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21st HCI 2019: Orlando, FL, USA
- Constantine Stephanidis:
HCI International 2019 - Posters - 21st International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II. Communications in Computer and Information Science 1033, Springer 2019, ISBN 978-3-030-23527-7
Interacting with Games
- Suvi K. Holm, Santtu Forsström, Johanna K. Kaakinen, Veikko Surakka:
Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological Recordings. 3-11 - Michal Jakubowski:
Design Strategies of Corporate Gamification Systems that Evokes Employee Motivation - Creative Process of Gathering Game Design Elements into Working System. 12-16 - Chandler Lattin, Glenn A. Martin, Shehan Sirigampola, Steven Zielinski:
Computational and Network Utilization in the Application of Thin Clients in Cloud-Based Virtual Applications. 17-24 - Ting Liang, Xiaoying Tang:
"YUE Virtual Park" - Visualizing the National Voice. 25-30 - Shieh-Chieh Liao, Fong-Gong Wu, Shu-Hsuan Feng:
Improving Mobile Gaming Experience with User Status Detect System. 31-36 - Christopher J. Martinez, Matthew Ciarletto:
Freedom in Video Game Dialog: An Improvement on Player Immersion. 37-44 - Lazaros Michailidis, Jesus Lucas Barcias, Fred Charles, Xun He, Emili Balaguer-Ballester:
Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games. 45-52 - Leticia Neira-Tovar, Sergio Ordoñez, Francisco Torres-Guerrero:
How Tour Video Games Benefit Students: Study Case Freshman Engineering School. 53-60 - Jiro Shimaya, Nao Hanyu, Yutaka Nakamura:
Automatic Generation of Homophonic Transformation for Japanese Wordplay Based on Edit Distance and Phrase Breaks. 61-68 - Eric Cesar E. Vidal Jr., Jaclyn Ting Ting M. Lim, Jonathan D. L. Casano, Ma. Mercedes T. Rodrigo:
Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards. 69-75 - Han Wang, Rongrong Fu:
Research on Evaluation Model of Social Game Advertising Effect Based on Eye Movement Experiment. 76-84 - Henrik Warpefelt, Björn Strååt:
Towards a Narrative Driven Understanding of Games User Experience. 85-89 - Masasuke Yasumoto, Takehiro Teraoka:
Application of Archery to VR Interface. 90-95 - Qiangxin Zheng, Lili Liu:
What Drives Female Players' Continuance Intention to Play Mobile Games? The Role of Aesthetic and Narrative Design Factors. 96-103
Human Robot Interaction
- Takuya Iwamoto, Kohtaro Nishi, Taishi Unokuchi:
Simultaneous Dialog Robot System. 107-111 - Yuta Kato, Yuya Aikawa, Masayoshi Kanoh, Felix Jimenez, Mitsuhiro Hayase, Takahiro Tanaka, Hitoshi Kanamori:
A Robot System Using Mixed Reality to Encourage Driving Review. 112-117 - Karen Lemmel-Vélez, Carlos Alberto Valencia-Hernandez:
Self-learning Guide for Bioloid Humanoid Robot Assembly with Elements of Augmented Reality to Support Experiential Learning in Sauro Research Seeding. 118-125 - Saeko Shigaki, Jiro Shimaya, Kazuki Sakai, Atsushi Shibai, Mitsuki Minamikawa, Yutaka Nakamura:
Developing a Behavior Converter to Make a Robot Child-Like for Enhancing Human Utterances. 126-135 - Hideyuki Takahashi, Midori Ban, Naoko Omi, Ryuta Ueda, Sanae Kagawa, Hisashi Ishihara, Yutaka Nakamura, Yuichiro Yoshikawa, Hiroshi Ishiguro:
Can We Recognize Atmosphere as an Agent? - Pilot Study. 136-140 - Wei-Feng Tung:
GEC-HR: Gamification Exercise Companion for Home Robot with IoT. 141-145 - Jiang Wu, Xinnan Wang, Zizhou Wang, Longfei Zhao:
Discussion on the Feasibility of Soft Actuator as an Assistive Tool for Seniors in Minimally Invasive Surgery. 146-153 - Takayoshi Yamashita, Maya Nakagawa, Hironobu Fujiyoshi, Yuji Haikawa:
Recognition of Listener's Nodding by LSTM Based on Movement of Facial Keypoints and Speech Intonation. 154-160
AI and Machine Learning in HCI
- Kiana Alikhademi, Brianna Richardson, Kassandra Ross, Jihyun Sung, Juan E. Gilbert, Wi-Suk Kwon, Veena Chattaraman:
AI-Based Technical Approach for Designing Mobile Decision Aids. 163-169 - Anna Beer, Daniyal Kazempour, Marcel Baur, Thomas Seidl:
Human Learning in Data Science. 170-176 - Joana Hois, Dimitra Theofanou-Fuelbier, Alischa Janine Junk:
How to Achieve Explainability and Transparency in Human AI Interaction. 177-183 - Daniyal Kazempour, Anna Beer, Thomas Seidl:
Data on RAILs: On Interactive Generation of Artificial Linear Correlated Data. 184-189 - Christian Roschke, Robert Manthey, Rico Thomanek, Tony Rolletschke, Benny Platte, Claudia Hösel, Alexander Marbach, Marc Ritter:
Adaptation of Machine Learning Frameworks for Use in a Management Environment - Development of a Generic Workflow. 190-197 - Ayane Saito, Wataru Kawai, Yuta Sugiura:
Software to Support Layout and Data Collection for Machine-Learning-Based Real-World Sensors. 198-205 - Andreas Schreiber, Marcel Bock:
Visualization and Exploration of Deep Learning Networks in 3D and Virtual Reality. 206-211 - Martijn ten Bhömer, Hai-Ning Liang, Difeng Yu:
Machine Learning Enhanced User Interfaces for Designing Advanced Knitwear. 212-219
Physiological Measuring
- Catalina Aguirre-Grisales, Edwin Gaviria-Cardenas, Victor Hugo Castro-Londoño, Héctor Fabio Torres Cardona, José Luis Rodríguez-Sotelo:
Emotion Recognition System Based on EEG Signal Analysis Using Auditory Stimulation: Experimental Design. 223-230 - Kenta Kato, Oky Dicky Ardiansyah Prima, Hisayoshi Ito:
3D Eye Tracking for Visual Imagery Measurements. 231-237 - Chi'e Kurosaka, Hiroyuki Kuraoka, Shinji Miyake:
Poincaré Plot Indexes of Heart Rate Variability: Pattern II Responses and Mental Workload. 238-243 - Zhongqi Liu, Xiaoze Yu, Qian-Xiang Zhou:
The Characteristics and Modeling of the Surface Electromyography and Electrocardiogram of Human Fatigue During Pedaling. 244-249 - Greg Rupp, Chris Berka, Amir H. Meghdadi, Marissa C. McConnell, Mike Storm, Thomas Zoëga Ramsøy, Ajay Verma:
EEG Acquisition During the VR Administration of Resting State, Attention, and Image Recognition Tasks: A Feasibility Study. 250-258 - Matthias Stecker, Robin Nicolay, Alke Martens:
HCI Design for Mobile Devices with a Sensor System for Performance Diagnostic in Sports. 259-264 - Gabriele Winter, Christian Felten, Jörg Hedtmann:
Testing of Exoskeletons in the Context of Logistics - Application and Limits of Use. 265-270
Object, Motion and Activity Recognition
- Jicheng Fu, Paul Wiechmann, Marcus Eng Hock Ong, Gang Qian, Yan Daniel Zhao:
A Novel Picture Fingerprinting Technique to Provide Practical Indoor Localization for Wheelchair Users. 273-278 - Kaho Kato, Naoto Ienaga, Yuta Sugiura:
Motion Estimation of Plush Toys Through Detachable Acceleration Sensor Module and Machine Learning. 279-286 - Robert Manthey, Falk Schmidsberger, Rico Thomanek, Christian Roschke, Tony Rolletschke, Benny Platte, Marc Ritter, Danny Kowerko:
An Exploratory Inspection of the Detection Quality of Pose and Object Detection Systems by Synthetic Data. 287-294 - Benny Platte, Rico Thomanek, Christian Roschke, Robert Manthey, Tony Rolletschke, Frank Zimmer, Marc Ritter:
Synthetic Ground Truth Generation for Object Recognition Evaluation - A Scalable System for Parameterized Creation of Annotated Images. 295-302 - Tony Rolletschke, Christian Roschke, Rico Thomanek, Benny Platte, Robert Manthey, Frank Zimmer:
Generation of Individual Activity Classifiers for the Use in Mobile Context-Aware Applications. 303-310 - Koki Sakata, Koh Kakusho, Masaaki Iiyama, Satoshi Nishiguchi:
Observation Planning for Identifying Each Person by a Drone in Indoor Daily Living Environment. 311-319 - Rico Thomanek, Benny Platte, Christian Roschke, Robert Manthey, Tony Rolletschke, Claudia Hösel, Marc Ritter, Frank Zimmer:
Use of Multiple Distributed Process Instances for Activity Analysis in Videos. 320-327 - Koudai Yano, Yusuke Manabe, Masatsugu Hirano, Kohei Ishii, Mikio Deguchi, Takashi Yoshikawa, Takuro Sakiyama, Katsuhito Yamasaki:
Video-Surveillance System for Fall Detection in the Elderly. 328-333
Virtual and Augmented Reality
- Jong-gil Ahn, Euijai Ahn, Seulki Min, Hyeonah Choi, Howon Kim, Gerard J. Kim:
