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27. UIST 2014: Honolulu, Hawaii, USA - Adjunct Volume
- Hrvoje Benko, Mira Dontcheva, Daniel Wigdor:
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, UIST 2014 Adjunct Volume, Honolulu, Hawaii, USA, October 5-8, 2014. ACM 2014, ISBN 978-1-4503-3068-8
Doctoral symposium
- Kotaro Hara:
Scalable methods to collect and visualize sidewalk accessibility data for people with mobility impairments. 1-4 - Jason Orlosky:
Depth based interaction and field of view manipulation for augmented reality. 5-8 - Can Liu:
Leveraging physical human actions in large interaction spaces. 9-12 - Daniel Afergan:
Using brain-computer interfaces for implicit input. 13-16 - Elena L. Glassman:
Interacting with massive numbers of student solutions. 17-20 - Walter S. Lasecki:
Powering interactive intelligent systems with the crowd. 21-24 - Chinmay Kulkarni:
Making distance matter: leveraging scale and diversity in massive online classes. 25-28 - Lining Yao:
Matter matters: offloading machine computation to material computation for shape changing interfaces. 29-32
Demonstrations
- Alix Goguey, Géry Casiez, Daniel Vogel, Fanny Chevalier, Thomas Pietrzak, Nicolas Roussel:
A three-step interaction pattern for improving discoverability in finger identification techniques. 33-34 - Makoto Ono, Buntarou Shizuki, Jiro Tanaka:
A rapid prototyping toolkit for touch sensitive objects using active acoustic sensing. 35-36 - Laurent Denoue, Scott A. Carter, Matthew Cooper:
Video text retouch: retouching text in videos with direct manipulation. 37-38 - Takahiro Tsujii, Naoya Koizumi, Takeshi Naemura:
Inkantatory paper: dynamically color-changing prints with multiple functional inks. 39-40 - Masahiro Ando, Yuichi Itoh, Toshiki Hosoi, Kazuki Takashima, Kosuke Nakajima, Yoshifumi Kitamura:
StackBlock: block-shaped interface for flexible stacking. 41-42 - Junichi Yamaoka, Yasuaki Kakehi:
A pen-based device for sketching with multi-directional traction forces. 43-44 - Alec Jacobson, Daniele Panozzo, Oliver Glauser, Cédric Pradalier, Otmar Hilliges, Olga Sorkine-Hornung:
Tangible and modular input device for character articulation. 45-46 - Nimesha Ranasinghe, Gajan Suthokumar, Kuan-Yi Lee, Ellen Yi-Luen Do:
Digital flavor interface. 47-48 - Christophe Hurter, A. Russel Taylor, Sheelagh Carpendale, Alexandru C. Telea:
Interactive exploration and selection in volumetric datasets with color tunneling. 49-50 - Siyan Zhao, Oliver S. Schneider, Roberta L. Klatzky, Jill Fain Lehman, Ali Israr:
FeelCraft: crafting tactile experiences for media using a feel effect library. 51-52 - Jeeeun Kim, Mike Kasper, Tom Yeh, Nikolaus Correll:
SikuliBot: automating physical interface using images. 53-54 - Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, Hiroshi Ishii:
THAW: tangible interaction with see-through augmentation for smartphones on computer screens. 55-56 - Yoh Akiyama, Homei Miyashita:
Projectron mapping: the exercise and extension of augmented workspaces for learning electronic modeling through projection mapping. 57-58 - Kunihiro Kato, Homei Miyashita:
Extension sticker: a method for transferring external touch input using a striped pattern sticker. 59-60 - Shunichi Kasahara, Shohei Nagai, Jun Rekimoto:
LiveSphere: immersive experience sharing with 360 degrees head-mounted cameras. 61-62 - Pragun Goyal, Joseph A. Paradiso, Pattie Maes:
Nishanchi: CAD for hand-fabrication. 63-64 - Mounia Ziat, Taylor Rolison, Andrew Shirtz, Daniel Wilbern, Carrie-Anne Balcer:
Enhancing virtual immersion through tactile feedback. 65-66 - Yoshio Ishiguro, Eric Brockmeyer, Alex Rothera, Ali Israr:
Ubisonus: spatial freeform interactive speakers. 67-68
Posters
- Taedong Goh, Sang Woo Kim:
Eyes-free text entry interface based on contact area for people with visual impairment. 69-70 - Valentin Heun, Kenneth Friedman, Andrew Mendez, Benjamin Reynolds, Kevin Wong, Pattie Maes:
Third surface: an augmented world wide web for the physical world. 71-72 - Daichi Ogawa, Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto:
