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9th CSEDU 2017: Porto, Portugal
- Paula Escudeiro, Gennaro Costagliola, Susan Zvacek, James Onohuome Uhomoibhi, Bruce M. McLaren:
CSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education, Volume 2, Porto, Portugal, April 21-23, 2017. SciTePress 2017, ISBN 978-989-758-240-0
Learning/Teaching Methodologies and Assessment
Full Papers
- Lassi Haaranen, Rodrigo Duran:
Link Between Gaming Communities in YouTube and Computer Science. 17-24 - Kay Berkling, Heiko Faller, Micha Piertzik:
Avoiding Failure in Modern Game Design with Academic Content - A Recipe, an Anti-Pattern and Applications Thereof. 25-36 - Antonis Natsis, Pantelis M. Papadopoulos, Nikolaus Obwegeser:
Student Groups as Tutors in Information Systems Education - Students Perspectives on Collaboration and Outcomes. 37-45 - Renza Campagni, Donatella Merlini, M. Cecilia Verri:
University Student Progressions and First Year Behaviour. 46-56 - Ottar L. Osen, Robin T. Bye:
Reflections on Teaching Electrical and Computer Engineering Courses at the Bachelor Level. 57-68 - Ana González-Marcos, Fernando Alba-Elías, Joaquín B. Ordieres Meré:
An Online Assessment and Feedback Approach in Project Management Learning. 69-77
Short Papers
- Matthew Hinds, Nilufar Baghaei, Pedrito Ragon, Jonathon Lambert, Tharindu Rajakaruna, Travers Houghton, Simon Dacey, John Casey:
Designing a Novel Educational Game for Teaching C# Programming. 81-86 - Richard Hotte, Susan M. Ferreira, Saâd Abdessettar, Charles Gouin-Vallerand:
Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design. 87-94 - Ville Isomöttönen, Tommi Kärkkäinen:
Habituating Students to IPR Questions During Creative Project Work. 95-102 - Tom Drange, Alastair Irons, Kari Drange:
Creativity in the Digital Forensics Curriculum. 103-108 - Ilenia Fronza, Nabil El Ioini, Luis Corral:
Leveraging Robot Programming to Foster Computational Thinking. 109-116 - Adriano Baratè, Andrea Formica, Luca A. Ludovico, Dario Malchiodi:
Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly. 117-124 - Vesa Lappalainen, Antti-Jussi Lakanen, Harri Högmander:
Towards Computer-based Exams in CS1. 125-136 - José Manuel Azevedo, Ema Patrícia Oliveira, Patrícia Damas Beites:
How Do Mathematics Teachers in Higher Education Look at E-assessment with Multiple-Choice Questions. 137-145 - Marcelo Alves de Barros, Valéria Andrade, José Antão Beltrão Moura, José Irivaldo Alves Oliveira Silva, Hugo Morais de Alcântara, Fátima Vieira, Sandra Carla Pereira Barbosa, Arimarques Gonçalves, Gabriel Cintra Alves da Costa, Francisco Edeverton de Almeida Júnior, Rafaela Lacerda Araújo, Igor Matheus Castor Diniz Pinheiro, Diego Silva Patrício, Yggo Ramos de Farias Aires, Sophie Naviner:
AquaGuardians - A Tutorial-based Education Game for Population Engagement in Water Management. 146-153 - Yosuke Ota, Mina Komiyama, Ryohei Egusa, Shigenori Inagaki, Fusako Kusunoki, Masanori Sugimoto, Hiroshi Mizoguchi:
Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction. 154-159 - Laura Dzelzkaleja:
Real Time Color Codes in a Classroom - Position Paper. 160-165 - Heike Demarle-Meusel, Barbara Sabitzer, Julia Sylle:
The Teaching-Learning-Lab - Digital Literacy and Computational Thinking for Everyone. 166-170 - Irina Makarova, Ksenia Shubenkova, Danila Tikhonov, Anton Pashkevich:
An Integrated Platform for Blended Learning in Engineering Education. 171-176
Social Context and Learning Environments
Full Papers
- Kirsi Heinonen, Päivikki Jääskelä, Hannakaisa Isomäki:
University Teachers' Conceptions of Their Role as Developers of Technology-Rich Learning Environments. 181-187 - M. Estela Sousa Vieira, José C. López-Ardao, Manuel Fernández-Veiga:
Characterizing Social Interactions in Online Social Networks: The Case of University Students. 188-199 - Simone Hausknecht, Fan Zhang, Julija Jeremic, Hollis Owens, David Kaufman:
Digging into Game Design for Older Adults - Collaborative User-Centered Game Design with Postsecondary Students. 200-207 - Dionisia Laranjeiro, Maria João Antunes, Paula Santos:
Multimedia Platform Development for Parental Involvement in Learning of Children Attending Kindergarten - Iterative Cicles of Development. 208-219 - Carine Edith Touré, Christine Michel, Jean-Charles Marty:
How to Promote Informal Learning in the Workplace? - The Need for Incremental Design Methods. 220-229
Short Papers
- Robyn Schell, David Kaufman:
Community Building among Older Adults in a Digital Game Environment. 233-239 - Anne-Maarit Majanoja, Ville Taajamaa, Ville Leppänen, Erkki Sutinen:
The Transformation Challenge of IT Education and Training in Higher Education and Industry. 240-247 - Jirí Dostál, Xiaojun Wang, Prasart Nuangchalerm:
Experiments in Education Supported by Computer Use: Teachers' Attitudes towards Computers. 248-254 - Aleksandra Lazareva:
A Framework for Small Group Support in Online Collaborative Learning - Combining Collaboration Scripts and Online Tutoring. 255-262 - Ebba Ossiannilsson, Nick E. Eriksen, Nina Rung-Hoch:
Inspired Learning - The Next Generation Digital Learning Environment (NGDLE). 263-267
Domain Applications and Case Studies
Short Papers
- Haya Shamir, Kathryn Feehan, Erik Yoder:
Effects of Personalized Learning on Kindergarten and First Grade Students Early Literacy Skills. 273-279 - Elizabeth Sinclair:
A Case Study on the Importance of Peer Support for e-Learners. 280-284 - Haya Shamir, Kathryn Feehan, Erik Yoder:
Does CAI Improve Early Math Skills?. 285-292 - Bráulio Roberto Gonçalves Marinho Couto, André Luiz Silva Alvim, Isabela Lorena Alfenas da Silva, Mário Marcos Brito Horta, Joaquim José da Cunha Júnior, Carlos Ernesto Ferreira Starling:
Using Ozires, a Humanoid Robot, to Continuing Education of Healthcare Workers: A Pilot Study. 293-299 - Ana-Paula Correia, Natalya Koehler:
How to Create and Sustain Meaningful Discussions in Online Courses?. 300-304 - Yui Tanaka, Ryohei Egusa, Yuuki Dobashi, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Tomoyuki Nogami:
Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo. 305-310
Ubiquitous Learning
Short Papers
- Otto Petrovic:
D-Move: Ten Years Experience with a Learning Environment for Digital Natives. 315-322 - Nada Hakami, Su White, Sepi Chakaveh:
Motivational Factors that Influence the use of MOOCs: Learners Perspectives - A Systematic Literature Review. 323-331 - Cixiao Wang:
The Research on the Application of Plant Identification and Mobile Learning APP based on Expert System. 332-339 - Ryohei Egusa, Shuya Kawaguchi, Tsugunosuke Sakai, Fusako Kusunoki, Hiroshi Mizoguchi, Miki Namatame, Shigenori Inagaki:
Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired. 340-344
Artificial Intelligence in Education
Full Paper
- Robin Nicolay, Nikolaj Troels Graf von Malotky, Tanja Auge, Alke Martens:
Autonomous Semantic Structuring of Lecture Topics - Synthesis of Knowledge Models. 349-355
Short Papers
- Yan Xia, Xinlin Wu, Hui Feng:
Evaluation of Talents' Scientific Research Capability based on Rough Set Fuzzy Clustering Algorithm. 359-366 - Vyron Ignatios Michalakis, Michail Vaitis, Aikaterini Klonari:
RouteQuizer - A Geocaching System for Educational Purposes. 367-374 - Christos Chrysoulas, Maria Fasli:
Building an Adaptive E-Learning System. 375-382 - Agnieszka Landowska, Grzegorz Brodny, Michal R. Wróbel:
Limitations of Emotion Recognition from Facial Expressions in e-Learning Context. 383-389
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