation. 205-208 - Xuan Xu, Zhongke Wu, Xuesong Wang, Mingquan Zhou:
Retargeting 3D facial expressions in real time based on Kinect. 209-213 - Shuangcai Yang, Xubo Yang:
A practical GPU accelerated surface reconstruction. 215-218 - Hongyan Quan, Xiao Song, Mingqi Yu, Yahui Song:
3D fluid scene synthesis and animation. 219-222
Virtual/augmented reality II
- Hong-Da Yu, Huiyu Li, Wei-Si Sun, Wei Gai, Tingting Cui, Chu-Tian Wang, Dong-Dong Guan, Yi-Jun Yang, Chenglei Yang, Wei Zeng:
A two-view VR shooting theater system. 223-226 - Zhenyi He, Xubo Yang:
Hand-based interaction for object manipulation with augmented reality glasses. 227-230 - Alyssa Harris, Kevin Nguyen, Preston Tunnell Wilson, Matthew Jackoski, Betsy Williams:
Human joystick: Wii-leaning to translate in large virtual environments. 231-234 - Kensaku Kawauchi, Jun Rekimoto:
Quantized reality: automatic fine-grained spherical images acquisition for space re-construction. 235-238
Saliency & image/video
- Rao Zeng, Juncong Lin, Xing Gao, Lisheng Xiang, Minghong Liao:
Topology structure based saliency region detection for cartoon images. 239-241 - Lijuan Duan, Wei Ma, Jun Miao, Xuan Zhang:
Visual saliency based bag of phrases for image retrival. 243-246 - Jing Wu, Shuangjiu Xiao:
Quantitative intensity analysis of facial expressions using HMM and linear regression. 247-250 - Ruoxi Deng, Dangfu Yang, Xinru Liu, Shengjun Liu:
A background subtraction algorithm based on pixel state. 251-254
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