Tactile cue presentation for vocabulary learning with keyboard. 73-74 - Guanyun Wang, Ye Tao, Dian Yu, Chuan Cao, Hongyu Chen, Cheng Yao:
Trainer: a motion-based interactive game for balance rehabilitation training. 75-76 - Javier Hernandez, Rosalind W. Picard:
SenseGlass: using google glass to sense daily emotions. 77-78 - Hyeonjoong Cho, Miso Kim, Kyeongeun Seo:
A text entry technique for wrist-worn watches with tiny touchscreens. 79-80 - Florian Mueller, Matthew Muirhead:
Understanding the design of a flying jogging companion. 81-82 - Kyeongeun Seo, Hyeonjoong Cho:
AirPincher: a handheld device for recognizing delicate mid-air hand gestures. 83-84 - Taik Heon Rhee, Kwangmin Byeon, Hochul Shin:
Contelli: a user-controllable intelligent keyboard for watch-sized small touchscreens. 85-86 - Jungu Sim, Chang-Min Kim, Seung-Woo Nam, Tek-Jin Nam:
G-raffe: an elevating tangible block supporting 2.5D interaction in a tabletop computing environment. 87-88 - Tomoki Shibata, Evan M. Peck, Daniel Afergan, Samuel W. Hincks, Beste F. Yuksel, Robert J. K. Jacob:
Building implicit interfaces for wearable computers with physiological inputs: zero shutter camera and phylter. 89-90 - Masanori Yokoyama, Masafumi Matsuda, Shinyo Muto, Naoyoshi Kanamaru:
PoliTel: mobile remote presence system that autonomously adjusts the interpersonal distance. 91-92 - Jinbo Feng, Zachary Wartell:
Riding the plane: bimanual, desktop 3D manipulation. 93-94 - Shuhei Umezu, Masaru Ohkubo, Yoshiharu Ooide, Takuya Nojima:
Hairlytop interface: a basic tool for active interfacing. 95-96 - Chen-Tai Kao, Yen-Ting Liu, Alexander Hsu:
Speeda: adaptive speed-up for lecture videos. 97-98 - Alex Embiricos, Negar Rahmati, Nicole Zhu, Michael S. Bernstein:
Structured handoffs in expert crowdsourcing improve communication and work output. 99-100 - Zane Cochran, Brianna J. Tomlinson, Dar-Wei Chen, Kunal Patel:
LightWeight: wearable resistance visualizer for rehabilitation. 101-102 - Jaehyun Han, Sunggeun Ahn, Geehyuk Lee:
Push-push: a two-point touchscreen operation utilizing the pressed state and the hover state. 103-104 - Eunhye Youn, Geehyuk Lee:
Slack-scroll: sharing sliding operations among scrolling and other GUI functions. 105-106 - Ying-Chao Tung, Ta Yang Cheng, Neng-Hao Yu, Mike Y. Chen:
FlickBoard: enabling trackpad interaction with automatic mode switching on a capacitive-sensing keyboard. 107-108 - Farshid Tavakolizadeh, Jiawei Gu, Bahador Saket:
Traceband: locating missing items by visual remembrance. 109-110 - Yuriko Nakai, Shinya Kudo, Ryuta Okazaki, Hiroyuki Kajimoto:
Tangential force input for touch panels using bezel-aligned elastic pillars and a transparent sheet. 111-112 - Gheric Speiginer, Blair MacIntyre:
Ethereal: a toolkit for spatially adaptive augmented reality content. 113-114 - Youli Chang, Sehi L'Yi, Jinwook Seo:
Reaching targets on discomfort region using tilting gesture. 115-116 - Lining Yao, Jifei Ou, Daniel Tauber, Hiroshi Ishii:
Integrating optical waveguides for display and sensing on pneumatic soft shape changing interfaces. 117-118 - Gilbert Louis Bernstein, Scott R. Klemmer:
Towards responsive retargeting of existing websites. 119-120 - Jifei Ou, Lining Yao, Clark Della Silva, Wen Wang, Hiroshi Ishii:
bioPrint: an automatic deposition system for bacteria spore actuators. 121-122 - Trevor Pels, Christina Kao, Saguna Goel:
FatBelt: motivating behavior change through isomorphic feedback. 123-124 - Ju-Whan Kim, Tek-Jin Nam:
M-gesture: geometric gesture authoring framework for multi-device gestures using wearable devices. 125-126 - Casey Grote, Evan Segreto, Johanna Okerlund, Robert Kincaid, Orit Shaer:
Eugenie: gestural and tangible interaction with active tokens for bio-design. 127-128 - Elena L. Glassman, Jeremy Scott, Rishabh Singh, Philip J. Guo, Robert C. Miller:
OverCode: visualizing variation in student solutions to programming problems at scale. 129-130
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