Size Perception of Augmented Objects by Different AR Displays. 337-344 - Alix Angarita, Álvaro Hernández, Christopher Carmichael, Alvaro Uribe-Quevedo, Claudia Rueda, Sergio Alexander Salinas:
Increasing Virtual Reality Immersion Through Smartwatch Lower Limb Motion Tracking. 345-352 - Eun Sun Chu, Austin Payne, Jinsil Hwaryoung Seo, Dhruva Chakravorty, Donald McMullen:
Data Center Physical Security Training VR to Support Procedural Memory Tasks. 353-358 - Margaret E. Cook, Austin Payne, Jinsil Hwaryoung Seo, Michelle Pine, Timothy McLaughlin:
InNervate AR: Dynamic Interaction System for Motor Nerve Anatomy Education in Augmented Reality. 359-365 - Cinthia Larissa da Costa, Wilson Prata:
Animal Trail: An Augmented Reality Experience in the Amazon Rainforest. 366-373 - Adriano M. Gil, Thiago S. Figueira:
Equirectangular Image Quality Assessment Tool Integrated into the Unity Editor. 374-381 - Nicholas Harvel, Daniel W. Carruth, Julie Baca:
Prototyping User Interfaces for Mobile Augmented Reality Applications. 382-388 - Ben Heymann, Preston White, Jinsil Hwaryoung Seo:
Studying Relationships of Muscle Representations and Levels of Interactivity in a Canine Anatomy VR Environment. 389-397 - Min Gyeong Kim, Joong-Jae Lee, Jung-Min Park:
Designing a History Tool for a 3D Virtual Environment System. 398-405 - Summer Lindsey, Meredith B. Carroll, Deborah Sater Carstens:
Evaluation of the Impact of Mobile VR Interaction Methods on Performance, Preference, and Enjoyment. 406-413 - Tara O'Grady, Caglar Yildirim:
The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory Palaces. 414-422 - Hannah Park, Sarah Anne Brown, Sharon Lynn Chu:
Understanding Avatar Identification Through Visual Similarity for Richer Story Creation. 423-431 - Eunbi Seol, Gerard J. Kim:
HandyTool: Object Manipulation Through Metaphorical Hand/Fingers-to-Tool Mapping. 432-439 - Cameron Tynes, Jinsil Hwaryoung Seo:
Making Multi-platform VR Development More Accessible: A Platform Agnostic VR Framework. 440-445 - Yoon Seok Ju, Joon Sun Hwang, Si Jung Kim, Hae Jung Suk:
Study of Eye Gaze and Presence Effect in Virtual Reality. 446-449 - Dehua Yu, Jiping Yue:
VR and AR Application in Chinese Traditional Mortise and Tenon Display and Experience Design. 450-455 - Fengjie Zhang, Qiong Wu:
Interactive Design for Real-World Mapping of Virtual Reality. 456-460 - Wei Zheng, Xin Yi, Yuanchun Shi:
Investigating the Interaction Experience with Augmented Reality Based Writing Tools. 461-466
Intelligent Interactive Environments
- Lucas Barreiro Agostini, Tatiana Aires Tavares:
Designing and Developing Architectures to Tangible User Interfaces: A "Softwareless" Approach. 469-475 - Kathy Huang, Zhanwei Wu:
Perception of Smart Home Devices and Privacy by Chinese Users. 476-481 - Sofia Kaloterakis:
Phenomenology of Experience in Ambient Intelligence. 482-489 - Jérémy Lenoir:
Effective User Interface of IoT System at Nursing Homes. 490-498 - Scott Penman, Sara Colombo, Milica Pavlovic, Yihyun Lim, Federico Casalegno:
Designing Value-Centric AmI: Building a Vision for a Caring AI Using Ambient Intelligent Systems. 499-506 - Pablo Leon Rodrigues, Roberto dos Santos Rabello, Cristiano Roberto Cervi:
An Application to Generate Air Quality Recommendations and Alerts on a Smart Campus. 507-514 - Yang Ting Shen, Chia En Yang, Pei Wen Lu:
The Integration of BIM and IoT for Air Quality Monitoring and Visualization. 515-520 - Shiva Subhedar, Naveen Kumar Gupta, Abhishek Jain:
Identification of Living Human Objects from Collapsed Architecture Debris to Improve the Disaster Rescue Operations Using IoT and Augmented Reality. 521-527 - Jutta Willamowski, Stéphane Clinchant, Christophe Legras, Sofia Michel, Shreepriya Shreepriya:
Running Tour Generation for Unknown Environments. 528-535 - Zhidiankui Xu, Yenan Dong, Shangshang Zhu:
Research on System Design of "Shared" Smart Kitchen in Youth Apartment in the Era of Internet. 536-545
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