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I3D 2020: San Francisco, CA, USA
- Dan Casas, Eric Haines, Sheldon Andrews, Natalya Tatarchuk, Zdravko Velinov:
I3D '20: Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, September 15-17, 2020. ACM 2020, ISBN 978-1-4503-7589-4 - Jimmy Etienne, Sylvain Lefebvre:
Procedural band patterns. 1:1-1:7 - Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger:
Stochastic Substitute Trees for Real-Time Global Illumination. 2:1-2:9 - Luming Ma, Zhigang Deng:
Real-time Face Video Swapping From A Single Portrait. 3:1-3:10 - Baptiste Nicolet, Julien Philip, George Drettakis:
Repurposing a Relighting Network for Realistic Compositions of Captured Scenes. 4:1-4:9 - Tianxing Li, Rui Shi, Takashi Kanai:
DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation. 5:1-5:9 - Wouter van Toll, Fabien Grzeskowiak, Axel López-Gandía, Javad Amirian, Florian Berton, Julien Bruneau, Beatriz Cabrero Daniel, Alberto Jovane, Julien Pettré:
Generalized Microscropic Crowd Simulation using Costs in Velocity Space. 6:1-6:9 - C. D. Tharindu Mathew, Bedrich Benes, Daniel G. Aliaga:
Interactive Inverse Spatio-Temporal Crowd Motion Design. 7:1-7:9 - Jungmin Kim, Min Gyu Choi, Young J. Kim:
Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition. 8:1-8:9 - Aobo Jin, Qiang Fu, Zhigang Deng:
Contour-based 3D Modeling through Joint Embedding of Shapes and Contours. 9:1-9:10 - Sverker Rasmuson, Erik Sintorn, Ulf Assarsson:
User-guided 3D reconstruction using multi-view stereo. 10:1-10:9 - Xiaowei Zhang, Christopher May, Gen Nishida, Daniel G. Aliaga:
Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering. 11:1-11:9 - Larry Seiler, Daqi Lin, Cem Yuksel:
Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation. 12:1-12:10 - Daniel Meister, Jakub Boksanský, Michael Guthe, Jirí Bittner:
On Ray Reordering Techniques for Faster GPU Ray Tracing. 13:1-13:9 - Jiaqi Zheng, Tiow-Seng Tan:
Computing Centroidal Voronoi Tessellation Using the GPU. 14:1-14:9 - Srihari Pratapa, Dinesh Manocha:
RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary. 15:1-15:11 - Daryl Marples, Duke Gledhill, Pelham Carter:
The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze. 16:1-16:9 - Yulong Bian, Chao Zhou, Yeqing Chen, Yanshuai Zhao, Juan Liu, Chenglei Yang:
The Role of the Field Dependence-independence Construct on the Flow-performance Link in Virtual Reality. 17:1-17:9
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