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Symposium on Computer Animation 2007: San Diego, California, USA
- Michael Gleicher, Daniel Thalmann:
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007, San Diego, California, USA, August 2-4, 2007. Eurographics Association 2007, ISBN 978-1-59593-624-0
Fast fluids
- Matthias Müller, Simon Schirm, Stephan Duthaler:
Screen space meshes. 9-15 - Mohit Gupta, Srinivasa G. Narasimhan:
Legendre fluids: a unified framework for analytic reduced space modeling and rendering of participating media. 17-25 - Theodore Kim, Mark Carlson:
A simple boiling module. 27-34
Motion editing
- Anna Majkowska, Petros Faloutsos:
Flipping with physics: motion editing for acrobatics. 35-44 - Eugene Hsu, Marco da Silva, Jovan Popovic:
Guided time warping for motion editing. 45-52 - Kevin Wampler, Daichi Sasaki, Li Zhang, Zoran Popovic:
Dynamic, expressive speech animation from a single mesh. 53-62
Deformable objects
- Eftychios Sifakis, Kevin G. Der, Ronald Fedkiw:
Arbitrary cutting of deformable tetrahedralized objects. 73-80 - Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, Ronald Fedkiw:
Hybrid simulation of deformable solids. 81-90 - Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Zorin:
Cubic shells. 91-98
Behavior modeling
- Nuria Pelechano, Jan M. Allbeck, Norman I. Badler:
Controlling individual agents in high-density crowd simulation. 99-108 - Kang Hoon Lee, Myung Geol Choi, Qyoun Hong, Jehee Lee:
Group behavior from video: a data-driven approach to crowd simulation. 109-118 - Qinxin Yu, Demetri Terzopoulos:
A decision network framework for the behavioral animation of virtual humans. 119-128
Articulation
- Alexis Angelidis, Karan Singh:
Kinodynamic skinning using volume-preserving deformations. 129-140 - Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, Ryan McDougall:
Deformation styles for spline-based skeletal animation. 141-150 - Grégoire Aujay, Franck Hétroy, Francis Lazarus, Christine Depraz:
Harmonic skeleton for realistic character animation. 151-160 - Manfred Lau, Jinxiang Chai, Ying-Qing Xu, Heung-Yeung Shum:
Face poser: interactive modeling of 3D facial expressions using model priors. 161-170
Real-time simulation
- Jernej Barbic, Doug L. James:
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models. 171-180 - Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross:
Adaptive deformations with fast tight bounds. 181-190 - Nils Thürey, Filip Sadlo, Simon Schirm, Matthias Müller-Fischer, Markus H. Gross:
Real-time simulations of bubbles and foam within a shallow water framework. 191-198
Fluids
- Byungkwon Kang, Yoojin Jang, Insung Ihm:
Animation of chemically reactive fluids using a hybrid simulation method. 199-208 - Markus Becker, Matthias Teschner:
Weakly compressible SPH for free surface flows. 209-217 - Nuttapong Chentanez, Bryan E. Feldman, François Labelle, James F. O'Brien, Jonathan Richard Shewchuk:
Liquid simulation on lattice-based tetrahedral meshes. 219-228 - Huamin Wang, Gavin S. P. Miller, Greg Turk:
Solving general shallow wave equations on surfaces. 229-238
Motion control
- Brian F. Allen, Derek Chu, Ari Shapiro, Petros Faloutsos:
On the beat!: timing and tension for dynamic characters. 239-247 - Yeuhi Abe, Marco da Silva, Jovan Popovic:
Multiobjective control with frictional contacts. 249-258
Motion analysis
- Rachel McDonnell, Fiona N. Newell, Carol O'Sullivan:
Smooth movers: perceptually guided human motion simulation. 259-269 - Christian Theobalt, Christian Rössl, Edilson de Aguiar, Hans-Peter Seidel:
Animation collage. 271-280
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